godot/scene/register_scene_types.cpp
Hubert Jarosz 424a104666 remove trailing whitespace
(cherry picked from commit 4a4f247914)
2016-04-02 22:03:48 +02:00

650 lines
23 KiB
C++

/*************************************************************************/
/* register_scene_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_scene_types.h"
#include "os/os.h"
#include "globals.h"
#include "scene/io/resource_format_image.h"
#include "scene/io/resource_format_wav.h"
//#include "scene/io/scene_format_script.h"
#include "resources/default_theme/default_theme.h"
#include "object_type_db.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/instance_placeholder.h"
#include "scene/main/viewport.h"
#include "scene/gui/control.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/button.h"
#include "scene/gui/button_array.h"
#include "scene/gui/button_group.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/option_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/center_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/item_list.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/box_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/video_player.h"
#include "scene/gui/reference_frame.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/tool_button.h"
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_shape_2d.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/sound_player_2d.h"
#include "scene/2d/sample_player_2d.h"
#include "scene/2d/screen_button.h"
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/tile_map.h"
//#include "scene/2d/tile_map.h"
#include "scene/resources/tile_set.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree_player.h"
#include "scene/animation/tween.h"
#include "scene/main/scene_main_loop.h"
#include "scene/main/resource_preloader.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/scene_preloader.h"
#include "scene/main/timer.h"
#include "scene/audio/stream_player.h"
#include "scene/audio/event_player.h"
#include "scene/audio/sound_room_params.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/shape_line_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/sample.h"
#include "scene/audio/sample_player.h"
#include "scene/resources/texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
#include "scene/resources/shader_graph.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/volume.h"
#include "scene/resources/sample_library.h"
#include "scene/resources/audio_stream.h"
#include "scene/resources/gibberish_stream.h"
#include "scene/resources/bit_mask.h"
#include "scene/resources/color_ramp.h"
#include "scene/scene_string_names.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/bone_attachment.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/path.h"
#include "scene/3d/scenario_fx.h"
#include "scene/3d/visibility_notifier.h"
#ifndef _3D_DISABLED
#include "scene/3d/camera.h"
#include "scene/3d/interpolated_camera.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/test_cube.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/quad.h"
#include "scene/3d/light.h"
#include "scene/3d/particles.h"
#include "scene/3d/portal.h"
#include "scene/resources/environment.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/area.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/baked_light_instance.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/spatial_sample_player.h"
#include "scene/3d/spatial_stream_player.h"
#include "scene/3d/proximity_group.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/navigation.h"
#include "scene/3d/collision_polygon.h"
#endif
#include "scene/resources/scene_format_text.h"
static ResourceFormatLoaderImage *resource_loader_image=NULL;
static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
#ifdef TOOLS_ENABLED
#endif
static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
static ResourceFormatLoaderShader *resource_loader_shader=NULL;
static ResourceFormatSaverText *resource_saver_text=NULL;
static ResourceFormatLoaderText *resource_loader_text=NULL;
//static SceneStringNames *string_names;
void register_scene_types() {
SceneStringNames::create();
OS::get_singleton()->yield(); //may take time to init
Node::init_node_hrcr();
resource_loader_image = memnew( ResourceFormatLoaderImage );
ResourceLoader::add_resource_format_loader( resource_loader_image );
resource_loader_wav = memnew( ResourceFormatLoaderWAV );
ResourceLoader::add_resource_format_loader( resource_loader_wav );
#ifdef TOOLS_ENABLED
//scene first!
#endif
resource_loader_theme = memnew( ResourceFormatLoaderTheme );
ResourceLoader::add_resource_format_loader( resource_loader_theme );
resource_loader_shader = memnew( ResourceFormatLoaderShader );
ResourceLoader::add_resource_format_loader( resource_loader_shader );
make_default_theme();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Object>();
ObjectTypeDB::register_type<Node>();
ObjectTypeDB::register_virtual_type<InstancePlaceholder>();
ObjectTypeDB::register_type<Viewport>();
ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
ObjectTypeDB::register_type<Timer>();
ObjectTypeDB::register_type<CanvasLayer>();
ObjectTypeDB::register_type<CanvasModulate>();
ObjectTypeDB::register_type<ResourcePreloader>();
/* REGISTER GUI */
ObjectTypeDB::register_type<ButtonGroup>();
ObjectTypeDB::register_virtual_type<BaseButton>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Control>();
// ObjectTypeDB::register_type<EmptyControl>();
ObjectTypeDB::add_compatibility_type("EmptyControl","Control");
ObjectTypeDB::register_type<Button>();
ObjectTypeDB::register_type<Label>();
ObjectTypeDB::register_type<HScrollBar>();
ObjectTypeDB::register_type<VScrollBar>();
ObjectTypeDB::register_type<ProgressBar>();
ObjectTypeDB::register_type<HSlider>();
ObjectTypeDB::register_type<VSlider>();
ObjectTypeDB::register_type<Popup>();
ObjectTypeDB::register_type<PopupPanel>();
ObjectTypeDB::register_type<MenuButton>();
ObjectTypeDB::register_type<CheckBox>();
ObjectTypeDB::register_type<CheckButton>();
ObjectTypeDB::register_type<ToolButton>();
ObjectTypeDB::register_type<Panel>();
ObjectTypeDB::register_type<Range>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<TextureFrame>();
ObjectTypeDB::register_type<Patch9Frame>();
ObjectTypeDB::register_type<TabContainer>();
ObjectTypeDB::register_type<Tabs>();
ObjectTypeDB::register_virtual_type<Separator>();
ObjectTypeDB::register_type<HSeparator>();
ObjectTypeDB::register_type<VSeparator>();
ObjectTypeDB::register_type<TextureButton>();
ObjectTypeDB::register_type<Container>();
ObjectTypeDB::register_virtual_type<BoxContainer>();
ObjectTypeDB::register_type<HBoxContainer>();
ObjectTypeDB::register_type<VBoxContainer>();
ObjectTypeDB::register_type<GridContainer>();
ObjectTypeDB::register_type<CenterContainer>();
ObjectTypeDB::register_type<ScrollContainer>();
ObjectTypeDB::register_type<PanelContainer>();
ObjectTypeDB::register_virtual_type<SplitContainer>();
ObjectTypeDB::register_type<HSplitContainer>();
ObjectTypeDB::register_type<VSplitContainer>();
ObjectTypeDB::register_type<GraphNode>();
ObjectTypeDB::register_type<GraphEdit>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<ButtonArray>();
ObjectTypeDB::register_type<HButtonArray>();
ObjectTypeDB::register_type<VButtonArray>();
ObjectTypeDB::register_type<TextureProgress>();
ObjectTypeDB::register_type<ItemList>();
#ifndef ADVANCED_GUI_DISABLED
ObjectTypeDB::register_type<FileDialog>();
ObjectTypeDB::register_type<LineEdit>();
ObjectTypeDB::register_type<PopupMenu>();
ObjectTypeDB::register_type<Tree>();
ObjectTypeDB::register_type<TextEdit>();
ObjectTypeDB::register_virtual_type<TreeItem>();
ObjectTypeDB::register_type<OptionButton>();
ObjectTypeDB::register_type<SpinBox>();
ObjectTypeDB::register_type<ReferenceFrame>();
ObjectTypeDB::register_type<ColorPicker>();
ObjectTypeDB::register_type<ColorPickerButton>();
ObjectTypeDB::register_type<RichTextLabel>();
ObjectTypeDB::register_type<PopupDialog>();
ObjectTypeDB::register_type<WindowDialog>();
ObjectTypeDB::register_type<AcceptDialog>();
ObjectTypeDB::register_type<ConfirmationDialog>();
ObjectTypeDB::register_type<VideoPlayer>();
ObjectTypeDB::register_type<MarginContainer>();
OS::get_singleton()->yield(); //may take time to init
#endif
/* REGISTER 3D */
ObjectTypeDB::register_type<Spatial>();
ObjectTypeDB::register_type<Skeleton>();
ObjectTypeDB::register_type<AnimationPlayer>();
ObjectTypeDB::register_type<Tween>();
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED
ObjectTypeDB::register_type<BoneAttachment>();
ObjectTypeDB::register_virtual_type<VisualInstance>();
ObjectTypeDB::register_type<Camera>();
ObjectTypeDB::register_type<InterpolatedCamera>();
ObjectTypeDB::register_type<TestCube>();
ObjectTypeDB::register_type<MeshInstance>();
ObjectTypeDB::register_type<ImmediateGeometry>();
ObjectTypeDB::register_type<Sprite3D>();
ObjectTypeDB::register_type<AnimatedSprite3D>();
ObjectTypeDB::register_virtual_type<Light>();
ObjectTypeDB::register_type<DirectionalLight>();
ObjectTypeDB::register_type<OmniLight>();
ObjectTypeDB::register_type<SpotLight>();
ObjectTypeDB::register_type<AnimationTreePlayer>();
ObjectTypeDB::register_type<Portal>();
ObjectTypeDB::register_type<Particles>();
ObjectTypeDB::register_type<Position3D>();
ObjectTypeDB::register_type<Quad>();
ObjectTypeDB::register_type<NavigationMeshInstance>();
ObjectTypeDB::register_type<NavigationMesh>();
ObjectTypeDB::register_type<Navigation>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<CollisionObject>();
ObjectTypeDB::register_type<StaticBody>();
ObjectTypeDB::register_type<RigidBody>();
ObjectTypeDB::register_type<KinematicBody>();
ObjectTypeDB::register_type<VehicleBody>();
ObjectTypeDB::register_type<VehicleWheel>();
ObjectTypeDB::register_type<Area>();
ObjectTypeDB::register_type<ProximityGroup>();
ObjectTypeDB::register_type<CollisionShape>();
ObjectTypeDB::register_type<CollisionPolygon>();
ObjectTypeDB::register_type<RayCast>();
ObjectTypeDB::register_type<MultiMeshInstance>();
ObjectTypeDB::register_type<Room>();
ObjectTypeDB::register_type<Curve3D>();
ObjectTypeDB::register_type<Path>();
ObjectTypeDB::register_type<PathFollow>();
ObjectTypeDB::register_type<VisibilityNotifier>();
ObjectTypeDB::register_type<VisibilityEnabler>();
ObjectTypeDB::register_type<BakedLightInstance>();
ObjectTypeDB::register_type<BakedLightSampler>();
ObjectTypeDB::register_type<WorldEnvironment>();
ObjectTypeDB::register_virtual_type<Joint>();
ObjectTypeDB::register_type<PinJoint>();
ObjectTypeDB::register_type<HingeJoint>();
ObjectTypeDB::register_type<SliderJoint>();
ObjectTypeDB::register_type<ConeTwistJoint>();
ObjectTypeDB::register_type<Generic6DOFJoint>();
//scenariofx
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<SpatialSamplePlayer>();
ObjectTypeDB::register_type<SpatialStreamPlayer>();
ObjectTypeDB::register_type<SoundRoomParams>();
#endif
ObjectTypeDB::register_type<MeshLibrary>();
AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("display/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
ObjectTypeDB::register_type<SamplePlayer>();
// ObjectTypeDB::register_type<StaticBody>();
// ObjectTypeDB::register_type<RigidBody>();
// ObjectTypeDB::register_type<CharacterBody>();
// ObjectTypeDB::register_type<BodyVolumeSphere>();
//ObjectTypeDB::register_type<BodyVolumeBox>();
//ObjectTypeDB::register_type<BodyVolumeCylinder>();
//ObjectTypeDB::register_type<BodyVolumeCapsule>();
//ObjectTypeDB::register_type<PhysicsJointPin>();
ObjectTypeDB::register_type<StreamPlayer>();
ObjectTypeDB::register_type<EventPlayer>();
/* disable types by default, only editors should enable them */
//ObjectTypeDB::set_type_enabled("BodyVolumeSphere",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeBox",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeCapsule",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
ObjectTypeDB::register_type<CanvasItemMaterial>();
ObjectTypeDB::register_virtual_type<CanvasItem>();
ObjectTypeDB::register_type<Node2D>();
ObjectTypeDB::register_type<Particles2D>();
ObjectTypeDB::register_type<ParticleAttractor2D>();
ObjectTypeDB::register_type<Sprite>();
ObjectTypeDB::register_type<ViewportSprite>();
ObjectTypeDB::register_type<SpriteFrames>();
ObjectTypeDB::register_type<AnimatedSprite>();
ObjectTypeDB::register_type<Position2D>();
ObjectTypeDB::register_virtual_type<CollisionObject2D>();
ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
ObjectTypeDB::register_type<StaticBody2D>();
ObjectTypeDB::register_type<RigidBody2D>();
ObjectTypeDB::register_type<KinematicBody2D>();
ObjectTypeDB::register_type<Area2D>();
ObjectTypeDB::register_type<CollisionShape2D>();
ObjectTypeDB::register_type<CollisionPolygon2D>();
ObjectTypeDB::register_type<RayCast2D>();
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
ObjectTypeDB::register_type<Light2D>();
ObjectTypeDB::register_type<LightOccluder2D>();
ObjectTypeDB::register_type<OccluderPolygon2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::register_type<BackBufferCopy>();
if (bool(GLOBAL_DEF("physics/remove_collision_helpers_at_runtime",false))) {
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
ObjectTypeDB::set_type_enabled("CollisionShape",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon",false);
}
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<Camera2D>();
ObjectTypeDB::register_virtual_type<Joint2D>();
ObjectTypeDB::register_type<PinJoint2D>();
ObjectTypeDB::register_type<GrooveJoint2D>();
ObjectTypeDB::register_type<DampedSpringJoint2D>();
ObjectTypeDB::register_type<TileSet>();
ObjectTypeDB::register_type<TileMap>();
ObjectTypeDB::register_type<ParallaxBackground>();
ObjectTypeDB::register_type<ParallaxLayer>();
ObjectTypeDB::register_virtual_type<SoundPlayer2D>();
ObjectTypeDB::register_type<SamplePlayer2D>();
ObjectTypeDB::register_type<TouchScreenButton>();
ObjectTypeDB::register_type<RemoteTransform2D>();
OS::get_singleton()->yield(); //may take time to init
/* REGISTER RESOURCES */
ObjectTypeDB::register_virtual_type<Shader>();
ObjectTypeDB::register_virtual_type<ShaderGraph>();
ObjectTypeDB::register_type<CanvasItemShader>();
ObjectTypeDB::register_type<CanvasItemShaderGraph>();
#ifndef _3D_DISABLED
ObjectTypeDB::register_type<Mesh>();
ObjectTypeDB::register_virtual_type<Material>();
ObjectTypeDB::register_type<FixedMaterial>();
ObjectTypeDB::register_type<ShaderMaterial>();
ObjectTypeDB::register_type<RoomBounds>();
ObjectTypeDB::register_type<MaterialShaderGraph>();
ObjectTypeDB::register_type<MaterialShader>();
ObjectTypeDB::add_compatibility_type("Shader","MaterialShader");
ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial");
ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial");
ObjectTypeDB::register_type<MultiMesh>();
ObjectTypeDB::register_type<MeshLibrary>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<RayShape>();
ObjectTypeDB::register_type<SphereShape>();
ObjectTypeDB::register_type<BoxShape>();
ObjectTypeDB::register_type<CapsuleShape>();
ObjectTypeDB::register_type<PlaneShape>();
ObjectTypeDB::register_type<ConvexPolygonShape>();
ObjectTypeDB::register_type<ConcavePolygonShape>();
ObjectTypeDB::register_type<SurfaceTool>();
ObjectTypeDB::register_type<MeshDataTool>();
ObjectTypeDB::register_type<BakedLight>();
OS::get_singleton()->yield(); //may take time to init
#endif
ObjectTypeDB::register_type<World>();
ObjectTypeDB::register_type<Environment>();
ObjectTypeDB::register_type<World2D>();
ObjectTypeDB::register_virtual_type<Texture>();
ObjectTypeDB::register_type<ImageTexture>();
ObjectTypeDB::register_type<AtlasTexture>();
ObjectTypeDB::register_type<LargeTexture>();
ObjectTypeDB::register_type<CubeMap>();
ObjectTypeDB::register_type<Animation>();
ObjectTypeDB::register_type<Font>();
ObjectTypeDB::register_type<StyleBoxEmpty>();
ObjectTypeDB::register_type<StyleBoxTexture>();
ObjectTypeDB::register_type<StyleBoxFlat>();
ObjectTypeDB::register_type<StyleBoxImageMask>();
ObjectTypeDB::register_type<Theme>();
ObjectTypeDB::register_type<PolygonPathFinder>();
ObjectTypeDB::register_type<BitMap>();
ObjectTypeDB::register_type<ColorRamp>();
OS::get_singleton()->yield(); //may take time to init
//ObjectTypeDB::register_type<Volume>();
ObjectTypeDB::register_type<Sample>();
ObjectTypeDB::register_type<SampleLibrary>();
ObjectTypeDB::register_virtual_type<AudioStream>();
ObjectTypeDB::register_virtual_type<AudioStreamPlayback>();
// ObjectTypeDB::register_type<AudioStreamGibberish>();
ObjectTypeDB::register_virtual_type<VideoStream>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<Shape2D>();
ObjectTypeDB::register_type<LineShape2D>();
ObjectTypeDB::register_type<SegmentShape2D>();
ObjectTypeDB::register_type<RayShape2D>();
ObjectTypeDB::register_type<CircleShape2D>();
ObjectTypeDB::register_type<RectangleShape2D>();
ObjectTypeDB::register_type<CapsuleShape2D>();
ObjectTypeDB::register_type<ConvexPolygonShape2D>();
ObjectTypeDB::register_type<ConcavePolygonShape2D>();
ObjectTypeDB::register_type<Curve2D>();
ObjectTypeDB::register_type<Path2D>();
ObjectTypeDB::register_type<PathFollow2D>();
ObjectTypeDB::register_type<Navigation2D>();
ObjectTypeDB::register_type<NavigationPolygon>();
ObjectTypeDB::register_type<NavigationPolygonInstance>();
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_virtual_type<SceneState>();
ObjectTypeDB::register_type<PackedScene>();
ObjectTypeDB::register_type<SceneTree>();
OS::get_singleton()->yield(); //may take time to init
resource_saver_text = memnew( ResourceFormatSaverText );
ResourceSaver::add_resource_format_saver(resource_saver_text);
resource_loader_text = memnew( ResourceFormatLoaderText );
ResourceLoader::add_resource_format_loader(resource_loader_text);
}
void unregister_scene_types() {
clear_default_theme();
memdelete( resource_loader_image );
memdelete( resource_loader_wav );
#ifdef TOOLS_ENABLED
#endif
memdelete( resource_loader_theme );
memdelete( resource_loader_shader );
if (resource_saver_text) {
memdelete(resource_saver_text);
}
if (resource_loader_text) {
memdelete(resource_loader_text);
}
SceneStringNames::free();
}