godot/doc/classes/OccluderPolygon2D.xml
Hein-Pieter van Braam 16ab5e091d 3.0.7-devel
Onwards my precious!
2018-07-31 20:13:10 +02:00

38 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.0.7">
<brief_description>
Defines a 2D polygon for LightOccluder2D.
</brief_description>
<description>
Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="closed" type="bool" setter="set_closed" getter="is_closed">
If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
</member>
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode">
Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code].
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
A [Vector2] array with the index for polygon's vertices positions.
</member>
</members>
<constants>
<constant name="CULL_DISABLED" value="0" enum="CullMode">
Culling mode for the occlusion. Disabled means no culling. See [member cull_mode].
</constant>
<constant name="CULL_CLOCKWISE" value="1" enum="CullMode">
Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode].
</constant>
<constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode">
Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode].
</constant>
</constants>
</class>