godot/doc/classes/PacketPeer.xml
Fabio Alessandrelli 57a03a051f Multiplayer API now respects allow_object_decoding
Add doc about allow_object_decoding in PacketPeer
2019-07-03 19:34:16 +02:00

70 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PacketPeer" inherits="Reference" category="Core" version="3.0.7">
<brief_description>
Abstraction and base class for packet-based protocols.
</brief_description>
<description>
PacketPeer is an abstraction and base class for packet-based protocols (such as UDP). It provides an API for sending and receiving packets both as raw data or variables. This makes it easy to transfer data over a protocol, without having to encode data as low level bytes or having to worry about network ordering.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_available_packet_count" qualifiers="const">
<return type="int">
</return>
<description>
Return the number of packets currently available in the ring-buffer.
</description>
</method>
<method name="get_packet">
<return type="PoolByteArray">
</return>
<description>
Get a raw packet.
</description>
</method>
<method name="get_packet_error" qualifiers="const">
<return type="int" enum="Error">
</return>
<description>
Return the error state of the last packet received (via [method get_packet] and [method get_var]).
</description>
</method>
<method name="get_var">
<return type="Variant">
</return>
<description>
Get a Variant.
</description>
</method>
<method name="put_packet">
<return type="int" enum="Error">
</return>
<argument index="0" name="buffer" type="PoolByteArray">
</argument>
<description>
Send a raw packet.
</description>
</method>
<method name="put_var">
<return type="int" enum="Error">
</return>
<argument index="0" name="var" type="Variant">
</argument>
<description>
Send a Variant as a packet.
</description>
</method>
</methods>
<members>
<member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed">
If [code]true[/code] the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].
[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</member>
</members>
<constants>
</constants>
</class>