godot/doc/classes/CollisionPolygon.xml
Tomasz Chabora dea5dafea5 Consistently wrap booleans in [code]
(cherry picked from commit b0846f60c9)
2019-07-29 14:54:32 +02:00

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1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.1.2">
<brief_description>
Editor-only class for defining a collision polygon in 3D space.
</brief_description>
<description>
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
Length that the resulting collision extends in either direction perpendicular to its polygon.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
If [code]true[/code], no collision will be produced.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
Array of vertices which define the polygon. Note that the returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
</member>
</members>
<constants>
</constants>
</class>