godot/drivers/gles3
2019-11-12 13:09:35 +01:00
..
shaders fixed bug in mip map sigma 2019-04-20 20:24:44 +02:00
rasterizer_canvas_gles3.cpp properly pass SCREEN_PIEXEL_SIZE to canvas light shader 2019-11-08 15:48:19 +01:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp fix contact shadows appearing when shading casting is off 2019-11-12 13:09:35 +01:00
rasterizer_scene_gles3.h add project setting for max lights and reflections in gles3 2019-11-08 15:48:37 +01:00
rasterizer_storage_gles3.cpp fix gles3 shader uniform vec3 error, close #30930 2019-11-08 15:48:19 +01:00
rasterizer_storage_gles3.h Fixed handling of depth texture so it's resolved and bound when needed 2019-04-03 16:56:11 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00
shader_gles3.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00