godot/editor/export_template_manager.h
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

93 lines
3.8 KiB
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/*************************************************************************/
/* export_template_manager.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EXPORT_TEMPLATE_MANAGER_H
#define EXPORT_TEMPLATE_MANAGER_H
#include "editor/editor_settings.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/main/http_request.h"
class ExportTemplateVersion;
class ExportTemplateManager : public ConfirmationDialog {
GDCLASS(ExportTemplateManager, ConfirmationDialog)
AcceptDialog *template_downloader;
VBoxContainer *template_list;
Label *template_list_state;
ProgressBar *template_download_progress;
ScrollContainer *installed_scroll;
VBoxContainer *installed_vb;
HBoxContainer *current_hb;
FileDialog *template_open;
ConfirmationDialog *remove_confirm;
String to_remove;
HTTPRequest *request_mirror;
HTTPRequest *download_templates;
Vector<uint8_t> download_data;
float update_countdown;
void _update_template_list();
void _download_template(const String &p_version);
void _uninstall_template(const String &p_version);
void _uninstall_template_confirm();
virtual void ok_pressed();
bool _install_from_file(const String &p_file, bool p_use_progress = true);
void _http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
void _http_download_templates_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
void _begin_template_download(const String &p_url);
void _window_template_downloader_closed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void popup_manager();
ExportTemplateManager();
};
#endif // EXPORT_TEMPLATE_MANAGER_H