godot/servers/physics_2d
Marcel Admiraal 7e56ef1484 Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
- Set Body2DSW can_sleep default to true.

- Set Body2D can_sleep default to true.

(cherry picked from commit 42a9ae7a82)
2019-11-12 14:28:14 +01:00
..
area_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_pair_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_pair_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
body_2d_sw.cpp Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. 2019-11-12 14:28:14 +01:00
body_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
body_pair_2d_sw.cpp Fixed OWC for rigid bodies, closes #25732 2019-02-12 08:40:18 -03:00
body_pair_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_basic.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_basic.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_hash_grid.cpp Update some dead links in the codebase 2019-07-29 17:47:46 +02:00
broad_phase_2d_hash_grid.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_2d_sw.cpp -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_object_2d_sw.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_solver_2d_sat.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_solver_2d_sat.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_solver_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_solver_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
constraint_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joints_2d_sw.cpp Remove hardcoded joint bias 2019-04-06 21:17:37 +02:00
joints_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server_sw.cpp Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
physics_2d_server_sw.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
physics_2d_server_wrap_mt.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server_wrap_mt.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_2d_sw.cpp Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
shape_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
space_2d_sw.cpp Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
space_2d_sw.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
step_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
step_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00