godot/scene/3d/gi_probe.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

180 lines
5.1 KiB
C++

/*************************************************************************/
/* gi_probe.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GIPROBE_H
#define GIPROBE_H
#include "multimesh_instance.h"
#include "scene/3d/visual_instance.h"
class GIProbeData : public Resource {
GDCLASS(GIProbeData, Resource);
RID probe;
protected:
static void _bind_methods();
public:
void set_bounds(const AABB &p_bounds);
AABB get_bounds() const;
void set_cell_size(float p_size);
float get_cell_size() const;
void set_to_cell_xform(const Transform &p_xform);
Transform get_to_cell_xform() const;
void set_dynamic_data(const PoolVector<int> &p_data);
PoolVector<int> get_dynamic_data() const;
void set_dynamic_range(int p_range);
int get_dynamic_range() const;
void set_propagation(float p_range);
float get_propagation() const;
void set_energy(float p_range);
float get_energy() const;
void set_bias(float p_range);
float get_bias() const;
void set_normal_bias(float p_range);
float get_normal_bias() const;
void set_interior(bool p_enable);
bool is_interior() const;
void set_compress(bool p_enable);
bool is_compressed() const;
virtual RID get_rid() const;
GIProbeData();
~GIProbeData();
};
class GIProbe : public VisualInstance {
GDCLASS(GIProbe, VisualInstance);
public:
enum Subdiv {
SUBDIV_64,
SUBDIV_128,
SUBDIV_256,
SUBDIV_512,
SUBDIV_MAX
};
typedef void (*BakeBeginFunc)(int);
typedef void (*BakeStepFunc)(int, const String &);
typedef void (*BakeEndFunc)();
private:
Ref<GIProbeData> probe_data;
RID gi_probe;
Subdiv subdiv;
Vector3 extents;
int dynamic_range;
float energy;
float bias;
float normal_bias;
float propagation;
bool interior;
bool compress;
struct PlotMesh {
Ref<Material> override_material;
Vector<Ref<Material> > instance_materials;
Ref<Mesh> mesh;
Transform local_xform;
};
void _find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes);
void _debug_bake();
protected:
static void _bind_methods();
public:
static BakeBeginFunc bake_begin_function;
static BakeStepFunc bake_step_function;
static BakeEndFunc bake_end_function;
void set_probe_data(const Ref<GIProbeData> &p_data);
Ref<GIProbeData> get_probe_data() const;
void set_subdiv(Subdiv p_subdiv);
Subdiv get_subdiv() const;
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
void set_dynamic_range(int p_dynamic_range);
int get_dynamic_range() const;
void set_energy(float p_energy);
float get_energy() const;
void set_bias(float p_bias);
float get_bias() const;
void set_normal_bias(float p_normal_bias);
float get_normal_bias() const;
void set_propagation(float p_propagation);
float get_propagation() const;
void set_interior(bool p_enable);
bool is_interior() const;
void set_compress(bool p_enable);
bool is_compressed() const;
void bake(Node *p_from_node = NULL, bool p_create_visual_debug = false);
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
virtual String get_configuration_warning() const;
GIProbe();
~GIProbe();
};
VARIANT_ENUM_CAST(GIProbe::Subdiv)
#endif // GIPROBE_H