godot/servers/arvr/arvr_interface.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

146 lines
6.2 KiB
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/*************************************************************************/
/* arvr_interface.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "arvr_interface.h"
void ARVRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name);
ClassDB::bind_method(D_METHOD("get_capabilities"), &ARVRInterface::get_capabilities);
ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary);
ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary);
ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized);
ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &ARVRInterface::set_is_initialized);
ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize);
ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize);
ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status);
ClassDB::bind_method(D_METHOD("get_render_targetsize"), &ARVRInterface::get_render_targetsize);
ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo);
ADD_GROUP("Interface", "interface_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized");
// we don't have any properties specific to VR yet....
// but we do have properties specific to AR....
ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &ARVRInterface::get_camera_feed_id);
ADD_GROUP("AR", "ar_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
BIND_ENUM_CONSTANT(ARVR_NONE);
BIND_ENUM_CONSTANT(ARVR_MONO);
BIND_ENUM_CONSTANT(ARVR_STEREO);
BIND_ENUM_CONSTANT(ARVR_AR);
BIND_ENUM_CONSTANT(ARVR_EXTERNAL);
BIND_ENUM_CONSTANT(EYE_MONO);
BIND_ENUM_CONSTANT(EYE_LEFT);
BIND_ENUM_CONSTANT(EYE_RIGHT);
BIND_ENUM_CONSTANT(ARVR_NORMAL_TRACKING);
BIND_ENUM_CONSTANT(ARVR_EXCESSIVE_MOTION);
BIND_ENUM_CONSTANT(ARVR_INSUFFICIENT_FEATURES);
BIND_ENUM_CONSTANT(ARVR_UNKNOWN_TRACKING);
BIND_ENUM_CONSTANT(ARVR_NOT_TRACKING);
};
StringName ARVRInterface::get_name() const {
return "Unknown";
};
bool ARVRInterface::is_primary() {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, false);
return arvr_server->get_primary_interface() == this;
};
void ARVRInterface::set_is_primary(bool p_is_primary) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
if (p_is_primary) {
ERR_FAIL_COND(!is_initialized());
arvr_server->set_primary_interface(this);
} else {
arvr_server->clear_primary_interface_if(this);
};
};
void ARVRInterface::set_is_initialized(bool p_initialized) {
if (p_initialized) {
if (!is_initialized()) {
initialize();
};
} else {
if (is_initialized()) {
uninitialize();
};
};
};
ARVRInterface::Tracking_status ARVRInterface::get_tracking_status() const {
return tracking_state;
};
ARVRInterface::ARVRInterface() {
tracking_state = ARVR_UNKNOWN_TRACKING;
};
ARVRInterface::~ARVRInterface(){};
// optional render to external texture which enhances performance on those platforms that require us to submit our end result into special textures.
unsigned int ARVRInterface::get_external_texture_for_eye(ARVRInterface::Eyes p_eye) {
return 0;
};
/** these will only be implemented on AR interfaces, so we want dummies for VR **/
bool ARVRInterface::get_anchor_detection_is_enabled() const {
return false;
};
void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){
// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
};
int ARVRInterface::get_camera_feed_id() {
// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
return 0;
};