godot/platform/server/os_server.cpp
ne0fhyk c88d1608ab Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00

297 lines
7.5 KiB
C++

/*************************************************************************/
/* os_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_server.h"
#include "core/print_string.h"
#include "drivers/dummy/rasterizer_dummy.h"
#include "drivers/dummy/texture_loader_dummy.h"
#include "servers/visual/visual_server_raster.h"
#include "main/main.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
int OS_Server::get_video_driver_count() const {
return 1;
}
const char *OS_Server::get_video_driver_name(int p_driver) const {
return "Dummy";
}
int OS_Server::get_audio_driver_count() const {
return 1;
}
const char *OS_Server::get_audio_driver_name(int p_driver) const {
return "Dummy";
}
int OS_Server::get_current_video_driver() const {
return video_driver_index;
}
void OS_Server::initialize_core() {
crash_handler.initialize();
OS_Unix::initialize_core();
}
Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
args = OS::get_singleton()->get_cmdline_args();
current_videomode = p_desired;
main_loop = NULL;
RasterizerDummy::make_current();
video_driver_index = p_video_driver; // unused in server platform, but should still be initialized
visual_server = memnew(VisualServerRaster);
visual_server->init();
AudioDriverManager::initialize(p_audio_driver);
input = memnew(InputDefault);
#ifdef __APPLE__
power_manager = memnew(PowerOSX);
#else
power_manager = memnew(PowerX11);
#endif
resource_loader_dummy.instance();
ResourceLoader::add_resource_format_loader(resource_loader_dummy);
return OK;
}
void OS_Server::finalize() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
visual_server->finish();
memdelete(visual_server);
memdelete(input);
memdelete(power_manager);
ResourceLoader::remove_resource_format_loader(resource_loader_dummy);
resource_loader_dummy.unref();
args.clear();
}
void OS_Server::set_mouse_show(bool p_show) {
}
void OS_Server::set_mouse_grab(bool p_grab) {
grab = p_grab;
}
bool OS_Server::is_mouse_grab_enabled() const {
return grab;
}
int OS_Server::get_mouse_button_state() const {
return 0;
}
Point2 OS_Server::get_mouse_position() const {
return Point2();
}
void OS_Server::set_window_title(const String &p_title) {
}
void OS_Server::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
}
OS::VideoMode OS_Server::get_video_mode(int p_screen) const {
return current_videomode;
}
Size2 OS_Server::get_window_size() const {
return Vector2(current_videomode.width, current_videomode.height);
}
void OS_Server::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
MainLoop *OS_Server::get_main_loop() const {
return main_loop;
}
void OS_Server::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
}
void OS_Server::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
input->set_main_loop(p_main_loop);
}
bool OS_Server::can_draw() const {
return false; //can never draw
};
String OS_Server::get_name() const {
return "Server";
}
void OS_Server::move_window_to_foreground() {
}
OS::PowerState OS_Server::get_power_state() {
return power_manager->get_power_state();
}
int OS_Server::get_power_seconds_left() {
return power_manager->get_power_seconds_left();
}
int OS_Server::get_power_percent_left() {
return power_manager->get_power_percent_left();
}
bool OS_Server::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc";
}
void OS_Server::run() {
force_quit = false;
if (!main_loop)
return;
main_loop->init();
while (!force_quit) {
if (Main::iteration())
break;
};
main_loop->finish();
}
String OS_Server::get_config_path() const {
if (has_environment("XDG_CONFIG_HOME")) {
return get_environment("XDG_CONFIG_HOME");
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".config");
} else {
return ".";
}
}
String OS_Server::get_data_path() const {
if (has_environment("XDG_DATA_HOME")) {
return get_environment("XDG_DATA_HOME");
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".local/share");
} else {
return get_config_path();
}
}
String OS_Server::get_cache_path() const {
if (has_environment("XDG_CACHE_HOME")) {
return get_environment("XDG_CACHE_HOME");
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".cache");
} else {
return get_config_path();
}
}
String OS_Server::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
String xdgparam;
switch (p_dir) {
case SYSTEM_DIR_DESKTOP: {
xdgparam = "DESKTOP";
} break;
case SYSTEM_DIR_DCIM: {
xdgparam = "PICTURES";
} break;
case SYSTEM_DIR_DOCUMENTS: {
xdgparam = "DOCUMENTS";
} break;
case SYSTEM_DIR_DOWNLOADS: {
xdgparam = "DOWNLOAD";
} break;
case SYSTEM_DIR_MOVIES: {
xdgparam = "VIDEOS";
} break;
case SYSTEM_DIR_MUSIC: {
xdgparam = "MUSIC";
} break;
case SYSTEM_DIR_PICTURES: {
xdgparam = "PICTURES";
} break;
case SYSTEM_DIR_RINGTONES: {
xdgparam = "MUSIC";
} break;
}
String pipe;
List<String> arg;
arg.push_back(xdgparam);
Error err = const_cast<OS_Server *>(this)->execute("xdg-user-dir", arg, true, NULL, &pipe);
if (err != OK)
return ".";
return pipe.strip_edges();
}
void OS_Server::disable_crash_handler() {
crash_handler.disable();
}
bool OS_Server::is_disable_crash_handler() const {
return crash_handler.is_disabled();
}
OS_Server::OS_Server() {
//adriver here
grab = false;
};