godot/servers/physics/broad_phase_octree.h
PouleyKetchoupp 48144ed40e Fix physics BVH broadphase update when changing collision layer/mask
The BVH implementation is not checking collision layers on existing
pairs on move like other physics broadphases do.

This is solved by adding a new call to trigger pair callbacks again so
the physics engine can check layers again (specific to the BVH version,
other broadphase implementations just trigger a move like before).
2021-10-21 16:53:41 -07:00

74 lines
3.8 KiB
C++

/*************************************************************************/
/* broad_phase_octree.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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#ifndef BROAD_PHASE_OCTREE_H
#define BROAD_PHASE_OCTREE_H
#include "broad_phase_sw.h"
#include "core/math/octree.h"
class BroadPhaseOctree : public BroadPhaseSW {
Octree<CollisionObjectSW, true> octree;
static void *_pair_callback(void *, OctreeElementID, CollisionObjectSW *, int, OctreeElementID, CollisionObjectSW *, int);
static void _unpair_callback(void *, OctreeElementID, CollisionObjectSW *, int, OctreeElementID, CollisionObjectSW *, int, void *);
PairCallback pair_callback;
void *pair_userdata;
UnpairCallback unpair_callback;
void *unpair_userdata;
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false);
virtual void move(ID p_id, const AABB &p_aabb);
virtual void recheck_pairs(ID p_id);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
virtual CollisionObjectSW *get_object(ID p_id) const;
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
static BroadPhaseSW *_create();
BroadPhaseOctree();
};
#endif // BROAD_PHASE_OCTREE_H