godot/core/object
PouleyKetchoupp 645bc94bfc Fix capsule height/radius setters with linked properties
Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).

Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.

Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
..
callable_method_pointer.cpp
callable_method_pointer.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
class_db.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
class_db.h Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
make_virtuals.py Properly set up virtual calls for extensions 2021-08-17 22:11:11 -03:00
message_queue.cpp
message_queue.h
method_bind.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
method_bind.h Implement native extension system 2021-06-25 17:32:45 -03:00
object.cpp Fix C# native instance bindings after recent re-write 2021-08-16 17:16:36 +02:00
object.h Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ref_counted.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
ref_counted.h Implement native extension system 2021-06-25 17:32:45 -03:00
script_language.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
script_language.h Implement didSave notification and rename request 2021-07-17 11:50:00 -04:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Improve Undo/Redo menu items 2021-08-17 21:11:10 +08:00
undo_redo.h Improve Undo/Redo menu items 2021-08-17 21:11:10 +08:00