godot/core/os
Daniel Kolesa 3a84a64d2f Add support for PowerPC family 2021-11-01 22:25:53 +01:00
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SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
keyboard.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
keyboard.h Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
main_loop.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
main_loop.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
memory.cpp Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
memory.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
midi_driver.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
midi_driver.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mutex.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mutex.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
os.cpp Add support for PowerPC family 2021-11-01 22:25:53 +01:00
os.h [macOS] Add `create_instance` function to spawn editor copies. 2021-11-01 11:48:23 +02:00
pool_allocator.cpp Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
pool_allocator.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
rw_lock.h Modernize RWLock 2021-01-19 11:53:10 +01:00
semaphore.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
spin_lock.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
thread.cpp Fix Platform Thread Override 2021-09-29 15:38:04 -03:00
thread.h Fix Platform Thread Override 2021-09-29 15:38:04 -03:00
thread_safe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
threaded_array_processor.h Fix thread_process_array when NO_THREADS. 2021-02-26 12:13:20 +01:00
time.cpp Add Time singleton 2021-06-11 09:32:39 -04:00
time.h Add Time singleton 2021-06-11 09:32:39 -04:00