godot/core/variant/variant_destruct.h
George Marques 3f362cec68
Improve extension system
- Fix library loading and initialization.
- Add extra methods/parameters in the interface needed by extenstions.
- Add Variant destructors and functions for extracting values and
  creating Variants from values.
2021-08-05 14:57:31 -03:00

77 lines
3.5 KiB
C++

/*************************************************************************/
/* variant_destruct.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VARIANT_DESTRUCT_H
#define VARIANT_DESTRUCT_H
#include "core/variant/variant.h"
#include "core/object/class_db.h"
template <class T>
struct VariantDestruct {};
#define MAKE_PTRDESTRUCT(m_type) \
template <> \
struct VariantDestruct<m_type> { \
_FORCE_INLINE_ static void ptr_destruct(void *p_ptr) { \
reinterpret_cast<m_type *>(p_ptr)->~m_type(); \
} \
_FORCE_INLINE_ static Variant::Type get_base_type() { \
return GetTypeInfo<m_type>::VARIANT_TYPE; \
} \
}
MAKE_PTRDESTRUCT(String);
MAKE_PTRDESTRUCT(Transform2D);
MAKE_PTRDESTRUCT(AABB);
MAKE_PTRDESTRUCT(Basis);
MAKE_PTRDESTRUCT(Transform3D);
MAKE_PTRDESTRUCT(StringName);
MAKE_PTRDESTRUCT(NodePath);
MAKE_PTRDESTRUCT(RID);
MAKE_PTRDESTRUCT(Callable);
MAKE_PTRDESTRUCT(Signal);
MAKE_PTRDESTRUCT(Dictionary);
MAKE_PTRDESTRUCT(Array);
MAKE_PTRDESTRUCT(PackedByteArray);
MAKE_PTRDESTRUCT(PackedInt32Array);
MAKE_PTRDESTRUCT(PackedInt64Array);
MAKE_PTRDESTRUCT(PackedFloat32Array);
MAKE_PTRDESTRUCT(PackedFloat64Array);
MAKE_PTRDESTRUCT(PackedStringArray);
MAKE_PTRDESTRUCT(PackedVector2Array);
MAKE_PTRDESTRUCT(PackedVector3Array);
MAKE_PTRDESTRUCT(PackedColorArray);
#undef MAKE_PTRDESTRUCT
#endif // VARIANT_DESTRUCT_H