godot/doc/classes/AudioEffectSpectrumAnalyzer...

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_magnitude_for_frequency_range" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="from_hz" type="float" />
<argument index="1" name="to_hz" type="float" />
<argument index="2" name="mode" type="int" enum="AudioEffectSpectrumAnalyzerInstance.MagnitudeMode" default="1" />
<description>
</description>
</method>
</methods>
<constants>
<constant name="MAGNITUDE_AVERAGE" value="0" enum="MagnitudeMode">
Use the average value as magnitude.
</constant>
<constant name="MAGNITUDE_MAX" value="1" enum="MagnitudeMode">
Use the maximum value as magnitude.
</constant>
</constants>
</class>