godot/doc/classes/VisualShaderNodeTexture3DUniform.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture3DUniform" inherits="VisualShaderNodeTextureUniform" version="4.0">
<brief_description>
Provides a 3D texture uniform within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform sampler3D[/code] in the shader language.
</description>
<tutorials>
</tutorials>
</class>