godot/editor/SCsub

121 lines
4.3 KiB
Python

#!/usr/bin/env python
Import("env")
env.editor_sources = []
import os
import glob
import editor_builders
def _make_doc_data_class_path(to_path):
# NOTE: It is safe to generate this file here, since this is still executed serially
g = open(os.path.join(to_path, "doc_data_class_path.gen.h"), "w", encoding="utf-8")
g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n")
for c in sorted(env.doc_class_path):
g.write('\t{"' + c + '", "' + env.doc_class_path[c] + '"},\n')
g.write("\t{nullptr, nullptr}\n")
g.write("};\n")
g.close()
if env["tools"]:
# Register exporters
reg_exporters_inc = '#include "register_exporters.h"\n'
reg_exporters = "void register_exporters() {\n"
for e in env.platform_exporters:
# Glob all .cpp files in export folder
files = Glob("#platform/" + e + "/export/" + "*.cpp")
env.add_source_files(env.editor_sources, files)
reg_exporters += "\tregister_" + e + "_exporter();\n"
reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
reg_exporters += "}\n"
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("register_exporters.gen.cpp", "w", encoding="utf-8") as f:
f.write(reg_exporters_inc)
f.write(reg_exporters)
# Core API documentation.
docs = []
docs += Glob("#doc/classes/*.xml")
# Module API documentation.
module_dirs = []
for d in env.doc_class_path.values():
if d not in module_dirs:
module_dirs.append(d)
for d in module_dirs:
if not os.path.isabs(d):
docs += Glob("#" + d + "/*.xml") # Built-in.
else:
docs += Glob(d + "/*.xml") # Custom.
_make_doc_data_class_path(env.Dir("#editor").abspath)
docs = sorted(docs)
env.Depends("#editor/doc_data_compressed.gen.h", docs)
env.CommandNoCache(
"#editor/doc_data_compressed.gen.h",
docs,
env.Run(editor_builders.make_doc_header, "Generating documentation header."),
)
# Editor interface and class reference translations incur a significant size
# cost for the editor binary (see godot-proposals#3421).
# To limit it, we only include translations with a high enough completion
# ratio (30% for the editor UI, 10% for the class reference).
# Generated with `make include-list` for each resource.
# Editor translations
to_include = (
"ar,bg,bn,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW"
).split(",")
tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
env.Depends("#editor/editor_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/editor_translations.gen.h",
tlist,
env.Run(editor_builders.make_editor_translations_header, "Generating editor translations header."),
)
# Documentation translations
to_include = "de,es,fr,ja,zh_CN".split(",")
tlist = [env.Dir("#doc/translations").abspath + "/" + f + ".po" for f in to_include]
env.Depends("#editor/doc_translations.gen.h", tlist)
env.CommandNoCache(
"#editor/doc_translations.gen.h",
tlist,
env.Run(editor_builders.make_doc_translations_header, "Generating translations header."),
)
# Fonts
flist = glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.ttf")
flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.otf"))
flist.sort()
env.Depends("#editor/builtin_fonts.gen.h", flist)
env.CommandNoCache(
"#editor/builtin_fonts.gen.h",
flist,
env.Run(editor_builders.make_fonts_header, "Generating builtin fonts header."),
)
env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
SConscript("debugger/SCsub")
SConscript("fileserver/SCsub")
SConscript("icons/SCsub")
SConscript("import/SCsub")
SConscript("plugins/SCsub")
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])