godot/editor/rename_dialog.cpp

656 lines
23 KiB
C++

/*************************************************************************/
/* rename_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rename_dialog.h"
#ifdef MODULE_REGEX_ENABLED
#include "core/string/print_string.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "editor_themes.h"
#include "modules/regex/regex.h"
#include "plugins/script_editor_plugin.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/tab_container.h"
RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) {
scene_tree_editor = p_scene_tree_editor;
undo_redo = p_undo_redo;
preview_node = nullptr;
set_title(TTR("Batch Rename"));
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
// -- Search/Replace Area
GridContainer *grd_main = memnew(GridContainer);
grd_main->set_columns(2);
grd_main->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->add_child(grd_main);
// ---- 1st & 2nd row
Label *lbl_search = memnew(Label);
lbl_search->set_text(TTR("Search:"));
lne_search = memnew(LineEdit);
lne_search->set_name("lne_search");
lne_search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *lbl_replace = memnew(Label);
lbl_replace->set_text(TTR("Replace:"));
lne_replace = memnew(LineEdit);
lne_replace->set_name("lne_replace");
lne_replace->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_main->add_child(lbl_search);
grd_main->add_child(lbl_replace);
grd_main->add_child(lne_search);
grd_main->add_child(lne_replace);
// ---- 3rd & 4th row
Label *lbl_prefix = memnew(Label);
lbl_prefix->set_text(TTR("Prefix:"));
lne_prefix = memnew(LineEdit);
lne_prefix->set_name("lne_prefix");
lne_prefix->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *lbl_suffix = memnew(Label);
lbl_suffix->set_text(TTR("Suffix:"));
lne_suffix = memnew(LineEdit);
lne_suffix->set_name("lne_suffix");
lne_suffix->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_main->add_child(lbl_prefix);
grd_main->add_child(lbl_suffix);
grd_main->add_child(lne_prefix);
grd_main->add_child(lne_suffix);
// -- Feature Tabs
cbut_regex = memnew(CheckButton);
cbut_regex->set_text(TTR("Use Regular Expressions"));
vbc->add_child(cbut_regex);
CheckButton *cbut_collapse_features = memnew(CheckButton);
cbut_collapse_features->set_text(TTR("Advanced Options"));
vbc->add_child(cbut_collapse_features);
tabc_features = memnew(TabContainer);
tabc_features->set_tab_align(TabContainer::ALIGN_LEFT);
tabc_features->set_use_hidden_tabs_for_min_size(true);
vbc->add_child(tabc_features);
// ---- Tab Substitute
VBoxContainer *vbc_substitute = memnew(VBoxContainer);
vbc_substitute->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc_substitute->set_name(TTR("Substitute"));
tabc_features->add_child(vbc_substitute);
cbut_substitute = memnew(CheckBox);
cbut_substitute->set_text(TTR("Substitute"));
vbc_substitute->add_child(cbut_substitute);
GridContainer *grd_substitute = memnew(GridContainer);
grd_substitute->set_columns(3);
vbc_substitute->add_child(grd_substitute);
// Name
but_insert_name = memnew(Button);
but_insert_name->set_text("NAME");
but_insert_name->set_tooltip(String("${NAME}\n") + TTR("Node name."));
but_insert_name->set_focus_mode(Control::FOCUS_NONE);
but_insert_name->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${NAME}"));
but_insert_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_name);
// Parent
but_insert_parent = memnew(Button);
but_insert_parent->set_text("PARENT");
but_insert_parent->set_tooltip(String("${PARENT}\n") + TTR("Node's parent name, if available."));
but_insert_parent->set_focus_mode(Control::FOCUS_NONE);
but_insert_parent->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${PARENT}"));
but_insert_parent->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_parent);
// Type
but_insert_type = memnew(Button);
but_insert_type->set_text("TYPE");
but_insert_type->set_tooltip(String("${TYPE}\n") + TTR("Node type."));
but_insert_type->set_focus_mode(Control::FOCUS_NONE);
but_insert_type->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${TYPE}"));
but_insert_type->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_type);
// Scene
but_insert_scene = memnew(Button);
but_insert_scene->set_text("SCENE");
but_insert_scene->set_tooltip(String("${SCENE}\n") + TTR("Current scene name."));
but_insert_scene->set_focus_mode(Control::FOCUS_NONE);
but_insert_scene->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${SCENE}"));
but_insert_scene->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_scene);
// Root
but_insert_root = memnew(Button);
but_insert_root->set_text("ROOT");
but_insert_root->set_tooltip(String("${ROOT}\n") + TTR("Root node name."));
but_insert_root->set_focus_mode(Control::FOCUS_NONE);
but_insert_root->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${ROOT}"));
but_insert_root->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_root);
// Count
but_insert_count = memnew(Button);
but_insert_count->set_text("COUNTER");
but_insert_count->set_tooltip(String("${COUNTER}\n") + TTR("Sequential integer counter.\nCompare counter options."));
but_insert_count->set_focus_mode(Control::FOCUS_NONE);
but_insert_count->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${COUNTER}"));
but_insert_count->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_count);
chk_per_level_counter = memnew(CheckBox);
chk_per_level_counter->set_text(TTR("Per-level Counter"));
chk_per_level_counter->set_tooltip(TTR("If set, the counter restarts for each group of child nodes."));
vbc_substitute->add_child(chk_per_level_counter);
HBoxContainer *hbc_count_options = memnew(HBoxContainer);
vbc_substitute->add_child(hbc_count_options);
Label *lbl_count_start = memnew(Label);
lbl_count_start->set_text(TTR("Start"));
lbl_count_start->set_tooltip(TTR("Initial value for the counter."));
hbc_count_options->add_child(lbl_count_start);
spn_count_start = memnew(SpinBox);
spn_count_start->set_tooltip(TTR("Initial value for the counter."));
spn_count_start->set_step(1);
spn_count_start->set_min(0);
hbc_count_options->add_child(spn_count_start);
Label *lbl_count_step = memnew(Label);
lbl_count_step->set_text(TTR("Step"));
lbl_count_step->set_tooltip(TTR("Amount by which counter is incremented for each node."));
hbc_count_options->add_child(lbl_count_step);
spn_count_step = memnew(SpinBox);
spn_count_step->set_tooltip(TTR("Amount by which counter is incremented for each node."));
spn_count_step->set_step(1);
hbc_count_options->add_child(spn_count_step);
Label *lbl_count_padding = memnew(Label);
lbl_count_padding->set_text(TTR("Padding"));
lbl_count_padding->set_tooltip(TTR("Minimum number of digits for the counter.\nMissing digits are padded with leading zeros."));
hbc_count_options->add_child(lbl_count_padding);
spn_count_padding = memnew(SpinBox);
spn_count_padding->set_tooltip(TTR("Minimum number of digits for the counter.\nMissing digits are padded with leading zeros."));
spn_count_padding->set_step(1);
hbc_count_options->add_child(spn_count_padding);
// ---- Tab Process
VBoxContainer *vbc_process = memnew(VBoxContainer);
vbc_process->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc_process->set_name(TTR("Post-Process"));
tabc_features->add_child(vbc_process);
cbut_process = memnew(CheckBox);
cbut_process->set_text(TTR("Post-Process"));
vbc_process->add_child(cbut_process);
// ------ Style
HBoxContainer *hbc_style = memnew(HBoxContainer);
vbc_process->add_child(hbc_style);
Label *lbl_style = memnew(Label);
lbl_style->set_text(TTR("Style"));
hbc_style->add_child(lbl_style);
opt_style = memnew(OptionButton);
opt_style->add_item(TTR("Keep"));
opt_style->add_item(TTR("PascalCase to snake_case"));
opt_style->add_item(TTR("snake_case to PascalCase"));
hbc_style->add_child(opt_style);
// ------ Case
HBoxContainer *hbc_case = memnew(HBoxContainer);
vbc_process->add_child(hbc_case);
Label *lbl_case = memnew(Label);
lbl_case->set_text(TTR("Case"));
hbc_case->add_child(lbl_case);
opt_case = memnew(OptionButton);
opt_case->add_item(TTR("Keep"));
opt_case->add_item(TTR("To Lowercase"));
opt_case->add_item(TTR("To Uppercase"));
hbc_case->add_child(opt_case);
// -- Preview
HSeparator *sep_preview = memnew(HSeparator);
sep_preview->set_custom_minimum_size(Size2(10, 20));
vbc->add_child(sep_preview);
lbl_preview_title = memnew(Label);
vbc->add_child(lbl_preview_title);
lbl_preview = memnew(Label);
vbc->add_child(lbl_preview);
// ---- Dialog related
set_min_size(Size2(383, 0));
get_ok_button()->set_text(TTR("Rename"));
Button *but_reset = add_button(TTR("Reset"));
eh.errfunc = _error_handler;
eh.userdata = this;
// ---- Connections
cbut_collapse_features->connect("toggled", callable_mp(this, &RenameDialog::_features_toggled));
// Substitute Buttons
lne_search->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_search->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
lne_replace->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_replace->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
lne_prefix->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_prefix->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
lne_suffix->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_suffix->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
// Preview
lne_prefix->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
lne_suffix->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
lne_search->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
lne_replace->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
spn_count_start->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
spn_count_step->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
spn_count_padding->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
opt_style->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
opt_case->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
cbut_substitute->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
cbut_regex->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
cbut_process->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
but_reset->connect("pressed", callable_mp(this, &RenameDialog::reset));
reset();
_features_toggled(false);
}
void RenameDialog::_bind_methods() {
ClassDB::bind_method("rename", &RenameDialog::rename);
}
void RenameDialog::_update_substitute() {
LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(scene_tree_editor->get_focus_owner());
bool is_main_field = _is_main_field(focus_owner_line_edit);
but_insert_name->set_disabled(!is_main_field);
but_insert_parent->set_disabled(!is_main_field);
but_insert_type->set_disabled(!is_main_field);
but_insert_scene->set_disabled(!is_main_field);
but_insert_root->set_disabled(!is_main_field);
but_insert_count->set_disabled(!is_main_field);
// The focus mode seems to be reset when disabling/re-enabling
but_insert_name->set_focus_mode(Control::FOCUS_NONE);
but_insert_parent->set_focus_mode(Control::FOCUS_NONE);
but_insert_type->set_focus_mode(Control::FOCUS_NONE);
but_insert_scene->set_focus_mode(Control::FOCUS_NONE);
but_insert_root->set_focus_mode(Control::FOCUS_NONE);
but_insert_count->set_focus_mode(Control::FOCUS_NONE);
}
void RenameDialog::_post_popup() {
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
preview_node = nullptr;
Array selected_node_list = editor_selection->get_selected_nodes();
ERR_FAIL_COND(selected_node_list.size() == 0);
preview_node = selected_node_list[0];
_update_preview();
_update_substitute();
}
void RenameDialog::_update_preview_int(int new_value) {
_update_preview();
}
void RenameDialog::_update_preview(String new_text) {
if (lock_preview_update || preview_node == nullptr) {
return;
}
has_errors = false;
add_error_handler(&eh);
String new_name = _apply_rename(preview_node, spn_count_start->get_value());
if (!has_errors) {
lbl_preview_title->set_text(TTR("Preview:"));
lbl_preview->set_text(new_name);
if (new_name == preview_node->get_name()) {
// New name is identical to the old one. Don't color it as much to avoid distracting the user.
const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor"));
const Color text_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("default_color"), SNAME("RichTextLabel"));
lbl_preview->add_theme_color_override("font_color", accent_color.lerp(text_color, 0.5));
} else {
lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("success_color"), SNAME("Editor")));
}
}
remove_error_handler(&eh);
}
String RenameDialog::_apply_rename(const Node *node, int count) {
String search = lne_search->get_text();
String replace = lne_replace->get_text();
String prefix = lne_prefix->get_text();
String suffix = lne_suffix->get_text();
String new_name = node->get_name();
if (cbut_substitute->is_pressed()) {
search = _substitute(search, node, count);
replace = _substitute(replace, node, count);
prefix = _substitute(prefix, node, count);
suffix = _substitute(suffix, node, count);
}
if (cbut_regex->is_pressed()) {
new_name = _regex(search, new_name, replace);
} else {
new_name = new_name.replace(search, replace);
}
new_name = prefix + new_name + suffix;
if (cbut_process->is_pressed()) {
new_name = _postprocess(new_name);
}
return new_name;
}
String RenameDialog::_substitute(const String &subject, const Node *node, int count) {
String result = subject.replace("${COUNTER}", vformat("%0" + itos(spn_count_padding->get_value()) + "d", count));
if (node) {
result = result.replace("${NAME}", node->get_name());
result = result.replace("${TYPE}", node->get_class());
}
int current = EditorNode::get_singleton()->get_editor_data().get_edited_scene();
// Always request the scene title with the extension stripped.
// Otherwise, the result could vary depending on whether a scene with the same name
// (but different extension) is currently open.
result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current, true));
Node *root_node = SceneTree::get_singleton()->get_edited_scene_root();
if (root_node) {
result = result.replace("${ROOT}", root_node->get_name());
}
if (node) {
Node *parent_node = node->get_parent();
if (parent_node) {
if (node == root_node) {
// Can not substitute parent of root.
result = result.replace("${PARENT}", "");
} else {
result = result.replace("${PARENT}", parent_node->get_name());
}
}
}
return result;
}
void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) {
RenameDialog *self = (RenameDialog *)p_self;
String source_file = String::utf8(p_file);
// Only show first error that is related to "regex"
if (self->has_errors || source_file.find("regex") < 0) {
return;
}
String err_str;
if (p_errorexp && p_errorexp[0]) {
err_str = String::utf8(p_errorexp);
} else {
err_str = String::utf8(p_error);
}
self->has_errors = true;
self->lbl_preview_title->set_text(TTR("Regular Expression Error:"));
self->lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
self->lbl_preview->set_text(vformat(TTR("At character %s"), err_str));
}
String RenameDialog::_regex(const String &pattern, const String &subject, const String &replacement) {
RegEx regex(pattern);
return regex.sub(subject, replacement, true);
}
String RenameDialog::_postprocess(const String &subject) {
int style_id = opt_style->get_selected();
String result = subject;
if (style_id == 1) {
// PascalCase to snake_case
result = result.camelcase_to_underscore(true);
result = _regex("_+", result, "_");
} else if (style_id == 2) {
// snake_case to PascalCase
RegEx pattern("_+(.?)");
Array matches = pattern.search_all(result);
// The name `_` would become empty; ignore it.
if (matches.size() && result != "_") {
String buffer;
int start = 0;
int end = 0;
for (int i = 0; i < matches.size(); ++i) {
start = ((Ref<RegExMatch>)matches[i])->get_start(1);
buffer += result.substr(end, start - end - 1);
buffer += result.substr(start, 1).to_upper();
end = start + 1;
}
buffer += result.substr(end, result.size() - (end + 1));
result = buffer.replace("_", "").capitalize();
}
}
int case_id = opt_case->get_selected();
if (case_id == 1) {
// To Lowercase
result = result.to_lower();
} else if (case_id == 2) {
// To Upercase
result = result.to_upper();
}
return result;
}
void RenameDialog::_iterate_scene(const Node *node, const Array &selection, int *counter) {
if (!node) {
return;
}
if (selection.has(node)) {
String new_name = _apply_rename(node, *counter);
if (node->get_name() != new_name) {
Pair<NodePath, String> rename_item;
rename_item.first = node->get_path();
rename_item.second = new_name;
to_rename.push_back(rename_item);
}
*counter += spn_count_step->get_value();
}
int *cur_counter = counter;
int level_counter = spn_count_start->get_value();
if (chk_per_level_counter->is_pressed()) {
cur_counter = &level_counter;
}
for (int i = 0; i < node->get_child_count(); ++i) {
_iterate_scene(node->get_child(i), selection, cur_counter);
}
}
void RenameDialog::rename() {
// Editor selection is not ordered via scene tree. Instead iterate
// over scene tree until all selected nodes are found in order.
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
Array selected_node_list = editor_selection->get_selected_nodes();
Node *root_node = SceneTree::get_singleton()->get_edited_scene_root();
global_count = spn_count_start->get_value();
to_rename.clear();
// Forward recursive as opposed to the actual renaming.
_iterate_scene(root_node, selected_node_list, &global_count);
if (undo_redo && !to_rename.is_empty()) {
undo_redo->create_action(TTR("Batch Rename"));
// Make sure to iterate reversed so that child nodes will find parents.
for (int i = to_rename.size() - 1; i >= 0; --i) {
Node *n = root_node->get_node(to_rename[i].first);
const String &new_name = to_rename[i].second;
if (!n) {
ERR_PRINT("Skipping missing node: " + to_rename[i].first.get_concatenated_subnames());
continue;
}
scene_tree_editor->emit_signal(SNAME("node_prerename"), n, new_name);
undo_redo->add_do_method(scene_tree_editor, "_rename_node", n->get_instance_id(), new_name);
undo_redo->add_undo_method(scene_tree_editor, "_rename_node", n->get_instance_id(), n->get_name());
}
undo_redo->commit_action();
}
}
void RenameDialog::reset() {
lock_preview_update = true;
lne_prefix->clear();
lne_suffix->clear();
lne_search->clear();
lne_replace->clear();
cbut_substitute->set_pressed(false);
cbut_regex->set_pressed(false);
cbut_process->set_pressed(false);
chk_per_level_counter->set_pressed(true);
spn_count_start->set_value(1);
spn_count_step->set_value(1);
spn_count_padding->set_value(1);
opt_style->select(0);
opt_case->select(0);
lock_preview_update = false;
_update_preview();
}
bool RenameDialog::_is_main_field(LineEdit *line_edit) {
return line_edit &&
(line_edit == lne_search || line_edit == lne_replace || line_edit == lne_prefix || line_edit == lne_suffix);
}
void RenameDialog::_insert_text(String text) {
LineEdit *focus_owner = Object::cast_to<LineEdit>(scene_tree_editor->get_focus_owner());
if (_is_main_field(focus_owner)) {
focus_owner->selection_delete();
focus_owner->insert_text_at_caret(text);
_update_preview();
}
}
void RenameDialog::_features_toggled(bool pressed) {
if (pressed) {
tabc_features->show();
} else {
tabc_features->hide();
}
// Adjust to minimum size in y
Size2i size = get_size();
size.y = 0;
set_size(size);
}
#endif // MODULE_REGEX_ENABLED