godot/modules/gdscript/language_server
Francois Belair 4995a477ff Fix LSP crash when parsing signal symbols.
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.

Fixes #54720 .
2021-11-07 12:20:25 -05:00
..
gdscript_extend_parser.cpp Fix LSP crash when parsing signal symbols. 2021-11-07 12:20:25 -05:00
gdscript_extend_parser.h Fix empty line hover; fix open non-res:// script 2021-10-01 11:26:26 -04:00
gdscript_language_protocol.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
gdscript_language_protocol.h Merge pull request #50378 from Razoric480/apply-edit-40 2021-09-25 20:43:17 +02:00
gdscript_language_server.cpp LSP: Add support for custom host setting 2021-09-20 13:09:51 +02:00
gdscript_language_server.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
gdscript_text_document.cpp Fix empty line hover; fix open non-res:// script 2021-10-01 11:26:26 -04:00
gdscript_text_document.h Implement didSave notification and rename request 2021-07-17 11:50:00 -04:00
gdscript_workspace.cpp Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
gdscript_workspace.h Make LSP report _init instead of Object::new 2021-09-29 08:42:01 -04:00
lsp.hpp clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00