godot/modules/gltf/gltf_mesh.h
Lyuma de93d48901 glTF: Fix override materials and non-empty arrays
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:22:45 -07:00

60 lines
2.9 KiB
C++

/*************************************************************************/
/* gltf_mesh.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
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/*************************************************************************/
#ifndef GLTF_MESH_H
#define GLTF_MESH_H
#include "core/io/resource.h"
#include "editor/import/resource_importer_scene.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh.h"
class GLTFMesh : public Resource {
GDCLASS(GLTFMesh, Resource);
private:
Ref<ImporterMesh> mesh;
Vector<float> blend_weights;
Array instance_materials;
protected:
static void _bind_methods();
public:
Ref<ImporterMesh> get_mesh();
void set_mesh(Ref<ImporterMesh> p_mesh);
Vector<float> get_blend_weights();
void set_blend_weights(Vector<float> p_blend_weights);
Array get_instance_materials();
void set_instance_materials(Array p_instance_materials);
};
#endif // GLTF_MESH_H