godot/modules/lightmapper_rd/register_types.cpp
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00

64 lines
3.5 KiB
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/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "core/config/project_settings.h"
#include "lightmapper_rd.h"
#include "scene/3d/lightmapper.h"
#ifndef _3D_DISABLED
static Lightmapper *create_lightmapper_rd() {
return memnew(LightmapperRD);
}
#endif
void register_lightmapper_rd_types() {
GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_ray_count", 16);
GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_ray_count", 64);
GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_ray_count", 256);
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_ray_count", 1024);
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_pass", 32);
GLOBAL_DEF("rendering/lightmapping/bake_performance/region_size", 512);
GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_probe_ray_count", 64);
GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count", 256);
GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
#ifndef _3D_DISABLED
GDREGISTER_CLASS(LightmapperRD);
Lightmapper::create_gpu = create_lightmapper_rd;
#endif
}
void unregister_lightmapper_rd_types() {
}