godot/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" version="4.0">
<brief_description>
A Visual Script node which deconstructs a base type instance into its parts.
</brief_description>
<description>
A Visual Script node which deconstructs a base type instance into its parts.
</description>
<tutorials>
</tutorials>
<members>
<member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type" default="0">
The type to deconstruct.
</member>
</members>
</class>