godot/modules/visual_script/doc_classes/VisualScriptReturn.xml

25 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptReturn" inherits="VisualScriptNode" version="4.0">
<brief_description>
Exits a function and returns an optional value.
</brief_description>
<description>
Ends the execution of a function and returns control to the calling function. Optionally, it can return a [Variant] value.
[b]Input Ports:[/b]
- Sequence
- Data (variant): [code]result[/code] (optional)
[b]Output Ports:[/b]
none
</description>
<tutorials>
</tutorials>
<members>
<member name="return_enabled" type="bool" setter="set_enable_return_value" getter="is_return_value_enabled" default="false">
If [code]true[/code], the [code]return[/code] input port is available.
</member>
<member name="return_type" type="int" setter="set_return_type" getter="get_return_type" enum="Variant.Type" default="0">
The return value's data type.
</member>
</members>
</class>