godot/modules/visual_script/doc_classes/VisualScriptTypeCast.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptTypeCast" inherits="VisualScriptNode" version="4.0">
<brief_description>
A Visual Script node that casts the given value to another type.
</brief_description>
<description>
[VisualScriptTypeCast] will perform a type conversion to an [Object]-derived type.
</description>
<tutorials>
</tutorials>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default="&quot;&quot;">
The target script class to be converted to. If none, only the [member base_type] will be used.
</member>
<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
The target type to be converted to.
</member>
</members>
</class>