godot/modules/visual_script/register_types.cpp
Rémi Verschelde f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
Follow-up to #51916, fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753.
2021-09-14 11:31:01 +02:00

141 lines
5.9 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "core/config/engine.h"
#include "core/io/resource_loader.h"
#include "visual_script.h"
#include "visual_script_builtin_funcs.h"
#include "visual_script_editor.h"
#include "visual_script_expression.h"
#include "visual_script_flow_control.h"
#include "visual_script_func_nodes.h"
#include "visual_script_nodes.h"
#include "visual_script_yield_nodes.h"
VisualScriptLanguage *visual_script_language = nullptr;
#ifdef TOOLS_ENABLED
static VisualScriptCustomNodes *vs_custom_nodes_singleton = nullptr;
#endif
void register_visual_script_types() {
visual_script_language = memnew(VisualScriptLanguage);
//script_language_gd->init();
ScriptServer::register_language(visual_script_language);
GDREGISTER_CLASS(VisualScript);
GDREGISTER_VIRTUAL_CLASS(VisualScriptNode);
GDREGISTER_CLASS(VisualScriptFunctionState);
GDREGISTER_CLASS(VisualScriptFunction);
GDREGISTER_VIRTUAL_CLASS(VisualScriptLists);
GDREGISTER_CLASS(VisualScriptComposeArray);
GDREGISTER_CLASS(VisualScriptOperator);
GDREGISTER_CLASS(VisualScriptVariableSet);
GDREGISTER_CLASS(VisualScriptVariableGet);
GDREGISTER_CLASS(VisualScriptConstant);
GDREGISTER_CLASS(VisualScriptIndexGet);
GDREGISTER_CLASS(VisualScriptIndexSet);
GDREGISTER_CLASS(VisualScriptGlobalConstant);
GDREGISTER_CLASS(VisualScriptClassConstant);
GDREGISTER_CLASS(VisualScriptMathConstant);
GDREGISTER_CLASS(VisualScriptBasicTypeConstant);
GDREGISTER_CLASS(VisualScriptEngineSingleton);
GDREGISTER_CLASS(VisualScriptSceneNode);
GDREGISTER_CLASS(VisualScriptSceneTree);
GDREGISTER_CLASS(VisualScriptResourcePath);
GDREGISTER_CLASS(VisualScriptSelf);
GDREGISTER_CLASS(VisualScriptCustomNode);
GDREGISTER_CLASS(VisualScriptSubCall);
GDREGISTER_CLASS(VisualScriptComment);
GDREGISTER_CLASS(VisualScriptConstructor);
GDREGISTER_CLASS(VisualScriptLocalVar);
GDREGISTER_CLASS(VisualScriptLocalVarSet);
GDREGISTER_CLASS(VisualScriptInputAction);
GDREGISTER_CLASS(VisualScriptDeconstruct);
GDREGISTER_CLASS(VisualScriptPreload);
GDREGISTER_CLASS(VisualScriptTypeCast);
GDREGISTER_CLASS(VisualScriptFunctionCall);
GDREGISTER_CLASS(VisualScriptPropertySet);
GDREGISTER_CLASS(VisualScriptPropertyGet);
//ClassDB::register_type<VisualScriptScriptCall>();
GDREGISTER_CLASS(VisualScriptEmitSignal);
GDREGISTER_CLASS(VisualScriptReturn);
GDREGISTER_CLASS(VisualScriptCondition);
GDREGISTER_CLASS(VisualScriptWhile);
GDREGISTER_CLASS(VisualScriptIterator);
GDREGISTER_CLASS(VisualScriptSequence);
//GDREGISTER_CLASS(VisualScriptInputFilter);
GDREGISTER_CLASS(VisualScriptSwitch);
GDREGISTER_CLASS(VisualScriptSelect);
GDREGISTER_CLASS(VisualScriptYield);
GDREGISTER_CLASS(VisualScriptYieldSignal);
GDREGISTER_CLASS(VisualScriptBuiltinFunc);
GDREGISTER_CLASS(VisualScriptExpression);
register_visual_script_nodes();
register_visual_script_func_nodes();
register_visual_script_builtin_func_node();
register_visual_script_flow_control_nodes();
register_visual_script_yield_nodes();
register_visual_script_expression_node();
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
GDREGISTER_CLASS(VisualScriptCustomNodes);
ClassDB::set_current_api(ClassDB::API_CORE);
vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes);
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptCustomNodes", VisualScriptCustomNodes::get_singleton()));
VisualScriptEditor::register_editor();
#endif
}
void unregister_visual_script_types() {
unregister_visual_script_nodes();
ScriptServer::unregister_language(visual_script_language);
#ifdef TOOLS_ENABLED
VisualScriptEditor::free_clipboard();
if (vs_custom_nodes_singleton) {
memdelete(vs_custom_nodes_singleton);
}
#endif
if (visual_script_language) {
memdelete(visual_script_language);
}
}