godot/platform/osx/godot_main_osx.mm
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

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/*************************************************************************/
/* godot_main_osx.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main/main.h"
#include "os_osx.h"
#include <string.h>
#include <unistd.h>
int main(int argc, char **argv) {
#if defined(VULKAN_ENABLED)
// MoltenVK - enable full component swizzling support
setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
#endif
int first_arg = 1;
const char *dbg_arg = "-NSDocumentRevisionsDebugMode";
printf("arguments\n");
for (int i = 0; i < argc; i++) {
if (strcmp(dbg_arg, argv[i]) == 0)
first_arg = i + 2;
printf("%i: %s\n", i, argv[i]);
};
#ifdef DEBUG_ENABLED
// lets report the path we made current after all that
char cwd[4096];
getcwd(cwd, 4096);
printf("Current path: %s\n", cwd);
#endif
OS_OSX os;
Error err;
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
if (os.open_with_filename != "") {
char *argv_c = (char *)malloc(os.open_with_filename.utf8().size());
memcpy(argv_c, os.open_with_filename.utf8().get_data(), os.open_with_filename.utf8().size());
err = Main::setup(argv[0], 1, &argv_c);
free(argv_c);
} else {
err = Main::setup(argv[0], argc - first_arg, &argv[first_arg]);
}
if (err != OK)
return 255;
if (Main::start())
os.run(); // it is actually the OS that decides how to run
Main::cleanup();
return os.get_exit_code();
};