godot/scene/2d/navigation_obstacle_2d.h
Pawel Lampe fa26fb865f Improve NavigationObstacle3D usability
Fix NavigationObstacle3D to be attached to navigation map - without it
the NavigationObstacle3D is not working.

Replace radius approximation algorithm with simple "radius" property.
2021-10-25 19:57:33 +02:00

77 lines
3.1 KiB
C++

/*************************************************************************/
/* navigation_obstacle_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
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/*************************************************************************/
#ifndef NAVIGATION_OBSTACLE_2D_H
#define NAVIGATION_OBSTACLE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/node.h"
class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
Node2D *parent_node2d = nullptr;
RID agent;
bool estimate_radius = true;
real_t radius = 1.0;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const override;
void _notification(int p_what);
public:
NavigationObstacle2D();
virtual ~NavigationObstacle2D();
RID get_rid() const {
return agent;
}
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
}
void set_radius(real_t p_radius);
real_t get_radius() const {
return radius;
}
TypedArray<String> get_configuration_warnings() const override;
private:
void initialize_agent();
void reevaluate_agent_radius();
real_t estimate_agent_radius() const;
};
#endif