godot/scene/gui/tab_container.h
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00

142 lines
5.3 KiB
C++

/*************************************************************************/
/* tab_container.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TAB_CONTAINER_H
#define TAB_CONTAINER_H
#include "scene/gui/container.h"
#include "scene/gui/popup.h"
#include "scene/resources/text_line.h"
class TabContainer : public Container {
GDCLASS(TabContainer, Container);
public:
enum TabAlign {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
};
private:
int first_tab_cache = 0;
int tabs_ofs_cache = 0;
int last_tab_cache = 0;
int current = 0;
int previous = 0;
bool tabs_visible = true;
bool all_tabs_in_front = false;
bool buttons_visible_cache = false;
bool menu_hovered = false;
int highlight_arrow = -1;
TabAlign align = ALIGN_CENTER;
int _get_top_margin() const;
mutable ObjectID popup_obj_id;
bool drag_to_rearrange_enabled = false;
bool use_hidden_tabs_for_min_size = false;
int tabs_rearrange_group = -1;
Vector<Ref<TextLine>> text_buf;
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
bool _theme_changing = false;
void _on_theme_changed();
void _repaint();
void _on_mouse_exited();
void _update_current_tab();
void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x);
void _refresh_texts();
protected:
void _child_renamed_callback();
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
Variant get_drag_data(const Point2 &p_point) override;
bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
void drop_data(const Point2 &p_point, const Variant &p_data) override;
int get_tab_idx_at_point(const Point2 &p_point) const;
static void _bind_methods();
public:
void set_tab_align(TabAlign p_align);
TabAlign get_tab_align() const;
void set_tabs_visible(bool p_visible);
bool are_tabs_visible() const;
void set_all_tabs_in_front(bool p_is_front);
bool is_all_tabs_in_front() const;
void set_tab_title(int p_tab, const String &p_title);
String get_tab_title(int p_tab) const;
void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_tab_icon(int p_tab) const;
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
void set_tab_hidden(int p_tab, bool p_hidden);
bool get_tab_hidden(int p_tab) const;
int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
int get_previous_tab() const;
Control *get_tab_control(int p_idx) const;
Control *get_current_tab_control() const;
virtual Size2 get_minimum_size() const override;
virtual void get_translatable_strings(List<String> *p_strings) const override;
void set_popup(Node *p_popup);
Popup *get_popup() const;
void set_drag_to_rearrange_enabled(bool p_enabled);
bool get_drag_to_rearrange_enabled() const;
void set_tabs_rearrange_group(int p_group_id);
int get_tabs_rearrange_group() const;
void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs);
bool get_use_hidden_tabs_for_min_size() const;
TabContainer();
};
VARIANT_ENUM_CAST(TabContainer::TabAlign);
#endif // TAB_CONTAINER_H