godot/scene/resources/tile_set.cpp
2021-11-04 15:27:23 +01:00

5432 lines
208 KiB
C++

/*************************************************************************/
/* tile_set.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tile_set.h"
#include "core/core_string_names.h"
#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/templates/local_vector.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/gui/control.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "servers/navigation_server_2d.h"
/////////////////////////////// TileMapPattern //////////////////////////////////////
void TileMapPattern::_set_tile_data(const Vector<int> &p_data) {
int c = p_data.size();
const int *r = p_data.ptr();
int offset = 3;
ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
for (int j = 0; j < 12; j++) {
local[j] = ptr[j];
}
#ifdef BIG_ENDIAN_ENABLED
SWAP(local[0], local[3]);
SWAP(local[1], local[2]);
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
#endif
int16_t x = decode_uint16(&local[0]);
int16_t y = decode_uint16(&local[2]);
uint16_t source_id = decode_uint16(&local[4]);
uint16_t atlas_coords_x = decode_uint16(&local[6]);
uint16_t atlas_coords_y = decode_uint16(&local[8]);
uint16_t alternative_tile = decode_uint16(&local[10]);
set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
}
emit_signal(SNAME("changed"));
}
Vector<int> TileMapPattern::_get_tile_data() const {
// Export tile data to raw format
Vector<int> data;
data.resize(pattern.size() * 3);
int *w = data.ptrw();
// Save in highest format
int idx = 0;
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
uint8_t *ptr = (uint8_t *)&w[idx];
encode_uint16((int16_t)(E.key.x), &ptr[0]);
encode_uint16((int16_t)(E.key.y), &ptr[2]);
encode_uint16(E.value.source_id, &ptr[4]);
encode_uint16(E.value.coord_x, &ptr[6]);
encode_uint16(E.value.coord_y, &ptr[8]);
encode_uint16(E.value.alternative_tile, &ptr[10]);
idx += 3;
}
return data;
}
void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords));
size = size.max(p_coords + Vector2i(1, 1));
pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile);
emit_changed();
}
bool TileMapPattern::has_cell(const Vector2i &p_coords) const {
return pattern.has(p_coords);
}
void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
ERR_FAIL_COND(!pattern.has(p_coords));
pattern.erase(p_coords);
if (p_update_size) {
size = Vector2i();
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
size = size.max(E.key + Vector2i(1, 1));
}
}
emit_changed();
}
int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE);
return pattern[p_coords].source_id;
}
Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS);
return pattern[p_coords].get_atlas_coords();
}
int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE);
return pattern[p_coords].alternative_tile;
}
TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
// Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
a.resize(pattern.size());
int i = 0;
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
Vector2i p(E.key.x, E.key.y);
a[i++] = p;
}
return a;
}
Vector2i TileMapPattern::get_size() const {
return size;
}
void TileMapPattern::set_size(const Vector2i &p_size) {
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
Vector2i coords = E.key;
if (p_size.x <= coords.x || p_size.y <= coords.y) {
ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords));
};
}
size = p_size;
emit_changed();
}
bool TileMapPattern::is_empty() const {
return pattern.is_empty();
};
void TileMapPattern::clear() {
size = Vector2i();
pattern.clear();
emit_changed();
};
bool TileMapPattern::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "tile_data") {
if (p_value.is_array()) {
_set_tile_data(p_value);
return true;
}
return false;
}
return false;
}
bool TileMapPattern::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "tile_data") {
r_ret = _get_tile_data();
return true;
}
return false;
}
void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
void TileMapPattern::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_tile_data", "data"), &TileMapPattern::_set_tile_data);
ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMapPattern::_get_tile_data);
ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells);
ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size);
ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size);
ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty);
}
/////////////////////////////// TileSet //////////////////////////////////////
bool TileSet::TerrainsPattern::is_valid() const {
return valid;
}
bool TileSet::TerrainsPattern::is_erase_pattern() const {
return not_empty_terrains_count == 0;
}
bool TileSet::TerrainsPattern::operator<(const TerrainsPattern &p_terrains_pattern) const {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) {
return is_valid_bit[i] < p_terrains_pattern.is_valid_bit[i];
}
}
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) {
return bits[i] < p_terrains_pattern.bits[i];
}
}
return false;
}
bool TileSet::TerrainsPattern::operator==(const TerrainsPattern &p_terrains_pattern) const {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) {
return false;
}
if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) {
return false;
}
}
return true;
}
void TileSet::TerrainsPattern::set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain) {
ERR_FAIL_COND(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX);
ERR_FAIL_COND(!is_valid_bit[p_peering_bit]);
ERR_FAIL_COND(p_terrain < -1);
// Update the "is_erase_pattern" status.
if (p_terrain >= 0 && bits[p_peering_bit] < 0) {
not_empty_terrains_count++;
} else if (p_terrain < 0 && bits[p_peering_bit] >= 0) {
not_empty_terrains_count--;
}
bits[p_peering_bit] = p_terrain;
}
int TileSet::TerrainsPattern::get_terrain(TileSet::CellNeighbor p_peering_bit) const {
ERR_FAIL_COND_V(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX, -1);
ERR_FAIL_COND_V(!is_valid_bit[p_peering_bit], -1);
return bits[p_peering_bit];
}
void TileSet::TerrainsPattern::set_terrains_from_array(Array p_terrains) {
int in_array_index = 0;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i]) {
ERR_FAIL_COND(in_array_index >= p_terrains.size());
set_terrain(TileSet::CellNeighbor(i), p_terrains[in_array_index]);
in_array_index++;
}
}
}
Array TileSet::TerrainsPattern::get_terrains_as_array() const {
Array output;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i]) {
output.push_back(bits[i]);
}
}
return output;
}
TileSet::TerrainsPattern::TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set) {
ERR_FAIL_COND(p_terrain_set < 0);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
is_valid_bit[i] = (p_tile_set->is_valid_peering_bit_terrain(p_terrain_set, TileSet::CellNeighbor(i)));
bits[i] = -1;
}
valid = true;
}
const int TileSet::INVALID_SOURCE = -1;
const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = {
"right_side",
"right_corner",
"bottom_right_side",
"bottom_right_corner",
"bottom_side",
"bottom_corner",
"bottom_left_side",
"bottom_left_corner",
"left_side",
"left_corner",
"top_left_side",
"top_left_corner",
"top_side",
"top_corner",
"top_right_side",
"top_right_corner"
};
// -- Shape and layout --
void TileSet::set_tile_shape(TileSet::TileShape p_shape) {
tile_shape = p_shape;
for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
E_source.value->notify_tile_data_properties_should_change();
}
terrain_bits_meshes_dirty = true;
tile_meshes_dirty = true;
notify_property_list_changed();
emit_changed();
}
TileSet::TileShape TileSet::get_tile_shape() const {
return tile_shape;
}
void TileSet::set_tile_layout(TileSet::TileLayout p_layout) {
tile_layout = p_layout;
emit_changed();
}
TileSet::TileLayout TileSet::get_tile_layout() const {
return tile_layout;
}
void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) {
tile_offset_axis = p_alignment;
for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
E_source.value->notify_tile_data_properties_should_change();
}
terrain_bits_meshes_dirty = true;
tile_meshes_dirty = true;
emit_changed();
}
TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const {
return tile_offset_axis;
}
void TileSet::set_tile_size(Size2i p_size) {
ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
tile_size = p_size;
terrain_bits_meshes_dirty = true;
tile_meshes_dirty = true;
emit_changed();
}
Size2i TileSet::get_tile_size() const {
return tile_size;
}
int TileSet::get_next_source_id() const {
return next_source_id;
}
void TileSet::_update_terrains_cache() {
if (terrains_cache_dirty) {
// Organizes tiles into structures.
per_terrain_pattern_tiles.resize(terrain_sets.size());
for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) {
per_terrain_pattern_tiles[i].clear();
}
for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) {
Ref<TileSetSource> source = kv.value;
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
Vector2i tile_id = source->get_tile_id(tile_index);
for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
// Executed for each tile_data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
TileMapCell cell;
cell.source_id = kv.key;
cell.set_atlas_coords(tile_id);
cell.alternative_tile = alternative_id;
TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
// Terrain bits.
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
CellNeighbor bit = CellNeighbor(i);
if (is_valid_peering_bit_terrain(terrain_set, bit)) {
int terrain = terrains_pattern.get_terrain(bit);
if (terrain >= 0) {
per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell);
}
}
}
}
}
}
}
}
// Add the empty cell in the possible patterns and cells.
for (int i = 0; i < terrain_sets.size(); i++) {
TileSet::TerrainsPattern empty_pattern(this, i);
TileMapCell empty_cell;
empty_cell.source_id = TileSet::INVALID_SOURCE;
empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell);
}
terrains_cache_dirty = false;
}
}
void TileSet::_compute_next_source_id() {
while (sources.has(next_source_id)) {
next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30
};
}
// Sources management
int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source_id_override) {
ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), TileSet::INVALID_SOURCE);
ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), TileSet::INVALID_SOURCE, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override));
int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id;
sources[new_source_id] = p_tile_set_source;
source_ids.append(new_source_id);
source_ids.sort();
p_tile_set_source->set_tile_set(this);
_compute_next_source_id();
sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
terrains_cache_dirty = true;
emit_changed();
return new_source_id;
}
void TileSet::remove_source(int p_source_id) {
ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot remove TileSet atlas source. No tileset atlas source with id %d.", p_source_id));
sources[p_source_id]->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
sources[p_source_id]->set_tile_set(nullptr);
sources.erase(p_source_id);
source_ids.erase(p_source_id);
source_ids.sort();
terrains_cache_dirty = true;
emit_changed();
}
void TileSet::set_source_id(int p_source_id, int p_new_source_id) {
ERR_FAIL_COND(p_new_source_id < 0);
ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot change TileSet atlas source ID. No tileset atlas source with id %d.", p_source_id));
if (p_source_id == p_new_source_id) {
return;
}
ERR_FAIL_COND_MSG(sources.has(p_new_source_id), vformat("Cannot change TileSet atlas source ID. Another atlas source exists with id %d.", p_new_source_id));
sources[p_new_source_id] = sources[p_source_id];
sources.erase(p_source_id);
source_ids.erase(p_source_id);
source_ids.append(p_new_source_id);
source_ids.sort();
_compute_next_source_id();
terrains_cache_dirty = true;
emit_changed();
}
bool TileSet::has_source(int p_source_id) const {
return sources.has(p_source_id);
}
Ref<TileSetSource> TileSet::get_source(int p_source_id) const {
ERR_FAIL_COND_V_MSG(!sources.has(p_source_id), nullptr, vformat("No TileSet atlas source with id %d.", p_source_id));
return sources[p_source_id];
}
int TileSet::get_source_count() const {
return source_ids.size();
}
int TileSet::get_source_id(int p_index) const {
ERR_FAIL_INDEX_V(p_index, source_ids.size(), TileSet::INVALID_SOURCE);
return source_ids[p_index];
}
// Rendering
void TileSet::set_uv_clipping(bool p_uv_clipping) {
if (uv_clipping == p_uv_clipping) {
return;
}
uv_clipping = p_uv_clipping;
emit_changed();
}
bool TileSet::is_uv_clipping() const {
return uv_clipping;
};
int TileSet::get_occlusion_layers_count() const {
return occlusion_layers.size();
};
void TileSet::add_occlusion_layer(int p_index) {
if (p_index < 0) {
p_index = occlusion_layers.size();
}
ERR_FAIL_INDEX(p_index, occlusion_layers.size() + 1);
occlusion_layers.insert(p_index, OcclusionLayer());
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->add_occlusion_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, occlusion_layers.size());
ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1);
occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]);
occlusion_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_occlusion_layer(p_from_index, p_to_pos);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::remove_occlusion_layer(int p_index) {
ERR_FAIL_INDEX(p_index, occlusion_layers.size());
occlusion_layers.remove(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_occlusion_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
occlusion_layers.write[p_layer_index].light_mask = p_light_mask;
emit_changed();
}
int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), 0);
return occlusion_layers[p_layer_index].light_mask;
}
void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision;
emit_changed();
}
bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), false);
return occlusion_layers[p_layer_index].sdf_collision;
}
int TileSet::get_physics_layers_count() const {
return physics_layers.size();
}
void TileSet::add_physics_layer(int p_index) {
if (p_index < 0) {
p_index = physics_layers.size();
}
ERR_FAIL_INDEX(p_index, physics_layers.size() + 1);
physics_layers.insert(p_index, PhysicsLayer());
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->add_physics_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::move_physics_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, physics_layers.size());
ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1);
physics_layers.insert(p_to_pos, physics_layers[p_from_index]);
physics_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_physics_layer(p_from_index, p_to_pos);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::remove_physics_layer(int p_index) {
ERR_FAIL_INDEX(p_index, physics_layers.size());
physics_layers.remove(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_physics_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) {
ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
physics_layers.write[p_layer_index].collision_layer = p_layer;
emit_changed();
}
uint32_t TileSet::get_physics_layer_collision_layer(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0);
return physics_layers[p_layer_index].collision_layer;
}
void TileSet::set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask) {
ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
physics_layers.write[p_layer_index].collision_mask = p_mask;
emit_changed();
}
uint32_t TileSet::get_physics_layer_collision_mask(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0);
return physics_layers[p_layer_index].collision_mask;
}
void TileSet::set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material) {
ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
physics_layers.write[p_layer_index].physics_material = p_physics_material;
}
Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), Ref<PhysicsMaterial>());
return physics_layers[p_layer_index].physics_material;
}
// Terrains
int TileSet::get_terrain_sets_count() const {
return terrain_sets.size();
}
void TileSet::add_terrain_set(int p_index) {
if (p_index < 0) {
p_index = terrain_sets.size();
}
ERR_FAIL_INDEX(p_index, terrain_sets.size() + 1);
terrain_sets.insert(p_index, TerrainSet());
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->add_terrain_set(p_index);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, terrain_sets.size());
ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1);
terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]);
terrain_sets.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_terrain_set(p_from_index, p_to_pos);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
void TileSet::remove_terrain_set(int p_index) {
ERR_FAIL_INDEX(p_index, terrain_sets.size());
terrain_sets.remove(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_terrain_set(p_index);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
terrain_sets.write[p_terrain_set].mode = p_terrain_mode;
for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
E_source.value->notify_tile_data_properties_should_change();
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
return terrain_sets[p_terrain_set].mode;
}
int TileSet::get_terrains_count(int p_terrain_set) const {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
return terrain_sets[p_terrain_set].terrains.size();
}
void TileSet::add_terrain(int p_terrain_set, int p_index) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
if (p_index < 0) {
p_index = terrains.size();
}
ERR_FAIL_INDEX(p_index, terrains.size() + 1);
terrains.insert(p_index, Terrain());
// Default name and color
float hue_rotate = (terrains.size() % 16) / 16.0;
Color c;
c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
terrains.write[p_index].color = c;
terrains.write[p_index].name = String(vformat("Terrain %d", p_index));
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->add_terrain(p_terrain_set, p_index);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
ERR_FAIL_INDEX(p_from_index, terrains.size());
ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1);
terrains.insert(p_to_pos, terrains[p_from_index]);
terrains.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
void TileSet::remove_terrain(int p_terrain_set, int p_index) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
ERR_FAIL_INDEX(p_index, terrains.size());
terrains.remove(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_terrain(p_terrain_set, p_index);
}
notify_property_list_changed();
terrains_cache_dirty = true;
emit_changed();
}
void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size());
terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].name = p_name;
emit_changed();
}
String TileSet::get_terrain_name(int p_terrain_set, int p_terrain_index) const {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), String());
ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), String());
return terrain_sets[p_terrain_set].terrains[p_terrain_index].name;
}
void TileSet::set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size());
if (p_color.a != 1.0) {
WARN_PRINT("Terrain color should have alpha == 1.0");
p_color.a = 1.0;
}
terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].color = p_color;
emit_changed();
}
Color TileSet::get_terrain_color(int p_terrain_set, int p_terrain_index) const {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Color());
ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), Color());
return terrain_sets[p_terrain_set].terrains[p_terrain_index].color;
}
bool TileSet::is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE) {
return true;
}
}
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
return true;
}
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return true;
}
}
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
return true;
}
}
} else {
if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return true;
}
}
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
return true;
}
}
} else {
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
return true;
}
}
if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
return true;
}
}
}
}
return false;
}
bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) {
return false;
}
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
return is_valid_peering_bit_for_mode(terrain_mode, p_peering_bit);
}
// Navigation
int TileSet::get_navigation_layers_count() const {
return navigation_layers.size();
}
void TileSet::add_navigation_layer(int p_index) {
if (p_index < 0) {
p_index = navigation_layers.size();
}
ERR_FAIL_INDEX(p_index, navigation_layers.size() + 1);
navigation_layers.insert(p_index, NavigationLayer());
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->add_navigation_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, navigation_layers.size());
ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1);
navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]);
navigation_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_navigation_layer(p_from_index, p_to_pos);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::remove_navigation_layer(int p_index) {
ERR_FAIL_INDEX(p_index, navigation_layers.size());
navigation_layers.remove(p_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_navigation_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) {
ERR_FAIL_INDEX(p_layer_index, navigation_layers.size());
navigation_layers.write[p_layer_index].layers = p_layers;
emit_changed();
}
uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const {
ERR_FAIL_INDEX_V(p_layer_index, navigation_layers.size(), 0);
return navigation_layers[p_layer_index].layers;
}
// Custom data.
int TileSet::get_custom_data_layers_count() const {
return custom_data_layers.size();
}
void TileSet::add_custom_data_layer(int p_index) {
if (p_index < 0) {
p_index = custom_data_layers.size();
}
ERR_FAIL_INDEX(p_index, custom_data_layers.size() + 1);
custom_data_layers.insert(p_index, CustomDataLayer());
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->add_custom_data_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, custom_data_layers.size());
ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1);
custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]);
custom_data_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->move_custom_data_layer(p_from_index, p_to_pos);
}
notify_property_list_changed();
emit_changed();
}
void TileSet::remove_custom_data_layer(int p_index) {
ERR_FAIL_INDEX(p_index, custom_data_layers.size());
custom_data_layers.remove(p_index);
for (KeyValue<String, int> E : custom_data_layers_by_name) {
if (E.value == p_index) {
custom_data_layers_by_name.erase(E.key);
break;
}
}
for (KeyValue<int, Ref<TileSetSource>> source : sources) {
source.value->remove_custom_data_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
int TileSet::get_custom_data_layer_by_name(String p_value) const {
if (custom_data_layers_by_name.has(p_value)) {
return custom_data_layers_by_name[p_value];
} else {
return -1;
}
}
void TileSet::set_custom_data_name(int p_layer_id, String p_value) {
ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size());
// Exit if another property has the same name.
if (!p_value.is_empty()) {
for (int other_layer_id = 0; other_layer_id < get_custom_data_layers_count(); other_layer_id++) {
if (other_layer_id != p_layer_id && get_custom_data_name(other_layer_id) == p_value) {
ERR_FAIL_MSG(vformat("There is already a custom property named %s", p_value));
}
}
}
if (p_value.is_empty() && custom_data_layers_by_name.has(p_value)) {
custom_data_layers_by_name.erase(p_value);
} else {
custom_data_layers_by_name[p_value] = p_layer_id;
}
custom_data_layers.write[p_layer_id].name = p_value;
emit_changed();
}
String TileSet::get_custom_data_name(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), "");
return custom_data_layers[p_layer_id].name;
}
void TileSet::set_custom_data_type(int p_layer_id, Variant::Type p_value) {
ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size());
custom_data_layers.write[p_layer_id].type = p_value;
for (KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
E_source.value->notify_tile_data_properties_should_change();
}
emit_changed();
}
Variant::Type TileSet::get_custom_data_type(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), Variant::NIL);
return custom_data_layers[p_layer_id].type;
}
void TileSet::set_source_level_tile_proxy(int p_source_from, int p_source_to) {
ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE);
source_level_proxies[p_source_from] = p_source_to;
emit_changed();
}
int TileSet::get_source_level_tile_proxy(int p_source_from) {
ERR_FAIL_COND_V(!source_level_proxies.has(p_source_from), TileSet::INVALID_SOURCE);
return source_level_proxies[p_source_from];
}
bool TileSet::has_source_level_tile_proxy(int p_source_from) {
return source_level_proxies.has(p_source_from);
}
void TileSet::remove_source_level_tile_proxy(int p_source_from) {
ERR_FAIL_COND(!source_level_proxies.has(p_source_from));
source_level_proxies.erase(p_source_from);
emit_changed();
}
void TileSet::set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to) {
ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE);
ERR_FAIL_COND(p_coords_from == TileSetSource::INVALID_ATLAS_COORDS || p_coords_to == TileSetSource::INVALID_ATLAS_COORDS);
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
Array to;
to.push_back(p_source_to);
to.push_back(p_coords_to);
coords_level_proxies[from] = to;
emit_changed();
}
Array TileSet::get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) {
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
ERR_FAIL_COND_V(!coords_level_proxies.has(from), Array());
return coords_level_proxies[from];
}
bool TileSet::has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) {
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
return coords_level_proxies.has(from);
}
void TileSet::remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) {
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
ERR_FAIL_COND(!coords_level_proxies.has(from));
coords_level_proxies.erase(from);
emit_changed();
}
void TileSet::set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to) {
ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE);
ERR_FAIL_COND(p_coords_from == TileSetSource::INVALID_ATLAS_COORDS || p_coords_to == TileSetSource::INVALID_ATLAS_COORDS);
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
from.push_back(p_alternative_from);
Array to;
to.push_back(p_source_to);
to.push_back(p_coords_to);
to.push_back(p_alternative_to);
alternative_level_proxies[from] = to;
emit_changed();
}
Array TileSet::get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) {
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
from.push_back(p_alternative_from);
ERR_FAIL_COND_V(!alternative_level_proxies.has(from), Array());
return alternative_level_proxies[from];
}
bool TileSet::has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) {
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
from.push_back(p_alternative_from);
return alternative_level_proxies.has(from);
}
void TileSet::remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) {
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
from.push_back(p_alternative_from);
ERR_FAIL_COND(!alternative_level_proxies.has(from));
alternative_level_proxies.erase(from);
emit_changed();
}
Array TileSet::get_source_level_tile_proxies() const {
Array output;
for (const KeyValue<int, int> &E : source_level_proxies) {
Array proxy;
proxy.push_back(E.key);
proxy.push_back(E.value);
output.push_back(proxy);
}
return output;
}
Array TileSet::get_coords_level_tile_proxies() const {
Array output;
for (const KeyValue<Array, Array> &E : coords_level_proxies) {
Array proxy;
proxy.append_array(E.key);
proxy.append_array(E.value);
output.push_back(proxy);
}
return output;
}
Array TileSet::get_alternative_level_tile_proxies() const {
Array output;
for (const KeyValue<Array, Array> &E : alternative_level_proxies) {
Array proxy;
proxy.append_array(E.key);
proxy.append_array(E.value);
output.push_back(proxy);
}
return output;
}
Array TileSet::map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const {
Array from;
from.push_back(p_source_from);
from.push_back(p_coords_from);
from.push_back(p_alternative_from);
// Check if the tile is valid, and if so, don't map the tile and return the input.
if (has_source(p_source_from)) {
Ref<TileSetSource> source = get_source(p_source_from);
if (source->has_tile(p_coords_from) && source->has_alternative_tile(p_coords_from, p_alternative_from)) {
return from;
}
}
// Source, coords and alternative match.
if (alternative_level_proxies.has(from)) {
return alternative_level_proxies[from].duplicate();
}
// Source and coords match.
from.pop_back();
if (coords_level_proxies.has(from)) {
Array output = coords_level_proxies[from].duplicate();
output.push_back(p_alternative_from);
return output;
}
// Source matches.
if (source_level_proxies.has(p_source_from)) {
Array output;
output.push_back(source_level_proxies[p_source_from]);
output.push_back(p_coords_from);
output.push_back(p_alternative_from);
return output;
}
Array output;
output.push_back(p_source_from);
output.push_back(p_coords_from);
output.push_back(p_alternative_from);
return output;
}
void TileSet::cleanup_invalid_tile_proxies() {
// Source level.
Vector<int> source_to_remove;
for (const KeyValue<int, int> &E : source_level_proxies) {
if (has_source(E.key)) {
source_to_remove.append(E.key);
}
}
for (int i = 0; i < source_to_remove.size(); i++) {
remove_source_level_tile_proxy(source_to_remove[i]);
}
// Coords level.
Vector<Array> coords_to_remove;
for (const KeyValue<Array, Array> &E : coords_level_proxies) {
Array a = E.key;
if (has_source(a[0]) && get_source(a[0])->has_tile(a[1])) {
coords_to_remove.append(a);
}
}
for (int i = 0; i < coords_to_remove.size(); i++) {
Array a = coords_to_remove[i];
remove_coords_level_tile_proxy(a[0], a[1]);
}
// Alternative level.
Vector<Array> alternative_to_remove;
for (const KeyValue<Array, Array> &E : alternative_level_proxies) {
Array a = E.key;
if (has_source(a[0]) && get_source(a[0])->has_tile(a[1]) && get_source(a[0])->has_alternative_tile(a[1], a[2])) {
alternative_to_remove.append(a);
}
}
for (int i = 0; i < alternative_to_remove.size(); i++) {
Array a = alternative_to_remove[i];
remove_alternative_level_tile_proxy(a[0], a[1], a[2]);
}
}
void TileSet::clear_tile_proxies() {
source_level_proxies.clear();
coords_level_proxies.clear();
alternative_level_proxies.clear();
emit_changed();
}
int TileSet::add_pattern(Ref<TileMapPattern> p_pattern, int p_index) {
ERR_FAIL_COND_V(!p_pattern.is_valid(), -1);
ERR_FAIL_COND_V_MSG(p_pattern->is_empty(), -1, "Cannot add an empty pattern to the TileSet.");
for (unsigned int i = 0; i < patterns.size(); i++) {
ERR_FAIL_COND_V_MSG(patterns[i] == p_pattern, -1, "TileSet has already this pattern.");
}
ERR_FAIL_COND_V(p_index > (int)patterns.size(), -1);
if (p_index < 0) {
p_index = patterns.size();
}
patterns.insert(p_index, p_pattern);
emit_changed();
return p_index;
}
Ref<TileMapPattern> TileSet::get_pattern(int p_index) {
ERR_FAIL_INDEX_V(p_index, (int)patterns.size(), Ref<TileMapPattern>());
return patterns[p_index];
}
void TileSet::remove_pattern(int p_index) {
ERR_FAIL_INDEX(p_index, (int)patterns.size());
patterns.remove(p_index);
emit_changed();
}
int TileSet::get_patterns_count() {
return patterns.size();
}
Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>());
_update_terrains_cache();
Set<TileSet::TerrainsPattern> output;
for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
output.insert(kv.key);
}
return output;
}
Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>());
_update_terrains_cache();
return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
}
TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) {
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell());
_update_terrains_cache();
// Count the sum of probabilities.
double sum = 0.0;
Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = sources[E->get().source_id];
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
sum += tile_data->get_probability();
} else {
sum += 1.0;
}
} else {
sum += 1.0;
}
}
// Generate a random number.
double count = 0.0;
double picked = Math::random(0.0, sum);
// Pick the tile.
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
if (E->get().source_id >= 0) {
Ref<TileSetSource> source = sources[E->get().source_id];
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
count += tile_data->get_probability();
} else {
count += 1.0;
}
} else {
count += 1.0;
}
if (count >= picked) {
return E->get();
}
}
ERR_FAIL_V(TileMapCell());
}
Vector<Vector2> TileSet::get_tile_shape_polygon() {
Vector<Vector2> points;
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
points.append(Vector2(-0.5, -0.5));
points.append(Vector2(0.5, -0.5));
points.append(Vector2(0.5, 0.5));
points.append(Vector2(-0.5, 0.5));
} else {
float overlap = 0.0;
switch (tile_shape) {
case TileSet::TILE_SHAPE_ISOMETRIC:
overlap = 0.5;
break;
case TileSet::TILE_SHAPE_HEXAGON:
overlap = 0.25;
break;
case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
overlap = 0.0;
break;
default:
break;
}
points.append(Vector2(0.0, -0.5));
points.append(Vector2(-0.5, overlap - 0.5));
points.append(Vector2(-0.5, 0.5 - overlap));
points.append(Vector2(0.0, 0.5));
points.append(Vector2(0.5, 0.5 - overlap));
points.append(Vector2(0.5, overlap - 0.5));
if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < points.size(); i++) {
points.write[i] = Vector2(points[i].y, points[i].x);
}
}
}
return points;
}
void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
if (tile_meshes_dirty) {
Vector<Vector2> shape = get_tile_shape_polygon();
Vector<Vector2> uvs;
uvs.resize(shape.size());
for (int i = 0; i < shape.size(); i++) {
uvs.write[i] = shape[i] + Vector2(0.5, 0.5);
}
Vector<Color> colors;
colors.resize(shape.size());
colors.fill(Color(1.0, 1.0, 1.0, 1.0));
// Filled mesh.
tile_filled_mesh->clear_surfaces();
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = shape;
a[Mesh::ARRAY_TEX_UV] = uvs;
a[Mesh::ARRAY_COLOR] = colors;
a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(shape);
tile_filled_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
// Lines mesh.
tile_lines_mesh->clear_surfaces();
a.clear();
a.resize(Mesh::ARRAY_MAX);
// Add the first point again when drawing lines.
shape.push_back(shape[0]);
colors.push_back(colors[0]);
a[Mesh::ARRAY_VERTEX] = shape;
a[Mesh::ARRAY_COLOR] = colors;
tile_lines_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
tile_meshes_dirty = false;
}
if (p_filled) {
p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, p_transform, p_color);
} else {
p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), p_transform, p_color);
}
}
Vector<Point2> TileSet::get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
ERR_FAIL_COND_V(p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count(), Vector<Point2>());
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
return _get_square_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
return _get_square_corner_terrain_bit_polygon(tile_size, p_bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_square_side_terrain_bit_polygon(tile_size, p_bit);
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
return _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
return _get_isometric_corner_terrain_bit_polygon(tile_size, p_bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_isometric_side_terrain_bit_polygon(tile_size, p_bit);
}
} else {
float overlap = 0.0;
switch (tile_shape) {
case TileSet::TILE_SHAPE_HEXAGON:
overlap = 0.25;
break;
case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
overlap = 0.0;
break;
default:
break;
}
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
return _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
return _get_half_offset_corner_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
return _get_half_offset_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
}
}
}
#define TERRAIN_ALPHA 0.6
void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data) {
ERR_FAIL_COND(!p_tile_data);
if (terrain_bits_meshes_dirty) {
// Recompute the meshes.
terrain_bits_meshes.clear();
for (int terrain_mode_index = 0; terrain_mode_index < 3; terrain_mode_index++) {
TerrainMode terrain_mode = TerrainMode(terrain_mode_index);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
CellNeighbor bit = CellNeighbor(i);
if (is_valid_peering_bit_for_mode(terrain_mode, bit)) {
Vector<Vector2> polygon;
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
polygon = _get_square_corner_or_side_terrain_bit_polygon(tile_size, bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
polygon = _get_square_corner_terrain_bit_polygon(tile_size, bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_square_side_terrain_bit_polygon(tile_size, bit);
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
polygon = _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, bit);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
polygon = _get_isometric_corner_terrain_bit_polygon(tile_size, bit);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_isometric_side_terrain_bit_polygon(tile_size, bit);
}
} else {
float overlap = 0.0;
switch (tile_shape) {
case TileSet::TILE_SHAPE_HEXAGON:
overlap = 0.25;
break;
case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
overlap = 0.0;
break;
default:
break;
}
if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
polygon = _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
} else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
polygon = _get_half_offset_corner_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
} else { // TileData::TERRAIN_MODE_MATCH_SIDES
polygon = _get_half_offset_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
}
}
Ref<ArrayMesh> mesh;
mesh.instantiate();
Vector<Vector2> uvs;
uvs.resize(polygon.size());
Vector<Color> colors;
colors.resize(polygon.size());
colors.fill(Color(1.0, 1.0, 1.0, 1.0));
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = polygon;
a[Mesh::ARRAY_TEX_UV] = uvs;
a[Mesh::ARRAY_COLOR] = colors;
a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon);
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
terrain_bits_meshes[terrain_mode][bit] = mesh;
}
}
}
terrain_bits_meshes_dirty = false;
}
int terrain_set = p_tile_data->get_terrain_set();
if (terrain_set < 0) {
return;
}
TileSet::TerrainMode terrain_mode = get_terrain_set_mode(terrain_set);
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
CellNeighbor bit = CellNeighbor(i);
if (is_valid_peering_bit_terrain(terrain_set, bit)) {
int terrain_id = p_tile_data->get_peering_bit_terrain(bit);
if (terrain_id >= 0) {
Color color = get_terrain_color(terrain_set, terrain_id);
color.a = TERRAIN_ALPHA;
p_canvas_item->draw_mesh(terrain_bits_meshes[terrain_mode][bit], Ref<Texture2D>(), Transform2D(), color);
}
}
}
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
}
Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
// Counts the number of matching terrain tiles and find the best matching icon.
struct Count {
int count = 0;
float probability = 0.0;
Ref<Texture2D> texture;
Rect2i region;
};
Vector<Vector<Ref<Texture2D>>> output;
LocalVector<LocalVector<Count>> counts;
output.resize(get_terrain_sets_count());
counts.resize(get_terrain_sets_count());
for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
output.write[terrain_set].resize(get_terrains_count(terrain_set));
counts[terrain_set].resize(get_terrains_count(terrain_set));
}
for (int source_index = 0; source_index < get_source_count(); source_index++) {
int source_id = get_source_id(source_index);
Ref<TileSetSource> source = get_source(source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
Vector2i tile_id = source->get_tile_id(tile_index);
for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>());
LocalVector<int> bit_counts;
bit_counts.resize(get_terrains_count(terrain_set));
for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
bit_counts[terrain] = 0;
}
for (int terrain_bit = 0; terrain_bit < TileSet::CELL_NEIGHBOR_MAX; terrain_bit++) {
TileSet::CellNeighbor cell_neighbor = TileSet::CellNeighbor(terrain_bit);
if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) {
int terrain = tile_data->get_peering_bit_terrain(cell_neighbor);
if (terrain >= 0) {
if (terrain >= (int)bit_counts.size()) {
WARN_PRINT(vformat("Invalid peering bit terrain: %d", terrain));
} else {
bit_counts[terrain] += 1;
}
}
}
}
for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
if ((bit_counts[terrain] > counts[terrain_set][terrain].count) || (bit_counts[terrain] == counts[terrain_set][terrain].count && tile_data->get_probability() > counts[terrain_set][terrain].probability)) {
counts[terrain_set][terrain].count = bit_counts[terrain];
counts[terrain_set][terrain].probability = tile_data->get_probability();
counts[terrain_set][terrain].texture = atlas_source->get_texture();
counts[terrain_set][terrain].region = atlas_source->get_tile_texture_region(tile_id);
}
}
}
}
}
}
}
// Generate the icons.
for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
Ref<Image> image;
image.instantiate();
if (counts[terrain_set][terrain].count > 0) {
// Get the best tile.
Ref<Texture2D> texture = counts[terrain_set][terrain].texture;
Rect2 region = counts[terrain_set][terrain].region;
image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8);
image->blit_rect(texture->get_image(), region, Point2());
image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST);
} else {
image->create(1, 1, false, Image::FORMAT_RGBA8);
image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain));
}
Ref<ImageTexture> icon;
icon.instantiate();
icon->create_from_image(image);
icon->set_size_override(p_size);
output.write[terrain_set].write[terrain] = icon;
}
}
return output;
}
void TileSet::_source_changed() {
terrains_cache_dirty = true;
emit_changed();
}
Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Rect2 bit_rect;
bit_rect.size = Vector2(p_size) / 3;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
bit_rect.position = Vector2(1, -1);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
bit_rect.position = Vector2(1, 1);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
bit_rect.position = Vector2(-1, 1);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
bit_rect.position = Vector2(-3, 1);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
bit_rect.position = Vector2(-3, -1);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
bit_rect.position = Vector2(-3, -3);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
bit_rect.position = Vector2(-1, -3);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
bit_rect.position = Vector2(1, -3);
break;
default:
break;
}
bit_rect.position *= Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
polygon.push_back(bit_rect.position);
polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y));
polygon.push_back(bit_rect.get_end());
polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y));
return polygon;
}
Vector<Point2> TileSet::_get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(3, 3) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(1, 1) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(-3, 3) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-1, 1) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(-3, -3) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-1, -1) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(3, -3) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(1, -1) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
polygon.push_back(Vector2(1, -1) * unit);
polygon.push_back(Vector2(3, -3) * unit);
polygon.push_back(Vector2(3, 3) * unit);
polygon.push_back(Vector2(1, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
polygon.push_back(Vector2(-1, 1) * unit);
polygon.push_back(Vector2(-3, 3) * unit);
polygon.push_back(Vector2(3, 3) * unit);
polygon.push_back(Vector2(1, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
polygon.push_back(Vector2(-1, -1) * unit);
polygon.push_back(Vector2(-3, -3) * unit);
polygon.push_back(Vector2(-3, 3) * unit);
polygon.push_back(Vector2(-1, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
polygon.push_back(Vector2(-1, -1) * unit);
polygon.push_back(Vector2(-3, -3) * unit);
polygon.push_back(Vector2(3, -3) * unit);
polygon.push_back(Vector2(1, -1) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(2, -1) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(2, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(Vector2(0, 1) * unit);
polygon.push_back(Vector2(1, 2) * unit);
polygon.push_back(Vector2(2, 1) * unit);
polygon.push_back(Vector2(1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
polygon.push_back(Vector2(0, 1) * unit);
polygon.push_back(Vector2(-1, 2) * unit);
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(1, 2) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(Vector2(0, 1) * unit);
polygon.push_back(Vector2(-1, 2) * unit);
polygon.push_back(Vector2(-2, 1) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-2, -1) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(-2, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(Vector2(0, -1) * unit);
polygon.push_back(Vector2(-1, -2) * unit);
polygon.push_back(Vector2(-2, -1) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
polygon.push_back(Vector2(0, -1) * unit);
polygon.push_back(Vector2(-1, -2) * unit);
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(1, -2) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(Vector2(0, -1) * unit);
polygon.push_back(Vector2(1, -2) * unit);
polygon.push_back(Vector2(2, -1) * unit);
polygon.push_back(Vector2(1, 0) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
polygon.push_back(Vector2(0.5, -0.5) * unit);
polygon.push_back(Vector2(1.5, -1.5) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(1.5, 1.5) * unit);
polygon.push_back(Vector2(0.5, 0.5) * unit);
polygon.push_back(Vector2(1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
polygon.push_back(Vector2(-0.5, 0.5) * unit);
polygon.push_back(Vector2(-1.5, 1.5) * unit);
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(1.5, 1.5) * unit);
polygon.push_back(Vector2(0.5, 0.5) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
polygon.push_back(Vector2(-0.5, -0.5) * unit);
polygon.push_back(Vector2(-1.5, -1.5) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(-1.5, 1.5) * unit);
polygon.push_back(Vector2(-0.5, 0.5) * unit);
polygon.push_back(Vector2(-1, 0) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
polygon.push_back(Vector2(-0.5, -0.5) * unit);
polygon.push_back(Vector2(-1.5, -1.5) * unit);
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(1.5, -1.5) * unit);
polygon.push_back(Vector2(0.5, -0.5) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
Vector2 unit = Vector2(p_size) / 6.0;
Vector<Vector2> polygon;
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(0, 3) * unit);
polygon.push_back(Vector2(0, 1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(Vector2(-1, 0) * unit);
polygon.push_back(Vector2(-3, 0) * unit);
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(Vector2(1, 0) * unit);
polygon.push_back(Vector2(3, 0) * unit);
polygon.push_back(Vector2(0, -3) * unit);
polygon.push_back(Vector2(0, -1) * unit);
break;
default:
break;
}
return polygon;
}
Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
Vector<Vector2> point_list;
point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
point_list.push_back(Vector2(0, 3));
point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(0, -3));
point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = point_list[i] * unit;
}
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
polygon.push_back(point_list[17]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(point_list[5]);
polygon.push_back(point_list[6]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(point_list[6]);
polygon.push_back(point_list[7]);
polygon.push_back(point_list[8]);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
polygon.push_back(point_list[8]);
polygon.push_back(point_list[9]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(point_list[9]);
polygon.push_back(point_list[10]);
polygon.push_back(point_list[11]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(point_list[11]);
polygon.push_back(point_list[12]);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
polygon.push_back(point_list[12]);
polygon.push_back(point_list[13]);
polygon.push_back(point_list[14]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(point_list[14]);
polygon.push_back(point_list[15]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(point_list[15]);
polygon.push_back(point_list[16]);
polygon.push_back(point_list[17]);
break;
default:
break;
}
} else {
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
}
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
polygon.push_back(point_list[17]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(point_list[15]);
polygon.push_back(point_list[16]);
polygon.push_back(point_list[17]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(point_list[14]);
polygon.push_back(point_list[15]);
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
polygon.push_back(point_list[12]);
polygon.push_back(point_list[13]);
polygon.push_back(point_list[14]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(point_list[11]);
polygon.push_back(point_list[12]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(point_list[9]);
polygon.push_back(point_list[10]);
polygon.push_back(point_list[11]);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
polygon.push_back(point_list[8]);
polygon.push_back(point_list[9]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(point_list[6]);
polygon.push_back(point_list[7]);
polygon.push_back(point_list[8]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(point_list[5]);
polygon.push_back(point_list[6]);
break;
default:
break;
}
}
int half_polygon_size = polygon.size();
for (int i = 0; i < half_polygon_size; i++) {
polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
}
return polygon;
}
Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
Vector<Vector2> point_list;
point_list.push_back(Vector2(3, 0));
point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
point_list.push_back(Vector2(0, 3));
point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-3, 0));
point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
point_list.push_back(Vector2(0, -3));
point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = point_list[i] * unit;
}
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
polygon.push_back(point_list[6]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(point_list[6]);
polygon.push_back(point_list[7]);
polygon.push_back(point_list[8]);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
polygon.push_back(point_list[8]);
polygon.push_back(point_list[9]);
polygon.push_back(point_list[10]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(point_list[10]);
polygon.push_back(point_list[11]);
polygon.push_back(point_list[0]);
break;
default:
break;
}
} else {
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
}
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
polygon.push_back(point_list[10]);
polygon.push_back(point_list[11]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
polygon.push_back(point_list[8]);
polygon.push_back(point_list[9]);
polygon.push_back(point_list[10]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
polygon.push_back(point_list[6]);
polygon.push_back(point_list[7]);
polygon.push_back(point_list[8]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
polygon.push_back(point_list[6]);
break;
default:
break;
}
}
int half_polygon_size = polygon.size();
for (int i = 0; i < half_polygon_size; i++) {
polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
}
return polygon;
}
Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
Vector<Vector2> point_list;
point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(0, 3));
point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
point_list.push_back(Vector2(0, -3));
point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = point_list[i] * unit;
}
Vector<Vector2> polygon;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
polygon.push_back(point_list[5]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
break;
default:
break;
}
} else {
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < point_list.size(); i++) {
point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
}
}
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
polygon.push_back(point_list[0]);
polygon.push_back(point_list[1]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
polygon.push_back(point_list[5]);
polygon.push_back(point_list[0]);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
polygon.push_back(point_list[4]);
polygon.push_back(point_list[5]);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
polygon.push_back(point_list[3]);
polygon.push_back(point_list[4]);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
polygon.push_back(point_list[2]);
polygon.push_back(point_list[3]);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
polygon.push_back(point_list[1]);
polygon.push_back(point_list[2]);
break;
default:
break;
}
}
int half_polygon_size = polygon.size();
for (int i = 0; i < half_polygon_size; i++) {
polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
}
return polygon;
}
void TileSet::reset_state() {
occlusion_layers.clear();
physics_layers.clear();
custom_data_layers.clear();
}
const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1;
#ifndef DISABLE_DEPRECATED
void TileSet::_compatibility_conversion() {
for (KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
CompatibilityTileData *ctd = E.value;
// Add the texture
TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource);
int source_id = add_source(Ref<TileSetSource>(atlas_source));
atlas_source->set_texture(ctd->texture);
// Handle each tile as a new source. Not optimal but at least it should stay compatible.
switch (ctd->tile_mode) {
case COMPATIBILITY_TILE_MODE_SINGLE_TILE: {
atlas_source->set_margins(ctd->region.get_position());
atlas_source->set_texture_region_size(ctd->region.get_size());
Vector2i coords;
for (int flags = 0; flags < 8; flags++) {
bool flip_h = flags & 1;
bool flip_v = flags & 2;
bool transpose = flags & 4;
int alternative_tile = 0;
if (!atlas_source->has_tile(coords)) {
atlas_source->create_tile(coords);
} else {
alternative_tile = atlas_source->create_alternative_tile(coords);
}
// Add to the mapping.
Array key_array;
key_array.push_back(flip_h);
key_array.push_back(flip_v);
key_array.push_back(transpose);
Array value_array;
value_array.push_back(source_id);
value_array.push_back(coords);
value_array.push_back(alternative_tile);
if (!compatibility_tilemap_mapping.has(E.key)) {
compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
}
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
tile_data->set_transpose(transpose);
tile_data->set_material(ctd->material);
tile_data->set_modulate(ctd->modulate);
tile_data->set_z_index(ctd->z_index);
if (ctd->occluder.is_valid()) {
if (get_occlusion_layers_count() < 1) {
add_occlusion_layer();
}
tile_data->set_occluder(0, ctd->occluder);
}
if (ctd->navigation.is_valid()) {
if (get_navigation_layers_count() < 1) {
add_navigation_layer();
}
tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
}
tile_data->set_z_index(ctd->z_index);
// Add the shapes.
if (ctd->shapes.size() > 0) {
if (get_physics_layers_count() < 1) {
add_physics_layer();
}
}
for (int k = 0; k < ctd->shapes.size(); k++) {
CompatibilityShapeData csd = ctd->shapes[k];
if (csd.autotile_coords == coords) {
Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor
if (convex_shape.is_valid()) {
Vector<Vector2> polygon = convex_shape->get_points();
for (int point_index = 0; point_index < polygon.size(); point_index++) {
polygon.write[point_index] = csd.transform.xform(polygon[point_index]);
}
tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1);
int index = tile_data->get_collision_polygons_count(0) - 1;
tile_data->set_collision_polygon_one_way(0, index, csd.one_way);
tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin);
tile_data->set_collision_polygon_points(0, index, polygon);
}
}
}
}
} break;
case COMPATIBILITY_TILE_MODE_AUTO_TILE: {
// Not supported. It would need manual conversion.
} break;
case COMPATIBILITY_TILE_MODE_ATLAS_TILE: {
atlas_source->set_margins(ctd->region.get_position());
atlas_source->set_separation(Vector2i(ctd->autotile_spacing, ctd->autotile_spacing));
atlas_source->set_texture_region_size(ctd->autotile_tile_size);
Size2i atlas_size = ctd->region.get_size() / (ctd->autotile_tile_size + atlas_source->get_separation());
for (int i = 0; i < atlas_size.x; i++) {
for (int j = 0; j < atlas_size.y; j++) {
Vector2i coords = Vector2i(i, j);
for (int flags = 0; flags < 8; flags++) {
bool flip_h = flags & 1;
bool flip_v = flags & 2;
bool transpose = flags & 4;
int alternative_tile = 0;
if (!atlas_source->has_tile(coords)) {
atlas_source->create_tile(coords);
} else {
alternative_tile = atlas_source->create_alternative_tile(coords);
}
// Add to the mapping.
Array key_array;
key_array.push_back(coords);
key_array.push_back(flip_h);
key_array.push_back(flip_v);
key_array.push_back(transpose);
Array value_array;
value_array.push_back(source_id);
value_array.push_back(coords);
value_array.push_back(alternative_tile);
if (!compatibility_tilemap_mapping.has(E.key)) {
compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
}
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
tile_data->set_transpose(transpose);
tile_data->set_material(ctd->material);
tile_data->set_modulate(ctd->modulate);
tile_data->set_z_index(ctd->z_index);
if (ctd->autotile_occluder_map.has(coords)) {
if (get_occlusion_layers_count() < 1) {
add_occlusion_layer();
}
tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]);
}
if (ctd->autotile_navpoly_map.has(coords)) {
if (get_navigation_layers_count() < 1) {
add_navigation_layer();
}
tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
}
if (ctd->autotile_priority_map.has(coords)) {
tile_data->set_probability(ctd->autotile_priority_map[coords]);
}
if (ctd->autotile_z_index_map.has(coords)) {
tile_data->set_z_index(ctd->autotile_z_index_map[coords]);
}
// Add the shapes.
if (ctd->shapes.size() > 0) {
if (get_physics_layers_count() < 1) {
add_physics_layer();
}
}
for (int k = 0; k < ctd->shapes.size(); k++) {
CompatibilityShapeData csd = ctd->shapes[k];
if (csd.autotile_coords == coords) {
Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor
if (convex_shape.is_valid()) {
Vector<Vector2> polygon = convex_shape->get_points();
for (int point_index = 0; point_index < polygon.size(); point_index++) {
polygon.write[point_index] = csd.transform.xform(polygon[point_index]);
}
tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1);
int index = tile_data->get_collision_polygons_count(0) - 1;
tile_data->set_collision_polygon_one_way(0, index, csd.one_way);
tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin);
tile_data->set_collision_polygon_points(0, index, polygon);
}
}
}
// -- TODO: handle --
// Those are offset for the whole atlas, they are likely useless for the atlases, but might make sense for single tiles.
// texture offset
// occluder_offset
// navigation_offset
// For terrains, ignored for now?
// bitmask_mode
// bitmask_flags
}
}
}
} break;
}
// Offset all shapes
for (int k = 0; k < ctd->shapes.size(); k++) {
Ref<ConvexPolygonShape2D> convex = ctd->shapes[k].shape;
if (convex.is_valid()) {
Vector<Vector2> points = convex->get_points();
for (int i_point = 0; i_point < points.size(); i_point++) {
points.write[i_point] = points[i_point] - get_tile_size() / 2;
}
convex->set_points(points);
}
}
}
// Reset compatibility data
for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
memdelete(E.value);
}
compatibility_data = Map<int, CompatibilityTileData *>();
}
Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose) {
Array cannot_convert_array;
cannot_convert_array.push_back(TileSet::INVALID_SOURCE);
cannot_convert_array.push_back(TileSetAtlasSource::INVALID_ATLAS_COORDS);
cannot_convert_array.push_back(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
if (!compatibility_tilemap_mapping.has(p_tile_id)) {
return cannot_convert_array;
}
int tile_mode = compatibility_tilemap_mapping_tile_modes[p_tile_id];
switch (tile_mode) {
case COMPATIBILITY_TILE_MODE_SINGLE_TILE: {
Array a;
a.push_back(p_flip_h);
a.push_back(p_flip_v);
a.push_back(p_transpose);
return compatibility_tilemap_mapping[p_tile_id][a];
}
case COMPATIBILITY_TILE_MODE_AUTO_TILE:
return cannot_convert_array;
break;
case COMPATIBILITY_TILE_MODE_ATLAS_TILE: {
Array a;
a.push_back(p_coords);
a.push_back(p_flip_h);
a.push_back(p_flip_v);
a.push_back(p_transpose);
return compatibility_tilemap_mapping[p_tile_id][a];
}
default:
return cannot_convert_array;
break;
}
};
#endif // DISABLE_DEPRECATED
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
#ifndef DISABLE_DEPRECATED
// TODO: This should be moved to a dedicated conversion system (see #50691)
if (components.size() >= 1 && components[0].is_valid_int()) {
int id = components[0].to_int();
// Get or create the compatibility object
CompatibilityTileData *ctd;
Map<int, CompatibilityTileData *>::Element *E = compatibility_data.find(id);
if (!E) {
ctd = memnew(CompatibilityTileData);
compatibility_data.insert(id, ctd);
} else {
ctd = E->get();
}
if (components.size() < 2) {
return false;
}
String what = components[1];
if (what == "name") {
ctd->name = p_value;
} else if (what == "texture") {
ctd->texture = p_value;
} else if (what == "tex_offset") {
ctd->tex_offset = p_value;
} else if (what == "material") {
ctd->material = p_value;
} else if (what == "modulate") {
ctd->modulate = p_value;
} else if (what == "region") {
ctd->region = p_value;
} else if (what == "tile_mode") {
ctd->tile_mode = p_value;
} else if (what.left(9) == "autotile") {
what = what.substr(9);
if (what == "bitmask_mode") {
ctd->autotile_bitmask_mode = p_value;
} else if (what == "icon_coordinate") {
ctd->autotile_icon_coordinate = p_value;
} else if (what == "tile_size") {
ctd->autotile_tile_size = p_value;
} else if (what == "spacing") {
ctd->autotile_spacing = p_value;
} else if (what == "bitmask_flags") {
if (p_value.is_array()) {
Array p = p_value;
Vector2i last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::INT) {
ctd->autotile_bitmask_flags.insert(last_coord, p[0]);
}
p.pop_front();
}
}
} else if (what == "occluder_map") {
Array p = p_value;
Vector2 last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::OBJECT) {
ctd->autotile_occluder_map.insert(last_coord, p[0]);
}
p.pop_front();
}
} else if (what == "navpoly_map") {
Array p = p_value;
Vector2 last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::OBJECT) {
ctd->autotile_navpoly_map.insert(last_coord, p[0]);
}
p.pop_front();
}
} else if (what == "priority_map") {
Array p = p_value;
Vector3 val;
Vector2 v;
int priority;
while (p.size() > 0) {
val = p[0];
if (val.z > 1) {
v.x = val.x;
v.y = val.y;
priority = (int)val.z;
ctd->autotile_priority_map.insert(v, priority);
}
p.pop_front();
}
} else if (what == "z_index_map") {
Array p = p_value;
Vector3 val;
Vector2 v;
int z_index;
while (p.size() > 0) {
val = p[0];
if (val.z != 0) {
v.x = val.x;
v.y = val.y;
z_index = (int)val.z;
ctd->autotile_z_index_map.insert(v, z_index);
}
p.pop_front();
}
}
} else if (what == "shapes") {
Array p = p_value;
for (int i = 0; i < p.size(); i++) {
CompatibilityShapeData csd;
Dictionary d = p[i];
for (int j = 0; j < d.size(); j++) {
String key = d.get_key_at_index(j);
if (key == "autotile_coord") {
csd.autotile_coords = d[key];
} else if (key == "one_way") {
csd.one_way = d[key];
} else if (key == "one_way_margin") {
csd.one_way_margin = d[key];
} else if (key == "shape") {
csd.shape = d[key];
} else if (key == "shape_transform") {
csd.transform = d[key];
}
}
ctd->shapes.push_back(csd);
}
/*
// IGNORED FOR NOW, they seem duplicated data compared to the shapes array
} else if (what == "shape") {
} else if (what == "shape_offset") {
} else if (what == "shape_transform") {
} else if (what == "shape_one_way") {
} else if (what == "shape_one_way_margin") {
}
// IGNORED FOR NOW, maybe useless ?
else if (what == "occluder_offset") {
// Not
} else if (what == "navigation_offset") {
}
*/
} else if (what == "z_index") {
ctd->z_index = p_value;
// TODO: remove the conversion from here, it's not where it should be done (see #50691)
_compatibility_conversion();
} else {
return false;
}
} else {
#endif // DISABLE_DEPRECATED
// This is now a new property.
if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "light_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
while (index >= occlusion_layers.size()) {
add_occlusion_layer();
}
set_occlusion_layer_light_mask(index, p_value);
return true;
} else if (components[1] == "sdf_collision") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
while (index >= occlusion_layers.size()) {
add_occlusion_layer();
}
set_occlusion_layer_sdf_collision(index, p_value);
return true;
}
} else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "collision_layer") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
while (index >= physics_layers.size()) {
add_physics_layer();
}
set_physics_layer_collision_layer(index, p_value);
return true;
} else if (components[1] == "collision_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
while (index >= physics_layers.size()) {
add_physics_layer();
}
set_physics_layer_collision_mask(index, p_value);
return true;
} else if (components[1] == "physics_material") {
Ref<PhysicsMaterial> physics_material = p_value;
while (index >= physics_layers.size()) {
add_physics_layer();
}
set_physics_layer_physics_material(index, physics_material);
return true;
}
} else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) {
// Terrains.
int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int();
ERR_FAIL_COND_V(terrain_set_index < 0, false);
if (components[1] == "mode") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
while (terrain_set_index >= terrain_sets.size()) {
add_terrain_set();
}
set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value)));
} else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
ERR_FAIL_COND_V(terrain_index < 0, false);
if (components[2] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
while (terrain_set_index >= terrain_sets.size()) {
add_terrain_set();
}
while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
add_terrain(terrain_set_index);
}
set_terrain_name(terrain_set_index, terrain_index, p_value);
return true;
} else if (components[2] == "color") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false);
while (terrain_set_index >= terrain_sets.size()) {
add_terrain_set();
}
while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
add_terrain(terrain_set_index);
}
set_terrain_color(terrain_set_index, terrain_index, p_value);
return true;
}
}
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Navigation layers.
int index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "layers") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
while (index >= navigation_layers.size()) {
add_navigation_layer();
}
set_navigation_layer_layers(index, p_value);
return true;
}
} else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) {
// Custom data layers.
int index = components[0].trim_prefix("custom_data_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
while (index >= custom_data_layers.size()) {
add_custom_data_layer();
}
set_custom_data_name(index, p_value);
return true;
} else if (components[1] == "type") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
while (index >= custom_data_layers.size()) {
add_custom_data_layer();
}
set_custom_data_type(index, Variant::Type(int(p_value)));
return true;
}
} else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) {
// Create source only if it does not exists.
int source_id = components[1].to_int();
if (!has_source(source_id)) {
add_source(p_value, source_id);
}
return true;
} else if (components.size() == 2 && components[0] == "tile_proxies") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::ARRAY, false);
Array a = p_value;
ERR_FAIL_COND_V(a.size() % 2 != 0, false);
if (components[1] == "source_level") {
for (int i = 0; i < a.size(); i += 2) {
set_source_level_tile_proxy(a[i], a[i + 1]);
}
return true;
} else if (components[1] == "coords_level") {
for (int i = 0; i < a.size(); i += 2) {
Array key = a[i];
Array value = a[i + 1];
set_coords_level_tile_proxy(key[0], key[1], value[0], value[1]);
}
return true;
} else if (components[1] == "alternative_level") {
for (int i = 0; i < a.size(); i += 2) {
Array key = a[i];
Array value = a[i + 1];
set_alternative_level_tile_proxy(key[0], key[1], key[2], value[0], value[1], value[2]);
}
return true;
}
return false;
} else if (components.size() == 1 && components[0].begins_with("pattern_") && components[0].trim_prefix("pattern_").is_valid_int()) {
int pattern_index = components[0].trim_prefix("pattern_").to_int();
for (int i = patterns.size(); i <= pattern_index; i++) {
add_pattern(p_value);
}
return true;
}
#ifndef DISABLE_DEPRECATED
}
#endif // DISABLE_DEPRECATED
return false;
}
bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int index = components[0].trim_prefix("occlusion_layer_").to_int();
if (index < 0 || index >= occlusion_layers.size()) {
return false;
}
if (components[1] == "light_mask") {
r_ret = get_occlusion_layer_light_mask(index);
return true;
} else if (components[1] == "sdf_collision") {
r_ret = get_occlusion_layer_sdf_collision(index);
return true;
}
} else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int index = components[0].trim_prefix("physics_layer_").to_int();
if (index < 0 || index >= physics_layers.size()) {
return false;
}
if (components[1] == "collision_layer") {
r_ret = get_physics_layer_collision_layer(index);
return true;
} else if (components[1] == "collision_mask") {
r_ret = get_physics_layer_collision_mask(index);
return true;
} else if (components[1] == "physics_material") {
r_ret = get_physics_layer_physics_material(index);
return true;
}
} else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) {
// Terrains.
int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int();
if (terrain_set_index < 0 || terrain_set_index >= terrain_sets.size()) {
return false;
}
if (components[1] == "mode") {
r_ret = get_terrain_set_mode(terrain_set_index);
return true;
} else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
return false;
}
if (components[2] == "name") {
r_ret = get_terrain_name(terrain_set_index, terrain_index);
return true;
} else if (components[2] == "color") {
r_ret = get_terrain_color(terrain_set_index, terrain_index);
return true;
}
}
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// navigation layers.
int index = components[0].trim_prefix("navigation_layer_").to_int();
if (index < 0 || index >= navigation_layers.size()) {
return false;
}
if (components[1] == "layers") {
r_ret = get_navigation_layer_layers(index);
return true;
}
} else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) {
// Custom data layers.
int index = components[0].trim_prefix("custom_data_layer_").to_int();
if (index < 0 || index >= custom_data_layers.size()) {
return false;
}
if (components[1] == "name") {
r_ret = get_custom_data_name(index);
return true;
} else if (components[1] == "type") {
r_ret = get_custom_data_type(index);
return true;
}
} else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) {
// Atlases data.
int source_id = components[1].to_int();
if (has_source(source_id)) {
r_ret = get_source(source_id);
return true;
} else {
return false;
}
} else if (components.size() == 2 && components[0] == "tile_proxies") {
if (components[1] == "source_level") {
Array a;
for (const KeyValue<int, int> &E : source_level_proxies) {
a.push_back(E.key);
a.push_back(E.value);
}
r_ret = a;
return true;
} else if (components[1] == "coords_level") {
Array a;
for (const KeyValue<Array, Array> &E : coords_level_proxies) {
a.push_back(E.key);
a.push_back(E.value);
}
r_ret = a;
return true;
} else if (components[1] == "alternative_level") {
Array a;
for (const KeyValue<Array, Array> &E : alternative_level_proxies) {
a.push_back(E.key);
a.push_back(E.value);
}
r_ret = a;
return true;
}
return false;
} else if (components.size() == 1 && components[0].begins_with("pattern_") && components[0].trim_prefix("pattern_").is_valid_int()) {
int pattern_index = components[0].trim_prefix("pattern_").to_int();
if (pattern_index < 0 || pattern_index >= (int)patterns.size()) {
return false;
}
r_ret = patterns[pattern_index];
return true;
}
return false;
}
void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo property_info;
// Rendering.
p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < occlusion_layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("occlusion_layer_%d/light_mask", i), PROPERTY_HINT_LAYERS_2D_RENDER));
// occlusion_layer_%d/sdf_collision
property_info = PropertyInfo(Variant::BOOL, vformat("occlusion_layer_%d/sdf_collision", i));
if (occlusion_layers[i].sdf_collision == false) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
// Physics.
p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < physics_layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_layer", i), PROPERTY_HINT_LAYERS_2D_PHYSICS));
// physics_layer_%d/collision_mask
property_info = PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_mask", i), PROPERTY_HINT_LAYERS_2D_PHYSICS);
if (physics_layers[i].collision_mask == 1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
// physics_layer_%d/physics_material
property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/physics_material", i), PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial");
if (!physics_layers[i].physics_material.is_valid()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
// Terrains.
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index)));
for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index)));
}
}
// Navigation.
p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < navigation_layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("navigation_layer_%d/layers", i), PROPERTY_HINT_LAYERS_2D_NAVIGATION));
}
// Custom data.
String argt = "Any";
for (int i = 1; i < Variant::VARIANT_MAX; i++) {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < custom_data_layers.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("custom_data_layer_%d/name", i)));
p_list->push_back(PropertyInfo(Variant::INT, vformat("custom_data_layer_%d/type", i), PROPERTY_HINT_ENUM, argt));
}
// Sources.
// Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first.
for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
// Tile Proxies.
// Note: proxies need to be set after sources are set.
p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
// Patterns.
for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("pattern_%d", pattern_index), PROPERTY_HINT_RESOURCE_TYPE, "TileMapPattern", PROPERTY_USAGE_NO_EDITOR));
}
}
void TileSet::_validate_property(PropertyInfo &property) const {
if (property.name == "tile_layout" && tile_shape == TILE_SHAPE_SQUARE) {
property.usage ^= PROPERTY_USAGE_READ_ONLY;
} else if (property.name == "tile_offset_axis" && tile_shape == TILE_SHAPE_SQUARE) {
property.usage ^= PROPERTY_USAGE_READ_ONLY;
}
}
void TileSet::_bind_methods() {
// Sources management.
ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id);
ClassDB::bind_method(D_METHOD("add_source", "source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE));
ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source);
ClassDB::bind_method(D_METHOD("set_source_id", "source_id", "new_source_id"), &TileSet::set_source_id);
ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count);
ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id);
ClassDB::bind_method(D_METHOD("has_source", "source_id"), &TileSet::has_source);
ClassDB::bind_method(D_METHOD("get_source", "source_id"), &TileSet::get_source);
// Shape and layout.
ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape);
ClassDB::bind_method(D_METHOD("get_tile_shape"), &TileSet::get_tile_shape);
ClassDB::bind_method(D_METHOD("set_tile_layout", "layout"), &TileSet::set_tile_layout);
ClassDB::bind_method(D_METHOD("get_tile_layout"), &TileSet::get_tile_layout);
ClassDB::bind_method(D_METHOD("set_tile_offset_axis", "alignment"), &TileSet::set_tile_offset_axis);
ClassDB::bind_method(D_METHOD("get_tile_offset_axis"), &TileSet::get_tile_offset_axis);
ClassDB::bind_method(D_METHOD("set_tile_size", "size"), &TileSet::set_tile_size);
ClassDB::bind_method(D_METHOD("get_tile_size"), &TileSet::get_tile_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_shape", PROPERTY_HINT_ENUM, "Square,Isometric,Half-Offset Square,Hexagon"), "set_tile_shape", "get_tile_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_layout", PROPERTY_HINT_ENUM, "Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down"), "set_tile_layout", "get_tile_layout");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_offset_axis", PROPERTY_HINT_ENUM, "Horizontal Offset,Vertical Offset"), "set_tile_offset_axis", "get_tile_offset_axis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size"), "set_tile_size", "get_tile_size");
// Rendering.
ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping);
ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count);
ClassDB::bind_method(D_METHOD("add_occlusion_layer", "to_position"), &TileSet::add_occlusion_layer, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("move_occlusion_layer", "layer_index", "to_position"), &TileSet::move_occlusion_layer);
ClassDB::bind_method(D_METHOD("remove_occlusion_layer", "layer_index"), &TileSet::remove_occlusion_layer);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask);
ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask", "layer_index"), &TileSet::get_occlusion_layer_light_mask);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision);
ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision", "layer_index"), &TileSet::get_occlusion_layer_sdf_collision);
// Physics
ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count);
ClassDB::bind_method(D_METHOD("add_physics_layer", "to_position"), &TileSet::add_physics_layer, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("move_physics_layer", "layer_index", "to_position"), &TileSet::move_physics_layer);
ClassDB::bind_method(D_METHOD("remove_physics_layer", "layer_index"), &TileSet::remove_physics_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_mask", "layer_index"), &TileSet::get_physics_layer_collision_mask);
ClassDB::bind_method(D_METHOD("set_physics_layer_physics_material", "layer_index", "physics_material"), &TileSet::set_physics_layer_physics_material);
ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material);
// Terrains
ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count);
ClassDB::bind_method(D_METHOD("add_terrain_set", "to_position"), &TileSet::add_terrain_set, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("move_terrain_set", "terrain_set", "to_position"), &TileSet::move_terrain_set);
ClassDB::bind_method(D_METHOD("remove_terrain_set", "terrain_set"), &TileSet::remove_terrain_set);
ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode);
ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode);
ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count);
ClassDB::bind_method(D_METHOD("add_terrain", "terrain_set", "to_position"), &TileSet::add_terrain, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("move_terrain", "terrain_set", "terrain_index", "to_position"), &TileSet::move_terrain);
ClassDB::bind_method(D_METHOD("remove_terrain", "terrain_set", "terrain_index"), &TileSet::remove_terrain);
ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name);
ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name);
ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color);
ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color);
// Navigation
ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count);
ClassDB::bind_method(D_METHOD("add_navigation_layer", "to_position"), &TileSet::add_navigation_layer, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("move_navigation_layer", "layer_index", "to_position"), &TileSet::move_navigation_layer);
ClassDB::bind_method(D_METHOD("remove_navigation_layer", "layer_index"), &TileSet::remove_navigation_layer);
ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers);
// Custom data
ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count);
ClassDB::bind_method(D_METHOD("add_custom_data_layer", "to_position"), &TileSet::add_custom_data_layer, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("move_custom_data_layer", "layer_index", "to_position"), &TileSet::move_custom_data_layer);
ClassDB::bind_method(D_METHOD("remove_custom_data_layer", "layer_index"), &TileSet::remove_custom_data_layer);
// Tile proxies
ClassDB::bind_method(D_METHOD("set_source_level_tile_proxy", "source_from", "source_to"), &TileSet::set_source_level_tile_proxy);
ClassDB::bind_method(D_METHOD("get_source_level_tile_proxy", "source_from"), &TileSet::get_source_level_tile_proxy);
ClassDB::bind_method(D_METHOD("has_source_level_tile_proxy", "source_from"), &TileSet::has_source_level_tile_proxy);
ClassDB::bind_method(D_METHOD("remove_source_level_tile_proxy", "source_from"), &TileSet::remove_source_level_tile_proxy);
ClassDB::bind_method(D_METHOD("set_coords_level_tile_proxy", "p_source_from", "coords_from", "source_to", "coords_to"), &TileSet::set_coords_level_tile_proxy);
ClassDB::bind_method(D_METHOD("get_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::get_coords_level_tile_proxy);
ClassDB::bind_method(D_METHOD("has_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::has_coords_level_tile_proxy);
ClassDB::bind_method(D_METHOD("remove_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::remove_coords_level_tile_proxy);
ClassDB::bind_method(D_METHOD("set_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from", "source_to", "coords_to", "alternative_to"), &TileSet::set_alternative_level_tile_proxy);
ClassDB::bind_method(D_METHOD("get_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::get_alternative_level_tile_proxy);
ClassDB::bind_method(D_METHOD("has_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::has_alternative_level_tile_proxy);
ClassDB::bind_method(D_METHOD("remove_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::remove_alternative_level_tile_proxy);
ClassDB::bind_method(D_METHOD("map_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::map_tile_proxy);
ClassDB::bind_method(D_METHOD("cleanup_invalid_tile_proxies"), &TileSet::cleanup_invalid_tile_proxies);
ClassDB::bind_method(D_METHOD("clear_tile_proxies"), &TileSet::clear_tile_proxies);
// Patterns
ClassDB::bind_method(D_METHOD("add_pattern", "pattern", "index"), &TileSet::add_pattern, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_pattern", "index"), &TileSet::get_pattern, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_pattern", "index"), &TileSet::remove_pattern);
ClassDB::bind_method(D_METHOD("get_patterns_count"), &TileSet::get_patterns_count);
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping");
ADD_ARRAY("occlusion_layers", "occlusion_layer_");
ADD_GROUP("Physics", "");
ADD_ARRAY("physics_layers", "physics_layer_");
ADD_GROUP("Terrains", "");
ADD_ARRAY("terrain_sets", "terrain_set_");
ADD_GROUP("Navigation", "");
ADD_ARRAY("navigation_layers", "navigation_layer_");
ADD_GROUP("Custom data", "");
ADD_ARRAY("custom_data_layers", "custom_data_layer_");
// -- Enum binding --
BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE);
BIND_ENUM_CONSTANT(TILE_SHAPE_ISOMETRIC);
BIND_ENUM_CONSTANT(TILE_SHAPE_HALF_OFFSET_SQUARE);
BIND_ENUM_CONSTANT(TILE_SHAPE_HEXAGON);
BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED);
BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED_OFFSET);
BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_RIGHT);
BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_DOWN);
BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_RIGHT);
BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_DOWN);
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL);
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_SIDE);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_CORNER);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_SIDE);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_CORNER);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_SIDE);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_CORNER);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_SIDE);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_CORNER);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_SIDE);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_CORNER);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_SIDE);
BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_CORNER);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_SIDES);
}
TileSet::TileSet() {
// Instantiate the tile meshes.
tile_lines_mesh.instantiate();
tile_filled_mesh.instantiate();
}
TileSet::~TileSet() {
#ifndef DISABLE_DEPRECATED
for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
memdelete(E.value);
}
#endif // DISABLE_DEPRECATED
while (!source_ids.is_empty()) {
remove_source(source_ids[0]);
}
}
/////////////////////////////// TileSetSource //////////////////////////////////////
void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
}
void TileSetSource::_bind_methods() {
// Base tiles
ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetSource::get_tiles_count);
ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetSource::get_tile_id);
ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetSource::has_tile);
// Alternative tiles
ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetSource::get_alternative_tiles_count);
ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetSource::get_alternative_tile_id);
ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetSource::has_alternative_tile);
}
/////////////////////////////// TileSetAtlasSource //////////////////////////////////////
void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
// Set the TileSet on all TileData.
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
E_alternative.value->set_tile_set(tile_set);
}
}
}
void TileSetAtlasSource::notify_tile_data_properties_should_change() {
// Set the TileSet on all TileData.
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
E_alternative.value->notify_tile_data_properties_should_change();
}
}
}
void TileSetAtlasSource::add_occlusion_layer(int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->add_occlusion_layer(p_to_pos);
}
}
}
void TileSetAtlasSource::move_occlusion_layer(int p_from_index, int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->move_occlusion_layer(p_from_index, p_to_pos);
}
}
}
void TileSetAtlasSource::remove_occlusion_layer(int p_index) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->remove_occlusion_layer(p_index);
}
}
}
void TileSetAtlasSource::add_physics_layer(int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->add_physics_layer(p_to_pos);
}
}
}
void TileSetAtlasSource::move_physics_layer(int p_from_index, int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->move_physics_layer(p_from_index, p_to_pos);
}
}
}
void TileSetAtlasSource::remove_physics_layer(int p_index) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->remove_physics_layer(p_index);
}
}
}
void TileSetAtlasSource::add_terrain_set(int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->add_terrain_set(p_to_pos);
}
}
}
void TileSetAtlasSource::move_terrain_set(int p_from_index, int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->move_terrain_set(p_from_index, p_to_pos);
}
}
}
void TileSetAtlasSource::remove_terrain_set(int p_index) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->remove_terrain_set(p_index);
}
}
}
void TileSetAtlasSource::add_terrain(int p_terrain_set, int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->add_terrain(p_terrain_set, p_to_pos);
}
}
}
void TileSetAtlasSource::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
}
}
}
void TileSetAtlasSource::remove_terrain(int p_terrain_set, int p_index) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->remove_terrain(p_terrain_set, p_index);
}
}
}
void TileSetAtlasSource::add_navigation_layer(int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->add_navigation_layer(p_to_pos);
}
}
}
void TileSetAtlasSource::move_navigation_layer(int p_from_index, int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->move_navigation_layer(p_from_index, p_to_pos);
}
}
}
void TileSetAtlasSource::remove_navigation_layer(int p_index) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->remove_navigation_layer(p_index);
}
}
}
void TileSetAtlasSource::add_custom_data_layer(int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->add_custom_data_layer(p_to_pos);
}
}
}
void TileSetAtlasSource::move_custom_data_layer(int p_from_index, int p_to_pos) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->move_custom_data_layer(p_from_index, p_to_pos);
}
}
}
void TileSetAtlasSource::remove_custom_data_layer(int p_index) {
for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
E_alternative.value->remove_custom_data_layer(p_index);
}
}
}
void TileSetAtlasSource::reset_state() {
// Reset all TileData.
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
E_alternative.value->reset_state();
}
}
}
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
texture = p_texture;
_clear_tiles_outside_texture();
emit_changed();
}
Ref<Texture2D> TileSetAtlasSource::get_texture() const {
return texture;
}
void TileSetAtlasSource::set_margins(Vector2i p_margins) {
if (p_margins.x < 0 || p_margins.y < 0) {
WARN_PRINT("Atlas source margins should be positive.");
margins = Vector2i(MAX(0, p_margins.x), MAX(0, p_margins.y));
} else {
margins = p_margins;
}
_clear_tiles_outside_texture();
emit_changed();
}
Vector2i TileSetAtlasSource::get_margins() const {
return margins;
}
void TileSetAtlasSource::set_separation(Vector2i p_separation) {
if (p_separation.x < 0 || p_separation.y < 0) {
WARN_PRINT("Atlas source separation should be positive.");
separation = Vector2i(MAX(0, p_separation.x), MAX(0, p_separation.y));
} else {
separation = p_separation;
}
_clear_tiles_outside_texture();
emit_changed();
}
Vector2i TileSetAtlasSource::get_separation() const {
return separation;
}
void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
if (p_tile_size.x <= 0 || p_tile_size.y <= 0) {
WARN_PRINT("Atlas source tile_size should be strictly positive.");
texture_region_size = Vector2i(MAX(1, p_tile_size.x), MAX(1, p_tile_size.y));
} else {
texture_region_size = p_tile_size;
}
_clear_tiles_outside_texture();
emit_changed();
}
Vector2i TileSetAtlasSource::get_texture_region_size() const {
return texture_region_size;
}
Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
Ref<Texture2D> texture = get_texture();
if (!texture.is_valid()) {
return Vector2i();
}
ERR_FAIL_COND_V(texture_region_size.x <= 0 || texture_region_size.y <= 0, Vector2i());
Size2i valid_area = texture->get_size() - margins;
// Compute the number of valid tiles in the tiles atlas
Size2i grid_size = Size2i();
if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) {
valid_area -= texture_region_size;
grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation);
}
return grid_size;
}
bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
// Compute the vector2i if we have coordinates.
Vector<String> coords_split = components[0].split(":");
Vector2i coords = TileSetSource::INVALID_ATLAS_COORDS;
if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) {
coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
}
// Properties.
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
// Create the tile if needed.
if (!has_tile(coords)) {
create_tile(coords);
}
if (components.size() >= 2) {
// Properties.
if (components[1] == "size_in_atlas") {
move_tile_in_atlas(coords, coords, p_value);
return true;
} else if (components[1] == "next_alternative_id") {
tiles[coords].next_alternative_id = p_value;
return true;
} else if (components[1] == "animation_columns") {
set_tile_animation_columns(coords, p_value);
return true;
} else if (components[1] == "animation_separation") {
set_tile_animation_separation(coords, p_value);
return true;
} else if (components[1] == "animation_speed") {
set_tile_animation_speed(coords, p_value);
return true;
} else if (components[1] == "animation_frames_count") {
set_tile_animation_frames_count(coords, p_value);
return true;
} else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) {
int frame = components[1].trim_prefix("animation_frame_").to_int();
if (components[2] == "duration") {
if (frame >= get_tile_animation_frames_count(coords)) {
set_tile_animation_frames_count(coords, frame + 1);
}
set_tile_animation_frame_duration(coords, frame, p_value);
return true;
}
return false;
} else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) {
// Create the alternative if needed ?
if (!has_alternative_tile(coords, alternative_id)) {
create_alternative_tile(coords, alternative_id);
}
if (!tiles[coords].alternatives.has(alternative_id)) {
tiles[coords].alternatives[alternative_id] = memnew(TileData);
tiles[coords].alternatives[alternative_id]->set_tile_set(tile_set);
tiles[coords].alternatives[alternative_id]->set_allow_transform(alternative_id > 0);
tiles[coords].alternatives_ids.append(alternative_id);
}
if (components.size() >= 3) {
bool valid;
tiles[coords].alternatives[alternative_id]->set(components[2], p_value, &valid);
return valid;
} else {
// Only create the alternative if it did not exist yet.
return true;
}
}
}
}
}
return false;
}
bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
// Properties.
Vector<String> coords_split = components[0].split(":");
if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) {
Vector2i coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
if (tiles.has(coords)) {
if (components.size() >= 2) {
// Properties.
if (components[1] == "size_in_atlas") {
r_ret = tiles[coords].size_in_atlas;
return true;
} else if (components[1] == "next_alternative_id") {
r_ret = tiles[coords].next_alternative_id;
return true;
} else if (components[1] == "animation_columns") {
r_ret = get_tile_animation_columns(coords);
return true;
} else if (components[1] == "animation_separation") {
r_ret = get_tile_animation_separation(coords);
return true;
} else if (components[1] == "animation_speed") {
r_ret = get_tile_animation_speed(coords);
return true;
} else if (components[1] == "animation_frames_count") {
r_ret = get_tile_animation_frames_count(coords);
return true;
} else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) {
int frame = components[1].trim_prefix("animation_frame_").to_int();
if (frame < 0 || frame >= get_tile_animation_frames_count(coords)) {
return false;
}
if (components[2] == "duration") {
r_ret = get_tile_animation_frame_duration(coords, frame);
return true;
}
return false;
} else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) {
if (components.size() >= 3) {
bool valid;
r_ret = tiles[coords].alternatives[alternative_id]->get(components[2], &valid);
return valid;
} else {
// Only to notify the tile alternative exists.
r_ret = alternative_id;
return true;
}
}
}
}
}
}
return false;
}
void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
// Atlases data.
PropertyInfo property_info;
for (const KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
List<PropertyInfo> tile_property_list;
// size_in_atlas
property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.size_in_atlas == Vector2i(1, 1)) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// next_alternative_id
property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.next_alternative_id == 1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// animation_columns.
property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.animation_columns == 0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// animation_separation.
property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.animation_separation == Vector2i()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// animation_speed.
property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (E_tile.value.animation_speed == 1.0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
// animation_frames_count.
tile_property_list.push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NETWORK));
// animation_frame_*.
bool store_durations = tiles[E_tile.key].animation_frames_durations.size() >= 2;
for (int i = 0; i < (int)tiles[E_tile.key].animation_frames_durations.size(); i++) {
property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
if (!store_durations) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
tile_property_list.push_back(property_info);
}
for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
// Add a dummy property to show the alternative exists.
tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
// Get the alternative tile's properties and append them to the list of properties.
List<PropertyInfo> alternative_property_list;
E_alternative.value->get_property_list(&alternative_property_list);
for (PropertyInfo &alternative_property_info : alternative_property_list) {
Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name);
Variant value = E_alternative.value->get(alternative_property_info.name);
if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
alternative_property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative.key), alternative_property_info.name);
tile_property_list.push_back(alternative_property_info);
}
}
// Add all alternative.
for (PropertyInfo &tile_property_info : tile_property_list) {
tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile.key.x, E_tile.key.y), tile_property_info.name);
p_list->push_back(tile_property_info);
}
}
}
void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector2i p_size) {
// Create a tile if it does not exists.
ERR_FAIL_COND(p_atlas_coords.x < 0 || p_atlas_coords.y < 0);
ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
bool room_for_tile = has_room_for_tile(p_atlas_coords, p_size, 1, Vector2i(), 1);
ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.");
// Initialize the tile data.
TileAlternativesData tad;
tad.size_in_atlas = p_size;
tad.animation_frames_durations.push_back(1.0);
tad.alternatives[0] = memnew(TileData);
tad.alternatives[0]->set_tile_set(tile_set);
tad.alternatives[0]->set_allow_transform(false);
tad.alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed));
tad.alternatives[0]->notify_property_list_changed();
tad.alternatives_ids.append(0);
// Create and resize the tile.
tiles.insert(p_atlas_coords, tad);
tiles_ids.append(p_atlas_coords);
tiles_ids.sort();
_create_coords_mapping_cache(p_atlas_coords);
emit_signal(SNAME("changed"));
}
void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
// Remove all covered positions from the mapping cache
_clear_coords_mapping_cache(p_atlas_coords);
// Free tile data.
for (const KeyValue<int, TileData *> &E_tile_data : tiles[p_atlas_coords].alternatives) {
memdelete(E_tile_data.value);
}
// Delete the tile
tiles.erase(p_atlas_coords);
tiles_ids.erase(p_atlas_coords);
tiles_ids.sort();
emit_signal(SNAME("changed"));
}
bool TileSetAtlasSource::has_tile(Vector2i p_atlas_coords) const {
return tiles.has(p_atlas_coords);
}
Vector2i TileSetAtlasSource::get_tile_at_coords(Vector2i p_atlas_coords) const {
if (!_coords_mapping_cache.has(p_atlas_coords)) {
return INVALID_ATLAS_COORDS;
}
return _coords_mapping_cache[p_atlas_coords];
}
void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND(p_frame_columns < 0);
TileAlternativesData &tad = tiles[p_atlas_coords];
bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, p_frame_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords);
ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
_clear_coords_mapping_cache(p_atlas_coords);
tiles[p_atlas_coords].animation_columns = p_frame_columns;
_create_coords_mapping_cache(p_atlas_coords);
emit_signal(SNAME("changed"));
}
int TileSetAtlasSource::get_tile_animation_columns(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
return tiles[p_atlas_coords].animation_columns;
}
void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND(p_separation.x < 0 || p_separation.y < 0);
TileAlternativesData &tad = tiles[p_atlas_coords];
bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, p_separation, tad.animation_frames_durations.size(), p_atlas_coords);
ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
_clear_coords_mapping_cache(p_atlas_coords);
tiles[p_atlas_coords].animation_separation = p_separation;
_create_coords_mapping_cache(p_atlas_coords);
emit_signal(SNAME("changed"));
}
Vector2i TileSetAtlasSource::get_tile_animation_separation(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
return tiles[p_atlas_coords].animation_separation;
}
void TileSetAtlasSource::set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND(p_speed <= 0);
tiles[p_atlas_coords].animation_speed = p_speed;
emit_signal(SNAME("changed"));
}
real_t TileSetAtlasSource::get_tile_animation_speed(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1.0, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
return tiles[p_atlas_coords].animation_speed;
}
void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND(p_frames_count < 1);
TileAlternativesData &tad = tiles[p_atlas_coords];
bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords);
ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
_clear_coords_mapping_cache(p_atlas_coords);
int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count);
for (int i = old_size; i < p_frames_count; i++) {
tiles[p_atlas_coords].animation_frames_durations[i] = 1.0;
}
_create_coords_mapping_cache(p_atlas_coords);
notify_property_list_changed();
emit_signal(SNAME("changed"));
}
int TileSetAtlasSource::get_tile_animation_frames_count(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
return tiles[p_atlas_coords].animation_frames_durations.size();
}
void TileSetAtlasSource::set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_INDEX(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size());
ERR_FAIL_COND(p_duration <= 0.0);
tiles[p_atlas_coords].animation_frames_durations[p_frame_index] = p_duration;
emit_signal(SNAME("changed"));
}
real_t TileSetAtlasSource::get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_INDEX_V(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size(), 0.0);
return tiles[p_atlas_coords].animation_frames_durations[p_frame_index];
}
real_t TileSetAtlasSource::get_tile_animation_total_duration(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
real_t sum = 0.0;
for (int frame = 0; frame < (int)tiles[p_atlas_coords].animation_frames_durations.size(); frame++) {
sum += tiles[p_atlas_coords].animation_frames_durations[frame];
}
return sum;
}
Vector2i TileSetAtlasSource::get_tile_size_in_atlas(Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(-1, -1), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].size_in_atlas;
}
int TileSetAtlasSource::get_tiles_count() const {
return tiles_ids.size();
}
Vector2i TileSetAtlasSource::get_tile_id(int p_index) const {
ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetSource::INVALID_ATLAS_COORDS);
return tiles_ids[p_index];
}
bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile) const {
if (p_atlas_coords.x < 0 || p_atlas_coords.y < 0) {
return false;
}
if (p_size.x <= 0 || p_size.y <= 0) {
return false;
}
Size2i atlas_grid_size = get_atlas_grid_size();
for (int frame = 0; frame < p_frames_count; frame++) {
Vector2i frame_coords = p_atlas_coords + (p_size + p_animation_separation) * ((p_animation_columns > 0) ? Vector2i(frame % p_animation_columns, frame / p_animation_columns) : Vector2i(frame, 0));
for (int x = 0; x < p_size.x; x++) {
for (int y = 0; y < p_size.y; y++) {
Vector2i coords = frame_coords + Vector2i(x, y);
if (_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] != p_ignored_tile) {
return false;
}
if (coords.x >= atlas_grid_size.x || coords.y >= atlas_grid_size.y) {
return false;
}
}
}
}
return true;
}
PackedVector2Array TileSetAtlasSource::get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size) {
ERR_FAIL_COND_V(p_margins.x < 0 || p_margins.y < 0, PackedVector2Array());
ERR_FAIL_COND_V(p_separation.x < 0 || p_separation.y < 0, PackedVector2Array());
ERR_FAIL_COND_V(p_texture_region_size.x <= 0 || p_texture_region_size.y <= 0, PackedVector2Array());
// Compute the new atlas grid size.
Size2 new_grid_size;
if (p_texture.is_valid()) {
Size2i valid_area = p_texture->get_size() - p_margins;
// Compute the number of valid tiles in the tiles atlas
if (valid_area.x >= p_texture_region_size.x && valid_area.y >= p_texture_region_size.y) {
valid_area -= p_texture_region_size;
new_grid_size = Size2i(1, 1) + valid_area / (p_texture_region_size + p_separation);
}
}
Vector<Vector2> output;
for (KeyValue<Vector2i, TileAlternativesData> &E : tiles) {
for (unsigned int frame = 0; frame < E.value.animation_frames_durations.size(); frame++) {
Vector2i frame_coords = E.key + (E.value.size_in_atlas + E.value.animation_separation) * ((E.value.animation_columns > 0) ? Vector2i(frame % E.value.animation_columns, frame / E.value.animation_columns) : Vector2i(frame, 0));
frame_coords += E.value.size_in_atlas;
if (frame_coords.x > new_grid_size.x || frame_coords.y > new_grid_size.y) {
output.push_back(E.key);
break;
}
}
}
return output;
}
Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i());
const TileAlternativesData &tad = tiles[p_atlas_coords];
Vector2i size_in_atlas = tad.size_in_atlas;
Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1));
Vector2i frame_coords = p_atlas_coords + (size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0));
Vector2 origin = margins + (frame_coords * (texture_region_size + separation));
return Rect2(origin, region_size);
}
Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!has_alternative_tile(p_atlas_coords, p_alternative_tile), Vector2i(), vformat("TileSetAtlasSource has no alternative tile with id %d at %s.", p_alternative_tile, String(p_atlas_coords)));
ERR_FAIL_COND_V(!tile_set, Vector2i());
Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2;
margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y));
Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset();
if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) {
effective_texture_offset = effective_texture_offset.clamp(-margin, margin);
}
return effective_texture_offset;
}
void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
TileAlternativesData &tad = tiles[p_atlas_coords];
// Compute the actual new rect from arguments.
Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
Vector2i new_size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tad.size_in_atlas;
if (new_atlas_coords == p_atlas_coords && new_size == tad.size_in_atlas) {
return;
}
bool room_for_tile = has_room_for_tile(new_atlas_coords, new_size, tad.animation_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords);
ERR_FAIL_COND_MSG(!room_for_tile, vformat("Cannot move tile at position %s with size %s. Tile already present.", new_atlas_coords, new_size));
_clear_coords_mapping_cache(p_atlas_coords);
// Move the tile and update its size.
if (new_atlas_coords != p_atlas_coords) {
tiles[new_atlas_coords] = tiles[p_atlas_coords];
tiles.erase(p_atlas_coords);
tiles_ids.erase(p_atlas_coords);
tiles_ids.append(new_atlas_coords);
tiles_ids.sort();
}
tiles[new_atlas_coords].size_in_atlas = new_size;
_create_coords_mapping_cache(new_atlas_coords);
emit_signal(SNAME("changed"));
}
int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override));
int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id;
tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData);
tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set);
tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true);
tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed();
tiles[p_atlas_coords].alternatives_ids.append(new_alternative_id);
tiles[p_atlas_coords].alternatives_ids.sort();
_compute_next_alternative_id(p_atlas_coords);
emit_signal(SNAME("changed"));
return new_alternative_id;
}
void TileSetAtlasSource::remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot remove the alternative with id 0, the base tile alternative cannot be removed.");
memdelete(tiles[p_atlas_coords].alternatives[p_alternative_tile]);
tiles[p_atlas_coords].alternatives.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.sort();
emit_signal(SNAME("changed"));
}
void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot change the alternative with id 0, the base tile alternative cannot be modified.");
ERR_FAIL_COND_MSG(tiles[p_atlas_coords].alternatives.has(p_new_id), vformat("TileSetAtlasSource has already an alternative with id %d at %s.", p_new_id, String(p_atlas_coords)));
tiles[p_atlas_coords].alternatives[p_new_id] = tiles[p_atlas_coords].alternatives[p_alternative_tile];
tiles[p_atlas_coords].alternatives_ids.append(p_new_id);
tiles[p_atlas_coords].alternatives.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.sort();
emit_signal(SNAME("changed"));
}
bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives.has(p_alternative_tile);
}
int TileSetAtlasSource::get_next_alternative_tile_id(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].next_alternative_id;
}
int TileSetAtlasSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives_ids.size();
}
int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
return tiles[p_atlas_coords].alternatives_ids[p_index];
}
Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives[p_alternative_tile];
}
void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TileSetAtlasSource::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TileSetAtlasSource::get_texture);
ClassDB::bind_method(D_METHOD("set_margins", "margins"), &TileSetAtlasSource::set_margins);
ClassDB::bind_method(D_METHOD("get_margins"), &TileSetAtlasSource::get_margins);
ClassDB::bind_method(D_METHOD("set_separation", "separation"), &TileSetAtlasSource::set_separation);
ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation);
ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size);
ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NO_EDITOR), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size");
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas);
ClassDB::bind_method(D_METHOD("has_room_for_tile", "atlas_coords", "size", "animation_columns", "animation_separation", "frames_count", "ignored_tile"), &TileSetAtlasSource::has_room_for_tile, DEFVAL(INVALID_ATLAS_COORDS));
ClassDB::bind_method(D_METHOD("get_tiles_to_be_removed_on_change", "texture", "margins", "separation", "texture_region_size"), &TileSetAtlasSource::get_tiles_to_be_removed_on_change);
ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords);
ClassDB::bind_method(D_METHOD("set_tile_animation_columns", "atlas_coords", "frame_columns"), &TileSetAtlasSource::set_tile_animation_columns);
ClassDB::bind_method(D_METHOD("get_tile_animation_columns", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_columns);
ClassDB::bind_method(D_METHOD("set_tile_animation_separation", "atlas_coords", "separation"), &TileSetAtlasSource::set_tile_animation_separation);
ClassDB::bind_method(D_METHOD("get_tile_animation_separation", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_separation);
ClassDB::bind_method(D_METHOD("set_tile_animation_speed", "atlas_coords", "speed"), &TileSetAtlasSource::set_tile_animation_speed);
ClassDB::bind_method(D_METHOD("get_tile_animation_speed", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_speed);
ClassDB::bind_method(D_METHOD("set_tile_animation_frames_count", "atlas_coords", "frames_count"), &TileSetAtlasSource::set_tile_animation_frames_count);
ClassDB::bind_method(D_METHOD("get_tile_animation_frames_count", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_frames_count);
ClassDB::bind_method(D_METHOD("set_tile_animation_frame_duration", "atlas_coords", "frame_index", "duration"), &TileSetAtlasSource::set_tile_animation_frame_duration);
ClassDB::bind_method(D_METHOD("get_tile_animation_frame_duration", "atlas_coords", "frame_index"), &TileSetAtlasSource::get_tile_animation_frame_duration);
ClassDB::bind_method(D_METHOD("get_tile_animation_total_duration", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_total_duration);
// Alternative tiles
ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile);
ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id);
ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id);
ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::get_tile_data);
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0));
}
TileSetAtlasSource::~TileSetAtlasSource() {
// Free everything needed.
for (KeyValue<Vector2i, TileAlternativesData> &E_alternatives : tiles) {
for (KeyValue<int, TileData *> &E_tile_data : E_alternatives.value.alternatives) {
memdelete(E_tile_data.value);
}
}
}
TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives[p_alternative_tile];
}
const TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
return tiles[p_atlas_coords].alternatives[p_alternative_tile];
}
void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coords) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
while (tiles[p_atlas_coords].alternatives.has(tiles[p_atlas_coords].next_alternative_id)) {
tiles[p_atlas_coords].next_alternative_id = (tiles[p_atlas_coords].next_alternative_id % 1073741823) + 1; // 2 ** 30
};
}
void TileSetAtlasSource::_clear_coords_mapping_cache(Vector2i p_atlas_coords) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
TileAlternativesData &tad = tiles[p_atlas_coords];
for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) {
Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0));
for (int x = 0; x < tad.size_in_atlas.x; x++) {
for (int y = 0; y < tad.size_in_atlas.y; y++) {
Vector2i coords = frame_coords + Vector2i(x, y);
if (!_coords_mapping_cache.has(coords)) {
WARN_PRINT(vformat("TileSetAtlasSource has no cached tile at position %s, the position cache might be corrupted.", coords));
} else {
if (_coords_mapping_cache[coords] != p_atlas_coords) {
WARN_PRINT(vformat("The position cache at position %s is pointing to a wrong tile, the position cache might be corrupted.", coords));
}
_coords_mapping_cache.erase(coords);
}
}
}
}
}
void TileSetAtlasSource::_create_coords_mapping_cache(Vector2i p_atlas_coords) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
TileAlternativesData &tad = tiles[p_atlas_coords];
for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) {
Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0));
for (int x = 0; x < tad.size_in_atlas.x; x++) {
for (int y = 0; y < tad.size_in_atlas.y; y++) {
Vector2i coords = frame_coords + Vector2i(x, y);
if (_coords_mapping_cache.has(coords)) {
WARN_PRINT(vformat("The cache already has a tile for position %s, the position cache might be corrupted.", coords));
}
_coords_mapping_cache[coords] = p_atlas_coords;
}
}
}
}
void TileSetAtlasSource::_clear_tiles_outside_texture() {
LocalVector<Vector2i> to_remove;
for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) {
if (!has_room_for_tile(E.key, E.value.size_in_atlas, E.value.animation_columns, E.value.animation_separation, E.value.animation_frames_durations.size(), E.key)) {
to_remove.push_back(E.key);
}
}
for (unsigned int i = 0; i < to_remove.size(); i++) {
remove_tile(to_remove[i]);
}
}
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
while (scenes.has(next_scene_id)) {
next_scene_id = (next_scene_id % 1073741823) + 1; // 2 ** 30
};
}
int TileSetScenesCollectionSource::get_tiles_count() const {
return 1;
}
Vector2i TileSetScenesCollectionSource::get_tile_id(int p_tile_index) const {
ERR_FAIL_COND_V(p_tile_index != 0, TileSetSource::INVALID_ATLAS_COORDS);
return Vector2i();
}
bool TileSetScenesCollectionSource::has_tile(Vector2i p_atlas_coords) const {
return p_atlas_coords == Vector2i();
}
int TileSetScenesCollectionSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const {
return scenes_ids.size();
}
int TileSetScenesCollectionSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const {
ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), TileSetSource::INVALID_TILE_ALTERNATIVE);
ERR_FAIL_INDEX_V(p_index, scenes_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
return scenes_ids[p_index];
}
bool TileSetScenesCollectionSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), false);
return scenes.has(p_alternative_tile);
}
int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_scene, int p_id_override) {
ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), INVALID_TILE_ALTERNATIVE, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override));
int new_scene_id = p_id_override >= 0 ? p_id_override : next_scene_id;
scenes[new_scene_id] = SceneData();
scenes_ids.append(new_scene_id);
scenes_ids.sort();
set_scene_tile_scene(new_scene_id, p_packed_scene);
_compute_next_alternative_id();
emit_signal(SNAME("changed"));
return new_scene_id;
}
void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) {
ERR_FAIL_COND(p_new_id < 0);
ERR_FAIL_COND(!has_scene_tile_id(p_id));
ERR_FAIL_COND(has_scene_tile_id(p_new_id));
scenes[p_new_id] = SceneData();
scenes[p_new_id] = scenes[p_id];
scenes_ids.append(p_new_id);
scenes_ids.sort();
_compute_next_alternative_id();
scenes.erase(p_id);
scenes_ids.erase(p_id);
emit_signal(SNAME("changed"));
}
void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) {
ERR_FAIL_COND(!scenes.has(p_id));
if (p_packed_scene.is_valid()) {
// Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work.
ERR_FAIL_COND(!p_packed_scene->get_state().is_valid());
ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1);
// Check if it extends CanvasItem.
String type = p_packed_scene->get_state()->get_node_type(0);
bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D");
ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path()));
scenes[p_id].scene = p_packed_scene;
} else {
scenes[p_id].scene = Ref<PackedScene>();
}
emit_signal(SNAME("changed"));
}
Ref<PackedScene> TileSetScenesCollectionSource::get_scene_tile_scene(int p_id) const {
ERR_FAIL_COND_V(!scenes.has(p_id), Ref<PackedScene>());
return scenes[p_id].scene;
}
void TileSetScenesCollectionSource::set_scene_tile_display_placeholder(int p_id, bool p_display_placeholder) {
ERR_FAIL_COND(!scenes.has(p_id));
scenes[p_id].display_placeholder = p_display_placeholder;
emit_signal(SNAME("changed"));
}
bool TileSetScenesCollectionSource::get_scene_tile_display_placeholder(int p_id) const {
ERR_FAIL_COND_V(!scenes.has(p_id), false);
return scenes[p_id].display_placeholder;
}
void TileSetScenesCollectionSource::remove_scene_tile(int p_id) {
ERR_FAIL_COND(!scenes.has(p_id));
scenes.erase(p_id);
scenes_ids.erase(p_id);
emit_signal(SNAME("changed"));
}
int TileSetScenesCollectionSource::get_next_scene_tile_id() const {
return next_scene_id;
}
bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int()) {
int scene_id = components[1].to_int();
if (components.size() >= 3 && components[2] == "scene") {
if (has_scene_tile_id(scene_id)) {
set_scene_tile_scene(scene_id, p_value);
} else {
create_scene_tile(p_value, scene_id);
}
return true;
} else if (components.size() >= 3 && components[2] == "display_placeholder") {
if (!has_scene_tile_id(scene_id)) {
create_scene_tile(p_value, scene_id);
}
return true;
}
}
return false;
}
bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int() && scenes.has(components[1].to_int())) {
if (components.size() >= 3 && components[2] == "scene") {
r_ret = scenes[components[1].to_int()].scene;
return true;
} else if (components.size() >= 3 && components[2] == "display_placeholder") {
r_ret = scenes[components[1].to_int()].scene;
return true;
}
}
return false;
}
void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < scenes_ids.size(); i++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("scenes/%d/scene", scenes_ids[i]), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource"));
PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("scenes/%d/display_placeholder", scenes_ids[i]));
if (scenes[scenes_ids[i]].display_placeholder == false) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
}
void TileSetScenesCollectionSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count);
ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id);
ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id);
ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id);
ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene);
ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene);
ClassDB::bind_method(D_METHOD("set_scene_tile_display_placeholder", "id", "display_placeholder"), &TileSetScenesCollectionSource::set_scene_tile_display_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_tile_display_placeholder", "id"), &TileSetScenesCollectionSource::get_scene_tile_display_placeholder);
ClassDB::bind_method(D_METHOD("remove_scene_tile", "id"), &TileSetScenesCollectionSource::remove_scene_tile);
ClassDB::bind_method(D_METHOD("get_next_scene_tile_id"), &TileSetScenesCollectionSource::get_next_scene_tile_id);
}
/////////////////////////////// TileData //////////////////////////////////////
void TileData::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
notify_tile_data_properties_should_change();
}
void TileData::notify_tile_data_properties_should_change() {
if (!tile_set) {
return;
}
occluders.resize(tile_set->get_occlusion_layers_count());
physics.resize(tile_set->get_physics_layers_count());
for (int bit_index = 0; bit_index < 16; bit_index++) {
if (terrain_set < 0 || terrain_peering_bits[bit_index] >= tile_set->get_terrains_count(terrain_set)) {
terrain_peering_bits[bit_index] = -1;
}
}
navigation.resize(tile_set->get_navigation_layers_count());
// Convert custom data to the new type.
custom_data.resize(tile_set->get_custom_data_layers_count());
for (int i = 0; i < custom_data.size(); i++) {
if (custom_data[i].get_type() != tile_set->get_custom_data_type(i)) {
Variant new_val;
Callable::CallError error;
if (Variant::can_convert(custom_data[i].get_type(), tile_set->get_custom_data_type(i))) {
const Variant *args[] = { &custom_data[i] };
Variant::construct(tile_set->get_custom_data_type(i), new_val, args, 1, error);
} else {
Variant::construct(tile_set->get_custom_data_type(i), new_val, nullptr, 0, error);
}
custom_data.write[i] = new_val;
}
}
notify_property_list_changed();
emit_signal(SNAME("changed"));
}
void TileData::add_occlusion_layer(int p_to_pos) {
if (p_to_pos < 0) {
p_to_pos = occluders.size();
}
ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
occluders.insert(p_to_pos, Ref<OccluderPolygon2D>());
}
void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, occluders.size());
ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
occluders.insert(p_to_pos, occluders[p_from_index]);
occluders.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_occlusion_layer(int p_index) {
ERR_FAIL_INDEX(p_index, occluders.size());
occluders.remove(p_index);
}
void TileData::add_physics_layer(int p_to_pos) {
if (p_to_pos < 0) {
p_to_pos = physics.size();
}
ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
physics.insert(p_to_pos, PhysicsLayerTileData());
}
void TileData::move_physics_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, physics.size());
ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
physics.insert(p_to_pos, physics[p_from_index]);
physics.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_physics_layer(int p_index) {
ERR_FAIL_INDEX(p_index, physics.size());
physics.remove(p_index);
}
void TileData::add_terrain_set(int p_to_pos) {
if (p_to_pos >= 0 && p_to_pos <= terrain_set) {
terrain_set += 1;
}
}
void TileData::move_terrain_set(int p_from_index, int p_to_pos) {
if (p_from_index == terrain_set) {
terrain_set = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos;
} else {
if (p_from_index < terrain_set) {
terrain_set -= 1;
}
if (p_to_pos <= terrain_set) {
terrain_set += 1;
}
}
}
void TileData::remove_terrain_set(int p_index) {
if (p_index == terrain_set) {
terrain_set = -1;
for (int i = 0; i < 16; i++) {
terrain_peering_bits[i] = -1;
}
} else if (terrain_set > p_index) {
terrain_set -= 1;
}
}
void TileData::add_terrain(int p_terrain_set, int p_to_pos) {
if (terrain_set == p_terrain_set) {
for (int i = 0; i < 16; i++) {
if (p_to_pos >= 0 && p_to_pos <= terrain_peering_bits[i]) {
terrain_peering_bits[i] += 1;
}
}
}
}
void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
if (terrain_set == p_terrain_set) {
for (int i = 0; i < 16; i++) {
if (p_from_index == terrain_peering_bits[i]) {
terrain_peering_bits[i] = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos;
} else {
if (p_from_index < terrain_peering_bits[i]) {
terrain_peering_bits[i] -= 1;
}
if (p_to_pos <= terrain_peering_bits[i]) {
terrain_peering_bits[i] += 1;
}
}
}
}
}
void TileData::remove_terrain(int p_terrain_set, int p_index) {
if (terrain_set == p_terrain_set) {
for (int i = 0; i < 16; i++) {
if (terrain_peering_bits[i] == p_index) {
terrain_peering_bits[i] = -1;
} else if (terrain_peering_bits[i] > p_index) {
terrain_peering_bits[i] -= 1;
}
}
}
}
void TileData::add_navigation_layer(int p_to_pos) {
if (p_to_pos < 0) {
p_to_pos = navigation.size();
}
ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
navigation.insert(p_to_pos, Ref<NavigationPolygon>());
}
void TileData::move_navigation_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, navigation.size());
ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
navigation.insert(p_to_pos, navigation[p_from_index]);
navigation.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_navigation_layer(int p_index) {
ERR_FAIL_INDEX(p_index, navigation.size());
navigation.remove(p_index);
}
void TileData::add_custom_data_layer(int p_to_pos) {
if (p_to_pos < 0) {
p_to_pos = custom_data.size();
}
ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
custom_data.insert(p_to_pos, Variant());
}
void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) {
ERR_FAIL_INDEX(p_from_index, custom_data.size());
ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
custom_data.insert(p_to_pos, navigation[p_from_index]);
custom_data.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
}
void TileData::remove_custom_data_layer(int p_index) {
ERR_FAIL_INDEX(p_index, custom_data.size());
custom_data.remove(p_index);
}
void TileData::reset_state() {
occluders.clear();
physics.clear();
navigation.clear();
custom_data.clear();
}
void TileData::set_allow_transform(bool p_allow_transform) {
allow_transform = p_allow_transform;
}
bool TileData::is_allowing_transform() const {
return allow_transform;
}
TileData *TileData::duplicate() {
TileData *output = memnew(TileData);
output->tile_set = tile_set;
output->allow_transform = allow_transform;
// Rendering
output->flip_h = flip_h;
output->flip_v = flip_v;
output->transpose = transpose;
output->tex_offset = tex_offset;
output->material = material;
output->modulate = modulate;
output->z_index = z_index;
output->y_sort_origin = y_sort_origin;
output->occluders = occluders;
// Physics
output->physics = physics;
// Terrain
output->terrain_set = -1;
memcpy(output->terrain_peering_bits, terrain_peering_bits, 16 * sizeof(int));
// Navigation
output->navigation = navigation;
// Misc
output->probability = probability;
// Custom data
output->custom_data = custom_data;
return output;
}
// Rendering
void TileData::set_flip_h(bool p_flip_h) {
ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
flip_h = p_flip_h;
emit_signal(SNAME("changed"));
}
bool TileData::get_flip_h() const {
return flip_h;
}
void TileData::set_flip_v(bool p_flip_v) {
ERR_FAIL_COND_MSG(!allow_transform && p_flip_v, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
flip_v = p_flip_v;
emit_signal(SNAME("changed"));
}
bool TileData::get_flip_v() const {
return flip_v;
}
void TileData::set_transpose(bool p_transpose) {
ERR_FAIL_COND_MSG(!allow_transform && p_transpose, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
transpose = p_transpose;
emit_signal(SNAME("changed"));
}
bool TileData::get_transpose() const {
return transpose;
}
void TileData::set_texture_offset(Vector2i p_texture_offset) {
tex_offset = p_texture_offset;
emit_signal(SNAME("changed"));
}
Vector2i TileData::get_texture_offset() const {
return tex_offset;
}
void TileData::set_material(Ref<ShaderMaterial> p_material) {
material = p_material;
emit_signal(SNAME("changed"));
}
Ref<ShaderMaterial> TileData::get_material() const {
return material;
}
void TileData::set_modulate(Color p_modulate) {
modulate = p_modulate;
emit_signal(SNAME("changed"));
}
Color TileData::get_modulate() const {
return modulate;
}
void TileData::set_z_index(int p_z_index) {
z_index = p_z_index;
emit_signal(SNAME("changed"));
}
int TileData::get_z_index() const {
return z_index;
}
void TileData::set_y_sort_origin(int p_y_sort_origin) {
y_sort_origin = p_y_sort_origin;
emit_signal(SNAME("changed"));
}
int TileData::get_y_sort_origin() const {
return y_sort_origin;
}
void TileData::set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon) {
ERR_FAIL_INDEX(p_layer_id, occluders.size());
occluders.write[p_layer_id] = p_occluder_polygon;
emit_signal(SNAME("changed"));
}
Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, occluders.size(), Ref<OccluderPolygon2D>());
return occluders[p_layer_id];
}
// Physics
void TileData::set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
physics.write[p_layer_id].linear_velocity = p_velocity;
emit_signal(SNAME("changed"));
}
Vector2 TileData::get_constant_linear_velocity(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector2());
return physics[p_layer_id].linear_velocity;
}
void TileData::set_constant_angular_velocity(int p_layer_id, real_t p_velocity) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
physics.write[p_layer_id].angular_velocity = p_velocity;
emit_signal(SNAME("changed"));
}
real_t TileData::get_constant_angular_velocity(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
return physics[p_layer_id].angular_velocity;
}
void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_COND(p_polygons_count < 0);
physics.write[p_layer_id].polygons.resize(p_polygons_count);
notify_property_list_changed();
emit_signal(SNAME("changed"));
}
int TileData::get_collision_polygons_count(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
return physics[p_layer_id].polygons.size();
}
void TileData::add_collision_polygon(int p_layer_id) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData());
emit_signal(SNAME("changed"));
}
void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
physics.write[p_layer_id].polygons.remove(p_polygon_index);
emit_signal(SNAME("changed"));
}
void TileData::set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
ERR_FAIL_COND_MSG(p_polygon.size() != 0 && p_polygon.size() < 3, "Invalid polygon. Needs either 0 or more than 3 points.");
if (p_polygon.is_empty()) {
physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.clear();
} else {
// Decompose into convex shapes.
Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(p_polygon);
ERR_FAIL_COND_MSG(decomp.is_empty(), "Could not decompose the polygon into convex shapes.");
physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.resize(decomp.size());
for (int i = 0; i < decomp.size(); i++) {
Ref<ConvexPolygonShape2D> shape;
shape.instantiate();
shape->set_points(decomp[i]);
physics.write[p_layer_id].polygons.write[p_polygon_index].shapes[i] = shape;
}
}
physics.write[p_layer_id].polygons.write[p_polygon_index].polygon = p_polygon;
emit_signal(SNAME("changed"));
}
Vector<Vector2> TileData::get_collision_polygon_points(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector<Vector2>());
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Vector<Vector2>());
return physics[p_layer_id].polygons[p_polygon_index].polygon;
}
void TileData::set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
physics.write[p_layer_id].polygons.write[p_polygon_index].one_way = p_one_way;
emit_signal(SNAME("changed"));
}
bool TileData::is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), false);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), false);
return physics[p_layer_id].polygons[p_polygon_index].one_way;
}
void TileData::set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
physics.write[p_layer_id].polygons.write[p_polygon_index].one_way_margin = p_one_way_margin;
emit_signal(SNAME("changed"));
}
float TileData::get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0.0);
return physics[p_layer_id].polygons[p_polygon_index].one_way_margin;
}
int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0);
return physics[p_layer_id].polygons[p_polygon_index].shapes.size();
}
Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>());
return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index];
}
// Terrain
void TileData::set_terrain_set(int p_terrain_set) {
ERR_FAIL_COND(p_terrain_set < -1);
if (p_terrain_set == terrain_set) {
return;
}
if (tile_set) {
ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count());
for (int i = 0; i < 16; i++) {
terrain_peering_bits[i] = -1;
}
}
terrain_set = p_terrain_set;
notify_property_list_changed();
emit_signal(SNAME("changed"));
}
int TileData::get_terrain_set() const {
return terrain_set;
}
void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
ERR_FAIL_INDEX(p_peering_bit, TileSet::CellNeighbor::CELL_NEIGHBOR_MAX);
ERR_FAIL_COND(terrain_set < 0);
ERR_FAIL_COND(p_terrain_index < -1);
if (tile_set) {
ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
ERR_FAIL_COND(!is_valid_peering_bit_terrain(p_peering_bit));
}
terrain_peering_bits[p_peering_bit] = p_terrain_index;
emit_signal(SNAME("changed"));
}
int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
ERR_FAIL_COND_V(!is_valid_peering_bit_terrain(p_peering_bit), -1);
return terrain_peering_bits[p_peering_bit];
}
bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
ERR_FAIL_COND_V(!tile_set, false);
return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit);
}
TileSet::TerrainsPattern TileData::get_terrains_pattern() const {
ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern());
TileSet::TerrainsPattern output(tile_set, terrain_set);
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) {
output.set_terrain(TileSet::CellNeighbor(i), get_peering_bit_terrain(TileSet::CellNeighbor(i)));
}
}
return output;
}
// Navigation
void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) {
ERR_FAIL_INDEX(p_layer_id, navigation.size());
navigation.write[p_layer_id] = p_navigation_polygon;
emit_signal(SNAME("changed"));
}
Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, navigation.size(), Ref<NavigationPolygon>());
return navigation[p_layer_id];
}
// Misc
void TileData::set_probability(float p_probability) {
ERR_FAIL_COND(p_probability < 0.0);
probability = p_probability;
emit_signal(SNAME("changed"));
}
float TileData::get_probability() const {
return probability;
}
// Custom data
void TileData::set_custom_data(String p_layer_name, Variant p_value) {
ERR_FAIL_COND(!tile_set);
int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name);
ERR_FAIL_COND_MSG(p_layer_id < 0, vformat("TileSet has no layer with name: %s", p_layer_name));
set_custom_data_by_layer_id(p_layer_id, p_value);
}
Variant TileData::get_custom_data(String p_layer_name) const {
ERR_FAIL_COND_V(!tile_set, Variant());
int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name);
ERR_FAIL_COND_V_MSG(p_layer_id < 0, Variant(), vformat("TileSet has no layer with name: %s", p_layer_name));
return get_custom_data_by_layer_id(p_layer_id);
}
void TileData::set_custom_data_by_layer_id(int p_layer_id, Variant p_value) {
ERR_FAIL_INDEX(p_layer_id, custom_data.size());
custom_data.write[p_layer_id] = p_value;
emit_signal(SNAME("changed"));
}
Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, custom_data.size(), Variant());
return custom_data[p_layer_id];
}
bool TileData::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<OccluderPolygon2D> polygon = p_value;
if (!polygon.is_valid()) {
return false;
}
if (layer_index >= occluders.size()) {
if (tile_set) {
return false;
} else {
occluders.resize(layer_index + 1);
}
}
set_occluder(layer_index, polygon);
return true;
}
} else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (components.size() == 2) {
if (layer_index >= physics.size()) {
if (tile_set) {
return false;
} else {
physics.resize(layer_index + 1);
}
}
if (components[1] == "linear_velocity") {
set_constant_linear_velocity(layer_index, p_value);
return true;
} else if (components[1] == "angular_velocity") {
set_constant_angular_velocity(layer_index, p_value);
return true;
} else if (components[1] == "polygons_count") {
if (p_value.get_type() != Variant::INT) {
return false;
}
set_collision_polygons_count(layer_index, p_value);
return true;
}
} else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
int polygon_index = components[1].trim_prefix("polygon_").to_int();
ERR_FAIL_COND_V(polygon_index < 0, false);
if (components[2] == "points" || components[2] == "one_way" || components[2] == "one_way_margin") {
if (layer_index >= physics.size()) {
if (tile_set) {
return false;
} else {
physics.resize(layer_index + 1);
}
}
if (polygon_index >= physics[layer_index].polygons.size()) {
physics.write[layer_index].polygons.resize(polygon_index + 1);
}
}
if (components[2] == "points") {
Vector<Vector2> polygon = p_value;
set_collision_polygon_points(layer_index, polygon_index, polygon);
return true;
} else if (components[2] == "one_way") {
set_collision_polygon_one_way(layer_index, polygon_index, p_value);
return true;
} else if (components[2] == "one_way_margin") {
set_collision_polygon_one_way_margin(layer_index, polygon_index, p_value);
return true;
}
}
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Navigation layers.
int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<NavigationPolygon> polygon = p_value;
if (!polygon.is_valid()) {
return false;
}
if (layer_index >= navigation.size()) {
if (tile_set) {
return false;
} else {
navigation.resize(layer_index + 1);
}
}
set_navigation_polygon(layer_index, polygon);
return true;
}
} else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
// Terrains.
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
set_peering_bit_terrain(bit, p_value);
return true;
}
}
return false;
} else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) {
// Custom data layers.
int layer_index = components[0].trim_prefix("custom_data_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= custom_data.size()) {
if (tile_set) {
return false;
} else {
custom_data.resize(layer_index + 1);
}
}
set_custom_data_by_layer_id(layer_index, p_value);
return true;
}
return false;
}
bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (tile_set) {
if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= occluders.size()) {
return false;
}
if (components[1] == "polygon") {
r_ret = get_occluder(layer_index);
return true;
}
} else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= physics.size()) {
return false;
}
if (components.size() == 2) {
if (components[1] == "linear_velocity") {
r_ret = get_constant_linear_velocity(layer_index);
return true;
} else if (components[1] == "angular_velocity") {
r_ret = get_constant_angular_velocity(layer_index);
return true;
} else if (components[1] == "polygons_count") {
r_ret = get_collision_polygons_count(layer_index);
return true;
}
} else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
int polygon_index = components[1].trim_prefix("polygon_").to_int();
ERR_FAIL_COND_V(polygon_index < 0, false);
if (polygon_index >= physics[layer_index].polygons.size()) {
return false;
}
if (components[2] == "points") {
r_ret = get_collision_polygon_points(layer_index, polygon_index);
return true;
} else if (components[2] == "one_way") {
r_ret = is_collision_polygon_one_way(layer_index, polygon_index);
return true;
} else if (components[2] == "one_way_margin") {
r_ret = get_collision_polygon_one_way_margin(layer_index, polygon_index);
return true;
}
}
} else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
// Terrains.
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
r_ret = terrain_peering_bits[i];
return true;
}
}
return false;
} else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= navigation.size()) {
return false;
}
if (components[1] == "polygon") {
r_ret = get_navigation_polygon(layer_index);
return true;
}
} else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) {
// Custom data layers.
int layer_index = components[0].trim_prefix("custom_data_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= custom_data.size()) {
return false;
}
r_ret = get_custom_data_by_layer_id(layer_index);
return true;
}
}
return false;
}
void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo property_info;
// Add the groups manually.
if (tile_set) {
// Occlusion layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < occluders.size(); i++) {
// occlusion_layer_%d/polygon
property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT);
if (!occluders[i].is_valid()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
// Physics layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < physics.size(); i++) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/linear_velocity", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/angular_velocity", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
for (int j = 0; j < physics[i].polygons.size(); j++) {
// physics_layer_%d/points
property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/points", i, j), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT);
if (physics[i].polygons[j].polygon.is_empty()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
// physics_layer_%d/polygon_%d/one_way
property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/one_way", i, j));
if (physics[i].polygons[j].one_way == false) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
// physics_layer_%d/polygon_%d/one_way_margin
property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/one_way_margin", i, j));
if (physics[i].polygons[j].one_way_margin == 1.0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
}
// Terrain data
if (terrain_set >= 0) {
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (is_valid_peering_bit_terrain(bit)) {
property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]));
if (get_peering_bit_terrain(bit) == -1) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
}
}
// Navigation layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < navigation.size(); i++) {
property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT);
if (!navigation[i].is_valid()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
// Custom data layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP));
for (int i = 0; i < custom_data.size(); i++) {
Variant default_val;
Callable::CallError error;
Variant::construct(custom_data[i].get_type(), default_val, nullptr, 0, error);
property_info = PropertyInfo(tile_set->get_custom_data_type(i), vformat("custom_data_%d", i), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
if (custom_data[i] == default_val) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
}
}
}
void TileData::_bind_methods() {
// Rendering.
ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &TileData::set_flip_h);
ClassDB::bind_method(D_METHOD("get_flip_h"), &TileData::get_flip_h);
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &TileData::set_flip_v);
ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v);
ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose);
ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose);
ClassDB::bind_method(D_METHOD("set_material", "material"), &TileData::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &TileData::get_material);
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset);
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &TileData::get_modulate);
ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &TileData::set_z_index);
ClassDB::bind_method(D_METHOD("get_z_index"), &TileData::get_z_index);
ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileData::set_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileData::get_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_occluder", "layer_id", "occluder_polygon"), &TileData::set_occluder);
ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder);
// Physics.
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "layer_id", "velocity"), &TileData::set_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity", "layer_id"), &TileData::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "layer_id", "velocity"), &TileData::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity", "layer_id"), &TileData::get_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count);
ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count);
ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon);
ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon);
ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points);
ClassDB::bind_method(D_METHOD("get_collision_polygon_points", "layer_id", "polygon_index"), &TileData::get_collision_polygon_points);
ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way", "layer_id", "polygon_index", "one_way"), &TileData::set_collision_polygon_one_way);
ClassDB::bind_method(D_METHOD("is_collision_polygon_one_way", "layer_id", "polygon_index"), &TileData::is_collision_polygon_one_way);
ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way_margin", "layer_id", "polygon_index", "one_way_margin"), &TileData::set_collision_polygon_one_way_margin);
ClassDB::bind_method(D_METHOD("get_collision_polygon_one_way_margin", "layer_id", "polygon_index"), &TileData::get_collision_polygon_one_way_margin);
// Terrain
ClassDB::bind_method(D_METHOD("set_terrain_set", "terrain_set"), &TileData::set_terrain_set);
ClassDB::bind_method(D_METHOD("get_terrain_set"), &TileData::get_terrain_set);
ClassDB::bind_method(D_METHOD("set_peering_bit_terrain", "peering_bit", "terrain"), &TileData::set_peering_bit_terrain);
ClassDB::bind_method(D_METHOD("get_peering_bit_terrain", "peering_bit"), &TileData::get_peering_bit_terrain);
// Navigation
ClassDB::bind_method(D_METHOD("set_navigation_polygon", "layer_id", "navigation_polygon"), &TileData::set_navigation_polygon);
ClassDB::bind_method(D_METHOD("get_navigation_polygon", "layer_id"), &TileData::get_navigation_polygon);
// Misc.
ClassDB::bind_method(D_METHOD("set_probability", "probability"), &TileData::set_probability);
ClassDB::bind_method(D_METHOD("get_probability"), &TileData::get_probability);
// Custom data.
ClassDB::bind_method(D_METHOD("set_custom_data", "layer_name", "value"), &TileData::set_custom_data);
ClassDB::bind_method(D_METHOD("get_custom_data", "layer_name"), &TileData::get_custom_data);
ClassDB::bind_method(D_METHOD("set_custom_data_by_layer_id", "layer_id", "value"), &TileData::set_custom_data_by_layer_id);
ClassDB::bind_method(D_METHOD("get_custom_data_by_layer_id", "layer_id"), &TileData::get_custom_data_by_layer_id);
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
ADD_GROUP("Terrains", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "terrain_set"), "set_terrain_set", "get_terrain_set");
ADD_GROUP("Miscellaneous", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "probability"), "set_probability", "get_probability");
ADD_SIGNAL(MethodInfo("changed"));
}