godot/thirdparty/embree/kernels/bvh/bvh_node_obb_mb.h
jfons 767e374dce Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
2021-05-21 17:00:24 +02:00

91 lines
3.2 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "bvh_node_base.h"
namespace embree
{
template<typename NodeRef, int N>
struct OBBNodeMB_t : public BaseNode_t<NodeRef, N>
{
using BaseNode_t<NodeRef,N>::children;
struct Create
{
__forceinline NodeRef operator() (const FastAllocator::CachedAllocator& alloc) const
{
OBBNodeMB_t* node = (OBBNodeMB_t*) alloc.malloc0(sizeof(OBBNodeMB_t),NodeRef::byteNodeAlignment); node->clear();
return NodeRef::encodeNode(node);
}
};
struct Set
{
__forceinline void operator() (NodeRef node, size_t i, NodeRef child, const LinearSpace3fa& space, const LBBox3fa& lbounds, const BBox1f dt) const {
node.ungetAABBNodeMB()->setRef(i,child);
node.ungetAABBNodeMB()->setBounds(i,space,lbounds.global(dt));
}
};
/*! Clears the node. */
__forceinline void clear()
{
space0 = one;
//b0.lower = b0.upper = Vec3fa(nan);
b1.lower = b1.upper = Vec3fa(nan);
BaseNode_t<NodeRef,N>::clear();
}
/*! Sets space and bounding boxes. */
__forceinline void setBounds(size_t i, const AffineSpace3fa& space, const LBBox3fa& lbounds) {
setBounds(i,space,lbounds.bounds0,lbounds.bounds1);
}
/*! Sets space and bounding boxes. */
__forceinline void setBounds(size_t i, const AffineSpace3fa& s0, const BBox3fa& a, const BBox3fa& c)
{
assert(i < N);
AffineSpace3fa space = s0;
space.p -= a.lower;
Vec3fa scale = 1.0f/max(Vec3fa(1E-19f),a.upper-a.lower);
space = AffineSpace3fa::scale(scale)*space;
BBox3fa a1((a.lower-a.lower)*scale,(a.upper-a.lower)*scale);
BBox3fa c1((c.lower-a.lower)*scale,(c.upper-a.lower)*scale);
space0.l.vx.x[i] = space.l.vx.x; space0.l.vx.y[i] = space.l.vx.y; space0.l.vx.z[i] = space.l.vx.z;
space0.l.vy.x[i] = space.l.vy.x; space0.l.vy.y[i] = space.l.vy.y; space0.l.vy.z[i] = space.l.vy.z;
space0.l.vz.x[i] = space.l.vz.x; space0.l.vz.y[i] = space.l.vz.y; space0.l.vz.z[i] = space.l.vz.z;
space0.p .x[i] = space.p .x; space0.p .y[i] = space.p .y; space0.p .z[i] = space.p .z;
/*b0.lower.x[i] = a1.lower.x; b0.lower.y[i] = a1.lower.y; b0.lower.z[i] = a1.lower.z;
b0.upper.x[i] = a1.upper.x; b0.upper.y[i] = a1.upper.y; b0.upper.z[i] = a1.upper.z;*/
b1.lower.x[i] = c1.lower.x; b1.lower.y[i] = c1.lower.y; b1.lower.z[i] = c1.lower.z;
b1.upper.x[i] = c1.upper.x; b1.upper.y[i] = c1.upper.y; b1.upper.z[i] = c1.upper.z;
}
/*! Sets ID of child. */
__forceinline void setRef(size_t i, const NodeRef& ref) {
assert(i < N);
children[i] = ref;
}
/*! Returns the extent of the bounds of the ith child */
__forceinline Vec3fa extent0(size_t i) const {
assert(i < N);
const Vec3fa vx(space0.l.vx.x[i],space0.l.vx.y[i],space0.l.vx.z[i]);
const Vec3fa vy(space0.l.vy.x[i],space0.l.vy.y[i],space0.l.vy.z[i]);
const Vec3fa vz(space0.l.vz.x[i],space0.l.vz.y[i],space0.l.vz.z[i]);
return rsqrt(vx*vx + vy*vy + vz*vz);
}
public:
AffineSpace3vf<N> space0;
//BBox3vf<N> b0; // these are the unit bounds
BBox3vf<N> b1;
};
}