godot/thirdparty/icu4c/common/servloc.h
2021-10-28 09:15:28 +03:00

552 lines
16 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/**
*******************************************************************************
* Copyright (C) 2001-2011, International Business Machines Corporation and *
* others. All Rights Reserved. *
*******************************************************************************
*
*******************************************************************************
*/
#ifndef ICULSERV_H
#define ICULSERV_H
#include "unicode/utypes.h"
#if UCONFIG_NO_SERVICE
U_NAMESPACE_BEGIN
/*
* Allow the declaration of APIs with pointers to ICUService
* even when service is removed from the build.
*/
class ICULocaleService;
U_NAMESPACE_END
#else
#include "unicode/unistr.h"
#include "unicode/locid.h"
#include "unicode/strenum.h"
#include "hash.h"
#include "uvector.h"
#include "serv.h"
#include "locutil.h"
U_NAMESPACE_BEGIN
class ICULocaleService;
class LocaleKey;
class LocaleKeyFactory;
class SimpleLocaleKeyFactory;
class ServiceListener;
/*
******************************************************************
*/
/**
* A subclass of Key that implements a locale fallback mechanism.
* The first locale to search for is the locale provided by the
* client, and the fallback locale to search for is the current
* default locale. If a prefix is present, the currentDescriptor
* includes it before the locale proper, separated by "/". This
* is the default key instantiated by ICULocaleService.</p>
*
* <p>Canonicalization adjusts the locale string so that the
* section before the first understore is in lower case, and the rest
* is in upper case, with no trailing underscores.</p>
*/
class U_COMMON_API LocaleKey : public ICUServiceKey {
private:
int32_t _kind;
UnicodeString _primaryID;
UnicodeString _fallbackID;
UnicodeString _currentID;
public:
enum {
KIND_ANY = -1
};
/**
* Create a LocaleKey with canonical primary and fallback IDs.
*/
static LocaleKey* createWithCanonicalFallback(const UnicodeString* primaryID,
const UnicodeString* canonicalFallbackID,
UErrorCode& status);
/**
* Create a LocaleKey with canonical primary and fallback IDs.
*/
static LocaleKey* createWithCanonicalFallback(const UnicodeString* primaryID,
const UnicodeString* canonicalFallbackID,
int32_t kind,
UErrorCode& status);
protected:
/**
* PrimaryID is the user's requested locale string,
* canonicalPrimaryID is this string in canonical form,
* fallbackID is the current default locale's string in
* canonical form.
*/
LocaleKey(const UnicodeString& primaryID,
const UnicodeString& canonicalPrimaryID,
const UnicodeString* canonicalFallbackID,
int32_t kind);
public:
/**
* Append the prefix associated with the kind, or nothing if the kind is KIND_ANY.
*/
virtual UnicodeString& prefix(UnicodeString& result) const override;
/**
* Return the kind code associated with this key.
*/
virtual int32_t kind() const;
/**
* Return the canonicalID.
*/
virtual UnicodeString& canonicalID(UnicodeString& result) const override;
/**
* Return the currentID.
*/
virtual UnicodeString& currentID(UnicodeString& result) const override;
/**
* Return the (canonical) current descriptor, or null if no current id.
*/
virtual UnicodeString& currentDescriptor(UnicodeString& result) const override;
/**
* Convenience method to return the locale corresponding to the (canonical) original ID.
*/
virtual Locale& canonicalLocale(Locale& result) const;
/**
* Convenience method to return the locale corresponding to the (canonical) current ID.
*/
virtual Locale& currentLocale(Locale& result) const;
/**
* If the key has a fallback, modify the key and return true,
* otherwise return false.</p>
*
* <p>First falls back through the primary ID, then through
* the fallbackID. The final fallback is the empty string,
* unless the primary id was the empty string, in which case
* there is no fallback.
*/
virtual UBool fallback() override;
/**
* Return true if a key created from id matches, or would eventually
* fallback to match, the canonical ID of this key.
*/
virtual UBool isFallbackOf(const UnicodeString& id) const override;
public:
/**
* UObject boilerplate.
*/
static UClassID U_EXPORT2 getStaticClassID();
virtual UClassID getDynamicClassID() const override;
/**
* Destructor.
*/
virtual ~LocaleKey();
#ifdef SERVICE_DEBUG
public:
virtual UnicodeString& debug(UnicodeString& result) const;
virtual UnicodeString& debugClass(UnicodeString& result) const;
#endif
};
/*
******************************************************************
*/
/**
* A subclass of ICUServiceFactory that uses LocaleKeys, and is able to
* 'cover' more specific locales with more general locales that it
* supports.
*
* <p>Coverage may be either of the values VISIBLE or INVISIBLE.
*
* <p>'Visible' indicates that the specific locale(s) supported by
* the factory are registered in getSupportedIDs, 'Invisible'
* indicates that they are not.
*
* <p>Localization of visible ids is handled
* by the handling factory, regardless of kind.
*/
class U_COMMON_API LocaleKeyFactory : public ICUServiceFactory {
protected:
const UnicodeString _name;
const int32_t _coverage;
public:
enum {
/**
* Coverage value indicating that the factory makes
* its locales visible, and does not cover more specific
* locales.
*/
VISIBLE = 0,
/**
* Coverage value indicating that the factory does not make
* its locales visible, and does not cover more specific
* locales.
*/
INVISIBLE = 1
};
/**
* Destructor.
*/
virtual ~LocaleKeyFactory();
protected:
/**
* Constructor used by subclasses.
*/
LocaleKeyFactory(int32_t coverage);
/**
* Constructor used by subclasses.
*/
LocaleKeyFactory(int32_t coverage, const UnicodeString& name);
/**
* Implement superclass abstract method. This checks the currentID of
* the key against the supported IDs, and passes the canonicalLocale and
* kind off to handleCreate (which subclasses must implement).
*/
public:
virtual UObject* create(const ICUServiceKey& key, const ICUService* service, UErrorCode& status) const override;
protected:
virtual UBool handlesKey(const ICUServiceKey& key, UErrorCode& status) const;
public:
/**
* Override of superclass method. This adjusts the result based
* on the coverage rule for this factory.
*/
virtual void updateVisibleIDs(Hashtable& result, UErrorCode& status) const override;
/**
* Return a localized name for the locale represented by id.
*/
virtual UnicodeString& getDisplayName(const UnicodeString& id, const Locale& locale, UnicodeString& result) const override;
protected:
/**
* Utility method used by create(ICUServiceKey, ICUService). Subclasses can implement
* this instead of create. The default returns NULL.
*/
virtual UObject* handleCreate(const Locale& loc, int32_t kind, const ICUService* service, UErrorCode& status) const;
/**
* Return true if this id is one the factory supports (visible or
* otherwise).
*/
// virtual UBool isSupportedID(const UnicodeString& id, UErrorCode& status) const;
/**
* Return the set of ids that this factory supports (visible or
* otherwise). This can be called often and might need to be
* cached if it is expensive to create.
*/
virtual const Hashtable* getSupportedIDs(UErrorCode& status) const;
public:
/**
* UObject boilerplate.
*/
static UClassID U_EXPORT2 getStaticClassID();
virtual UClassID getDynamicClassID() const override;
#ifdef SERVICE_DEBUG
public:
virtual UnicodeString& debug(UnicodeString& result) const;
virtual UnicodeString& debugClass(UnicodeString& result) const;
#endif
};
/*
******************************************************************
*/
/**
* A LocaleKeyFactory that just returns a single object for a kind/locale.
*/
class U_COMMON_API SimpleLocaleKeyFactory : public LocaleKeyFactory {
private:
UObject* _obj;
UnicodeString _id;
const int32_t _kind;
public:
SimpleLocaleKeyFactory(UObject* objToAdopt,
const UnicodeString& locale,
int32_t kind,
int32_t coverage);
SimpleLocaleKeyFactory(UObject* objToAdopt,
const Locale& locale,
int32_t kind,
int32_t coverage);
/**
* Destructor.
*/
virtual ~SimpleLocaleKeyFactory();
/**
* Override of superclass method. Returns the service object if kind/locale match. Service is not used.
*/
virtual UObject* create(const ICUServiceKey& key, const ICUService* service, UErrorCode& status) const override;
/**
* Override of superclass method. This adjusts the result based
* on the coverage rule for this factory.
*/
virtual void updateVisibleIDs(Hashtable& result, UErrorCode& status) const override;
protected:
/**
* Return true if this id is equal to the locale name.
*/
//virtual UBool isSupportedID(const UnicodeString& id, UErrorCode& status) const;
public:
/**
* UObject boilerplate.
*/
static UClassID U_EXPORT2 getStaticClassID();
virtual UClassID getDynamicClassID() const override;
#ifdef SERVICE_DEBUG
public:
virtual UnicodeString& debug(UnicodeString& result) const;
virtual UnicodeString& debugClass(UnicodeString& result) const;
#endif
};
/*
******************************************************************
*/
/**
* A LocaleKeyFactory that creates a service based on the ICU locale data.
* This is a base class for most ICU factories. Subclasses instantiate it
* with a constructor that takes a bundle name, which determines the supported
* IDs. Subclasses then override handleCreate to create the actual service
* object. The default implementation returns a resource bundle.
*/
class U_COMMON_API ICUResourceBundleFactory : public LocaleKeyFactory
{
protected:
UnicodeString _bundleName;
public:
/**
* Convenience constructor that uses the main ICU bundle name.
*/
ICUResourceBundleFactory();
/**
* A service factory based on ICU resource data in resources with
* the given name. This should be a 'path' that can be passed to
* ures_openAvailableLocales, such as U_ICUDATA or U_ICUDATA_COLL.
* The empty string is equivalent to U_ICUDATA.
*/
ICUResourceBundleFactory(const UnicodeString& bundleName);
/**
* Destructor
*/
virtual ~ICUResourceBundleFactory();
protected:
/**
* Return the supported IDs. This is the set of all locale names in ICULocaleData.
*/
virtual const Hashtable* getSupportedIDs(UErrorCode& status) const override;
/**
* Create the service. The default implementation returns the resource bundle
* for the locale, ignoring kind, and service.
*/
virtual UObject* handleCreate(const Locale& loc, int32_t kind, const ICUService* service, UErrorCode& status) const override;
public:
/**
* UObject boilerplate.
*/
static UClassID U_EXPORT2 getStaticClassID();
virtual UClassID getDynamicClassID() const override;
#ifdef SERVICE_DEBUG
public:
virtual UnicodeString& debug(UnicodeString& result) const;
virtual UnicodeString& debugClass(UnicodeString& result) const;
#endif
};
/*
******************************************************************
*/
class U_COMMON_API ICULocaleService : public ICUService
{
private:
Locale fallbackLocale;
UnicodeString fallbackLocaleName;
public:
/**
* Construct an ICULocaleService.
*/
ICULocaleService();
/**
* Construct an ICULocaleService with a name (useful for debugging).
*/
ICULocaleService(const UnicodeString& name);
/**
* Destructor.
*/
virtual ~ICULocaleService();
#if 0
// redeclare because of overload resolution rules?
// no, causes ambiguities since both UnicodeString and Locale have constructors that take a const char*
// need some compiler flag to remove warnings
UObject* get(const UnicodeString& descriptor, UErrorCode& status) const {
return ICUService::get(descriptor, status);
}
UObject* get(const UnicodeString& descriptor, UnicodeString* actualReturn, UErrorCode& status) const {
return ICUService::get(descriptor, actualReturn, status);
}
#endif
/**
* Convenience override for callers using locales. This calls
* get(Locale, int, Locale[]) with KIND_ANY for kind and null for
* actualReturn.
*/
UObject* get(const Locale& locale, UErrorCode& status) const;
/**
* Convenience override for callers using locales. This calls
* get(Locale, int, Locale[]) with a null actualReturn.
*/
UObject* get(const Locale& locale, int32_t kind, UErrorCode& status) const;
/**
* Convenience override for callers using locales. This calls
* get(Locale, String, Locale[]) with a null kind.
*/
UObject* get(const Locale& locale, Locale* actualReturn, UErrorCode& status) const;
/**
* Convenience override for callers using locales. This uses
* createKey(Locale.toString(), kind) to create a key, calls getKey, and then
* if actualReturn is not null, returns the actualResult from
* getKey (stripping any prefix) into a Locale.
*/
UObject* get(const Locale& locale, int32_t kind, Locale* actualReturn, UErrorCode& status) const;
/**
* Convenience override for callers using locales. This calls
* registerObject(Object, Locale, int32_t kind, int coverage)
* passing KIND_ANY for the kind, and VISIBLE for the coverage.
*/
virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, UErrorCode& status);
/**
* Convenience function for callers using locales. This calls
* registerObject(Object, Locale, int kind, int coverage)
* passing VISIBLE for the coverage.
*/
virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, int32_t kind, UErrorCode& status);
/**
* Convenience function for callers using locales. This instantiates
* a SimpleLocaleKeyFactory, and registers the factory.
*/
virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, int32_t kind, int32_t coverage, UErrorCode& status);
/**
* (Stop compiler from complaining about hidden overrides.)
* Since both UnicodeString and Locale have constructors that take const char*, adding a public
* method that takes UnicodeString causes ambiguity at call sites that use const char*.
* We really need a flag that is understood by all compilers that will suppress the warning about
* hidden overrides.
*/
virtual URegistryKey registerInstance(UObject* objToAdopt, const UnicodeString& locale, UBool visible, UErrorCode& status) override;
/**
* Convenience method for callers using locales. This returns the standard
* service ID enumeration.
*/
virtual StringEnumeration* getAvailableLocales(void) const;
protected:
/**
* Return the name of the current fallback locale. If it has changed since this was
* last accessed, the service cache is cleared.
*/
const UnicodeString& validateFallbackLocale() const;
/**
* Override superclass createKey method.
*/
virtual ICUServiceKey* createKey(const UnicodeString* id, UErrorCode& status) const override;
/**
* Additional createKey that takes a kind.
*/
virtual ICUServiceKey* createKey(const UnicodeString* id, int32_t kind, UErrorCode& status) const;
friend class ServiceEnumeration;
};
U_NAMESPACE_END
/* UCONFIG_NO_SERVICE */
#endif
/* ICULSERV_H */
#endif