godot/thirdparty/mbedtls/include/godot_core_mbedtls_config.h
Fabio Alessandrelli 564d93ff10 CryptoCore class to access to base crypto utils.
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.

To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.

If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.

Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00

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C++

// For AES
#define MBEDTLS_CIPHER_MODE_CBC
#define MBEDTLS_CIPHER_MODE_CFB
#define MBEDTLS_CIPHER_MODE_CTR
#define MBEDTLS_CIPHER_MODE_OFB
#define MBEDTLS_CIPHER_MODE_XTS
#define MBEDTLS_AES_C
#define MBEDTLS_BASE64_C
#define MBEDTLS_MD5_C
#define MBEDTLS_SHA1_C
#define MBEDTLS_SHA256_C
#define MBEDTLS_PLATFORM_ZEROIZE_ALT