godot/thirdparty/oidn/common/tensor.cpp
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00

84 lines
3 KiB
C++

// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include "exception.h"
#include "tensor.h"
namespace oidn {
std::map<std::string, Tensor> parseTensors(void* buffer)
{
char* input = (char*)buffer;
// Parse the magic value
const int magic = *(unsigned short*)input;
if (magic != 0x41D7)
throw Exception(Error::InvalidOperation, "invalid tensor archive");
input += sizeof(unsigned short);
// Parse the version
const int majorVersion = *(unsigned char*)input++;
const int minorVersion = *(unsigned char*)input++;
UNUSED(minorVersion);
if (majorVersion > 1)
throw Exception(Error::InvalidOperation, "unsupported tensor archive version");
// Parse the number of tensors
const int numTensors = *(int*)input;
input += sizeof(int);
// Parse the tensors
std::map<std::string, Tensor> tensorMap;
for (int i = 0; i < numTensors; ++i)
{
Tensor tensor;
// Parse the name
const int nameLen = *(unsigned char*)input++;
std::string name(input, nameLen);
input += nameLen;
// Parse the number of dimensions
const int ndims = *(unsigned char*)input++;
// Parse the shape of the tensor
tensor.dims.resize(ndims);
for (int i = 0; i < ndims; ++i)
tensor.dims[i] = ((int*)input)[i];
input += ndims * sizeof(int);
// Parse the format of the tensor
tensor.format = std::string(input, input + ndims);
input += ndims;
// Parse the data type of the tensor
const char type = *(unsigned char*)input++;
if (type != 'f') // only float32 is supported
throw Exception(Error::InvalidOperation, "unsupported tensor data type");
// Skip the data
tensor.data = (float*)input;
input += tensor.size() * sizeof(float);
// Add the tensor to the map
tensorMap.emplace(name, std::move(tensor));
}
return tensorMap;
}
} // namespace oidn