godot/thirdparty/oidn/common/thread.cpp
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00

298 lines
10 KiB
C++

// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#if defined(_MSC_VER)
#pragma warning (disable : 4146) // unary minus operator applied to unsigned type, result still unsigned
#endif
#if defined(__APPLE__)
#include <mach/thread_act.h>
#include <mach/mach_init.h>
#endif
#include "thread.h"
#include <fstream>
namespace oidn {
#if defined(_WIN32)
// --------------------------------------------------------------------------
// ThreadAffinity - Windows
// --------------------------------------------------------------------------
ThreadAffinity::ThreadAffinity(int numThreadsPerCore, int verbose)
: Verbose(verbose)
{
HMODULE hLib = GetModuleHandle(TEXT("kernel32"));
pGetLogicalProcessorInformationEx = (GetLogicalProcessorInformationExFunc)GetProcAddress(hLib, "GetLogicalProcessorInformationEx");
pSetThreadGroupAffinity = (SetThreadGroupAffinityFunc)GetProcAddress(hLib, "SetThreadGroupAffinity");
if (pGetLogicalProcessorInformationEx && pSetThreadGroupAffinity)
{
// Get logical processor information
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX buffer = nullptr;
DWORD bufferSize = 0;
// First call the function with an empty buffer to get the required buffer size
BOOL result = pGetLogicalProcessorInformationEx(RelationProcessorCore, buffer, &bufferSize);
if (result || GetLastError() != ERROR_INSUFFICIENT_BUFFER)
{
OIDN_WARNING("GetLogicalProcessorInformationEx failed");
return;
}
// Allocate the buffer
buffer = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX)malloc(bufferSize);
if (!buffer)
{
OIDN_WARNING("SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX allocation failed");
return;
}
// Call again the function but now with the properly sized buffer
result = pGetLogicalProcessorInformationEx(RelationProcessorCore, buffer, &bufferSize);
if (!result)
{
OIDN_WARNING("GetLogicalProcessorInformationEx failed");
free(buffer);
return;
}
// Iterate over the logical processor information structures
// There should be one structure for each physical core
char* ptr = (char*)buffer;
while (ptr < (char*)buffer + bufferSize)
{
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX item = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX)ptr;
if (item->Relationship == RelationProcessorCore && item->Processor.GroupCount > 0)
{
// Iterate over the groups
int numThreads = 0;
for (int group = 0; (group < item->Processor.GroupCount) && (numThreads < numThreadsPerCore); ++group)
{
GROUP_AFFINITY coreAffinity = item->Processor.GroupMask[group];
while ((coreAffinity.Mask != 0) && (numThreads < numThreadsPerCore))
{
// Extract the next set bit/thread from the mask
GROUP_AFFINITY threadAffinity = coreAffinity;
threadAffinity.Mask = threadAffinity.Mask & -threadAffinity.Mask;
// Push the affinity for this thread
affinities.push_back(threadAffinity);
oldAffinities.push_back(threadAffinity);
numThreads++;
// Remove this bit/thread from the mask
coreAffinity.Mask ^= threadAffinity.Mask;
}
}
}
// Next structure
ptr += item->Size;
}
// Free the buffer
free(buffer);
}
}
void ThreadAffinity::set(int threadIndex)
{
if (threadIndex >= (int)affinities.size())
return;
// Save the current affinity and set the new one
const HANDLE thread = GetCurrentThread();
if (!pSetThreadGroupAffinity(thread, &affinities[threadIndex], &oldAffinities[threadIndex]))
OIDN_WARNING("SetThreadGroupAffinity failed");
}
void ThreadAffinity::restore(int threadIndex)
{
if (threadIndex >= (int)affinities.size())
return;
// Restore the original affinity
const HANDLE thread = GetCurrentThread();
if (!pSetThreadGroupAffinity(thread, &oldAffinities[threadIndex], nullptr))
OIDN_WARNING("SetThreadGroupAffinity failed");
}
#elif defined(__linux__)
// --------------------------------------------------------------------------
// ThreadAffinity - Linux
// --------------------------------------------------------------------------
ThreadAffinity::ThreadAffinity(int numThreadsPerCore, int verbose)
: Verbose(verbose)
{
std::vector<int> threadIds;
// Parse the thread/CPU topology
for (int cpuId = 0; ; cpuId++)
{
std::fstream fs;
std::string cpu = std::string("/sys/devices/system/cpu/cpu") + std::to_string(cpuId) + std::string("/topology/thread_siblings_list");
fs.open(cpu.c_str(), std::fstream::in);
if (fs.fail()) break;
int i;
int j = 0;
while ((j < numThreadsPerCore) && (fs >> i))
{
if (std::none_of(threadIds.begin(), threadIds.end(), [&](int id) { return id == i; }))
threadIds.push_back(i);
if (fs.peek() == ',')
fs.ignore();
j++;
}
fs.close();
}
#if 0
for (size_t i = 0; i < thread_ids.size(); ++i)
std::cout << "thread " << i << " -> " << thread_ids[i] << std::endl;
#endif
// Create the affinity structures
affinities.resize(threadIds.size());
oldAffinities.resize(threadIds.size());
for (size_t i = 0; i < threadIds.size(); ++i)
{
cpu_set_t affinity;
CPU_ZERO(&affinity);
CPU_SET(threadIds[i], &affinity);
affinities[i] = affinity;
oldAffinities[i] = affinity;
}
}
void ThreadAffinity::set(int threadIndex)
{
if (threadIndex >= (int)affinities.size())
return;
const pthread_t thread = pthread_self();
// Save the current affinity
if (pthread_getaffinity_np(thread, sizeof(cpu_set_t), &oldAffinities[threadIndex]) != 0)
{
OIDN_WARNING("pthread_getaffinity_np failed");
oldAffinities[threadIndex] = affinities[threadIndex];
return;
}
// Set the new affinity
if (pthread_setaffinity_np(thread, sizeof(cpu_set_t), &affinities[threadIndex]) != 0)
OIDN_WARNING("pthread_setaffinity_np failed");
}
void ThreadAffinity::restore(int threadIndex)
{
if (threadIndex >= (int)affinities.size())
return;
const pthread_t thread = pthread_self();
// Restore the original affinity
if (pthread_setaffinity_np(thread, sizeof(cpu_set_t), &oldAffinities[threadIndex]) != 0)
OIDN_WARNING("pthread_setaffinity_np failed");
}
#elif defined(__APPLE__)
// --------------------------------------------------------------------------
// ThreadAffinity - macOS
// --------------------------------------------------------------------------
ThreadAffinity::ThreadAffinity(int numThreadsPerCore, int verbose)
: Verbose(verbose)
{
// Query the thread/CPU topology
int numPhysicalCpus;
int numLogicalCpus;
if (!getSysctl("hw.physicalcpu", numPhysicalCpus) || !getSysctl("hw.logicalcpu", numLogicalCpus))
{
OIDN_WARNING("sysctlbyname failed");
return;
}
if ((numLogicalCpus % numPhysicalCpus != 0) && (numThreadsPerCore > 1))
return; // this shouldn't happen
const int maxThreadsPerCore = numLogicalCpus / numPhysicalCpus;
// Create the affinity structures
// macOS doesn't support binding a thread to a specific core, but we can at least group threads which
// should be on the same core together
for (int core = 1; core <= numPhysicalCpus; ++core) // tags start from 1!
{
thread_affinity_policy affinity;
affinity.affinity_tag = core;
for (int thread = 0; thread < min(numThreadsPerCore, maxThreadsPerCore); ++thread)
{
affinities.push_back(affinity);
oldAffinities.push_back(affinity);
}
}
}
void ThreadAffinity::set(int threadIndex)
{
if (threadIndex >= (int)affinities.size())
return;
const auto thread = mach_thread_self();
// Save the current affinity
mach_msg_type_number_t policyCount = THREAD_AFFINITY_POLICY_COUNT;
boolean_t getDefault = FALSE;
if (thread_policy_get(thread, THREAD_AFFINITY_POLICY, (thread_policy_t)&oldAffinities[threadIndex], &policyCount, &getDefault) != KERN_SUCCESS)
{
OIDN_WARNING("thread_policy_get failed");
oldAffinities[threadIndex] = affinities[threadIndex];
return;
}
// Set the new affinity
if (thread_policy_set(thread, THREAD_AFFINITY_POLICY, (thread_policy_t)&affinities[threadIndex], THREAD_AFFINITY_POLICY_COUNT) != KERN_SUCCESS)
OIDN_WARNING("thread_policy_set failed");
}
void ThreadAffinity::restore(int threadIndex)
{
if (threadIndex >= (int)affinities.size())
return;
const auto thread = mach_thread_self();
// Restore the original affinity
if (thread_policy_set(thread, THREAD_AFFINITY_POLICY, (thread_policy_t)&oldAffinities[threadIndex], THREAD_AFFINITY_POLICY_COUNT) != KERN_SUCCESS)
OIDN_WARNING("thread_policy_set failed");
}
#endif
} // namespace oidn