godot/thirdparty/oidn/core/transfer_function.h
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00

202 lines
5.3 KiB
C++

// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include "image.h"
#include "node.h"
namespace oidn {
__forceinline float luminance(float r, float g, float b)
{
return 0.212671f * r + 0.715160f * g + 0.072169f * b;
}
// Color transfer function base class
class TransferFunction
{
public:
virtual ~TransferFunction() = default;
virtual float forward(float y) const = 0;
virtual float inverse(float x) const = 0;
};
// HDR transfer function base class
class HDRTransferFunction : public TransferFunction
{
protected:
static constexpr float yMax = 65504.f;
float exposure;
float rcpExposure;
public:
HDRTransferFunction(float exposure = 1.f)
{
setExposure(exposure);
}
void setExposure(float exposure)
{
this->exposure = exposure;
this->rcpExposure = (exposure != 0.f) ? (1.f / exposure) : 0.f;
}
};
// Linear transfer function (LDR)
class LinearTransferFunction : public TransferFunction
{
public:
__forceinline float forward(float y) const override
{
return min(y, 1.f);
}
__forceinline float inverse(float x) const override
{
return min(x, 1.f);
}
};
// 2.2 gamma transfer function (LDR)
class GammaTransferFunction : public TransferFunction
{
public:
__forceinline float forward(float y) const override
{
return min(pow(y, 1.f/2.2f), 1.f);
}
__forceinline float inverse(float x) const override
{
return min(pow(x, 2.2f), 1.f);
}
};
// Logarithmic transfer function (HDR)
// Compresses [0..65504] to [0..1]
class LogTransferFunction : public HDRTransferFunction
{
private:
static const float xScale;
public:
LogTransferFunction(float exposure = 1.f)
: HDRTransferFunction(exposure)
{
}
__forceinline float forward(float y) const override
{
return log(y * exposure + 1.f) * xScale;
}
__forceinline float inverse(float x) const override
{
return (exp(x * (1.f/xScale)) - 1.f) * rcpExposure;
}
};
// PQX transfer function (HDR)
// Compresses [0..65504] to [0..1]
class PQXTransferFunction : public HDRTransferFunction
{
private:
static constexpr float m1 = 2610.f / 4096.f / 4.f;
static constexpr float m2 = 2523.f / 4096.f * 128.f;
static constexpr float c1 = 3424.f / 4096.f;
static constexpr float c2 = 2413.f / 4096.f * 32.f;
static constexpr float c3 = 2392.f / 4096.f * 32.f;
static constexpr float a = 3711.f / 4096.f / 8.f;
static constexpr float yScale = 100.f / 10000.f;
static const float xScale;
public:
PQXTransferFunction(float exposure = 1.f)
: HDRTransferFunction(exposure)
{
}
__forceinline float forward(float y) const override
{
return pqxForward(y * exposure * yScale) * xScale;
}
__forceinline float inverse(float x) const override
{
return pqxInverse(x * (1.f/xScale)) * (1.f/yScale) * rcpExposure;
}
private:
static __forceinline float pqForward(float y)
{
const float yp = pow(y, m1);
return pow((c1 + c2 * yp) * rcp(1.f + c3 * yp), m2);
}
static __forceinline float pqxForward(float y)
{
if (y <= 1.f)
return pqForward(y);
else
return a * log(y) + 1.f;
}
static __forceinline float pqInverse(float x)
{
const float xp = pow(x, 1.f/m2);
return pow(max((xp - c1) * rcp(c2 - c3 * xp), 0.f), 1.f/m1);
}
static __forceinline float pqxInverse(float x)
{
if (x <= 1.f)
return pqInverse(x);
else
return exp((x - 1.f) * (1.f/a));
}
};
// Autoexposure node
class AutoexposureNode : public Node
{
private:
Image color;
std::shared_ptr<HDRTransferFunction> transferFunc;
public:
AutoexposureNode(const Image& color,
const std::shared_ptr<HDRTransferFunction>& transferFunc)
: color(color),
transferFunc(transferFunc)
{}
void execute(stream& sm) override
{
const float exposure = autoexposure(color);
//printf("exposure = %f\n", exposure);
transferFunc->setExposure(exposure);
}
private:
static float autoexposure(const Image& color);
};
} // namespace oidn