godot/thirdparty/pvrtccompressor/Bitmap.h

35 lines
642 B
C++

#pragma once
#include "Point2.h"
namespace Javelin {
class Bitmap {
public:
int width;
int height;
unsigned char *data;
Bitmap(int w, int h, int bytesPerPixel)
: width(w)
, height(h)
, data(new unsigned char[width * height * bytesPerPixel]) {
}
virtual ~Bitmap() {
delete [] data;
}
Point2<int> GetSize() const { return Point2<int>(width, height); }
int GetArea() const { return width * height; }
int GetBitmapWidth() const { return width; }
int GetBitmapHeight() const { return height; }
const unsigned char *GetRawData() const { return data; }
};
}