godot/thirdparty/pvrtccompressor/PvrTcEncoder.h

41 lines
1.3 KiB
C++

//============================================================================
#pragma once
#include "ColorRgba.h"
//============================================================================
namespace Javelin
{
//============================================================================
class AlphaBitmap;
class RgbBitmap;
class RgbaBitmap;
class PvrTcEncoder
{
public:
// Result must be large enough for bitmap.GetArea()/4 bytes
static void EncodeAlpha2Bpp(void* result, const AlphaBitmap& bitmap);
// Result must be large enough for bitmap.GetArea()/2 bytes
static void EncodeAlpha4Bpp(void* result, const AlphaBitmap& bitmap);
// Result must be large enough for bitmap.GetArea()/2 bytes
static void EncodeRgb4Bpp(void* result, const RgbBitmap& bitmap);
// Result must be large enough for bitmap.GetArea()/2 bytes
static void EncodeRgb4Bpp(void* result, const RgbaBitmap& bitmap);
// Result must be large enough for bitmap.GetArea()/2 bytes
static void EncodeRgba4Bpp(void* result, const RgbaBitmap& bitmap);
private:
static unsigned GetMortonNumber(int x, int y);
};
//============================================================================
}
//============================================================================