godot/thirdparty/pvrtccompressor/RgbBitmap.h

24 lines
433 B
C++

#pragma once
#include "Bitmap.h"
#include "ColorRgba.h"
namespace Javelin {
class RgbBitmap : public Bitmap {
public:
RgbBitmap(int w, int h)
: Bitmap(w, h, 3) {
}
const ColorRgb<unsigned char> *GetData() const {
return reinterpret_cast<ColorRgb<unsigned char> *>(data);
}
ColorRgb<unsigned char> *GetData() {
return reinterpret_cast<ColorRgb<unsigned char> *>(data);
}
};
}