godot/thirdparty/pvrtccompressor/RgbaBitmap.h

24 lines
439 B
C++

#pragma once
#include "ColorRgba.h"
#include "Bitmap.h"
namespace Javelin {
class RgbaBitmap : public Bitmap {
public:
RgbaBitmap(int w, int h)
: Bitmap(w, h, 4) {
}
const ColorRgba<unsigned char> *GetData() const {
return reinterpret_cast<ColorRgba<unsigned char> *>(data);
}
ColorRgba<unsigned char> *GetData() {
return reinterpret_cast<ColorRgba<unsigned char> *>(data);
}
};
}