godot/thirdparty/vhacd/0001-bullet-namespace.patch

214 lines
6.2 KiB
Diff

diff --git a/thirdparty/vhacd/inc/btAlignedAllocator.h b/thirdparty/vhacd/inc/btAlignedAllocator.h
index 11f6e12dc..94e71d512 100644
--- a/thirdparty/vhacd/inc/btAlignedAllocator.h
+++ b/thirdparty/vhacd/inc/btAlignedAllocator.h
@@ -21,6 +21,11 @@ subject to the following restrictions:
///that is better portable and more predictable
#include "btScalar.h"
+
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
//#define BT_DEBUG_MEMORY_ALLOCATIONS 1
#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
@@ -101,4 +106,8 @@ public:
friend bool operator==(const self_type&, const self_type&) { return true; }
};
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#endif //BT_ALIGNED_ALLOCATOR
diff --git a/thirdparty/vhacd/inc/btAlignedObjectArray.h b/thirdparty/vhacd/inc/btAlignedObjectArray.h
index e6620adf6..1ce03d21b 100644
--- a/thirdparty/vhacd/inc/btAlignedObjectArray.h
+++ b/thirdparty/vhacd/inc/btAlignedObjectArray.h
@@ -38,6 +38,10 @@ subject to the following restrictions:
#include <new> //for placement new
#endif //BT_USE_PLACEMENT_NEW
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
template <typename T>
@@ -445,4 +449,8 @@ public:
}
};
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#endif //BT_OBJECT_ARRAY__
diff --git a/thirdparty/vhacd/inc/btConvexHullComputer.h b/thirdparty/vhacd/inc/btConvexHullComputer.h
index 3c5075c2c..04bb96f64 100644
--- a/thirdparty/vhacd/inc/btConvexHullComputer.h
+++ b/thirdparty/vhacd/inc/btConvexHullComputer.h
@@ -18,6 +18,10 @@ subject to the following restrictions:
#include "btAlignedObjectArray.h"
#include "btVector3.h"
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
/// Convex hull implementation based on Preparata and Hong
/// See http://code.google.com/p/bullet/issues/detail?id=275
/// Ole Kniemeyer, MAXON Computer GmbH
@@ -94,4 +98,8 @@ public:
}
};
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#endif //BT_CONVEX_HULL_COMPUTER_H
diff --git a/thirdparty/vhacd/inc/btMinMax.h b/thirdparty/vhacd/inc/btMinMax.h
index 40b0ceb6e..9bc1e1c77 100644
--- a/thirdparty/vhacd/inc/btMinMax.h
+++ b/thirdparty/vhacd/inc/btMinMax.h
@@ -17,6 +17,10 @@ subject to the following restrictions:
#include "btScalar.h"
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
template <class T>
SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
{
@@ -62,4 +66,8 @@ SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
}
}
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#endif //BT_GEN_MINMAX_H
diff --git a/thirdparty/vhacd/inc/btScalar.h b/thirdparty/vhacd/inc/btScalar.h
index b814474bd..617fd7c44 100644
--- a/thirdparty/vhacd/inc/btScalar.h
+++ b/thirdparty/vhacd/inc/btScalar.h
@@ -28,11 +28,19 @@ subject to the following restrictions:
/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
#define BT_BULLET_VERSION 279
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
inline int32_t btGetVersion()
{
return BT_BULLET_VERSION;
}
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#if defined(DEBUG) || defined(_DEBUG)
#define BT_DEBUG
#endif
@@ -199,6 +207,10 @@ inline int32_t btGetVersion()
#endif //__CELLOS_LV2__
#endif
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
#if defined(BT_USE_DOUBLE_PRECISION)
typedef double btScalar;
@@ -530,4 +542,9 @@ struct btTypedObject {
return m_objectType;
}
};
+
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#endif //BT_SCALAR_H
diff --git a/thirdparty/vhacd/inc/btVector3.h b/thirdparty/vhacd/inc/btVector3.h
index 0f2fefbbd..4ed971673 100644
--- a/thirdparty/vhacd/inc/btVector3.h
+++ b/thirdparty/vhacd/inc/btVector3.h
@@ -26,6 +26,10 @@ subject to the following restrictions:
#define btVector3DataName "btVector3FloatData"
#endif //BT_USE_DOUBLE_PRECISION
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
/**@brief btVector3 can be used to represent 3D points and vectors.
* It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
@@ -712,4 +716,8 @@ SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn
m_floats[i] = dataIn.m_floats[i];
}
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#endif //BT_VECTOR3_H
diff --git a/thirdparty/vhacd/src/btAlignedAllocator.cpp b/thirdparty/vhacd/src/btAlignedAllocator.cpp
index 11d594f6c..ce0e7f26f 100644
--- a/thirdparty/vhacd/src/btAlignedAllocator.cpp
+++ b/thirdparty/vhacd/src/btAlignedAllocator.cpp
@@ -15,6 +15,10 @@ subject to the following restrictions:
#include "btAlignedAllocator.h"
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
#ifdef _MSC_VER
#pragma warning(disable:4311 4302)
#endif
@@ -177,4 +181,8 @@ void btAlignedFreeInternal(void* ptr)
sAlignedFreeFunc(ptr);
}
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --
+
#endif //BT_DEBUG_MEMORY_ALLOCATIONS
diff --git a/thirdparty/vhacd/src/btConvexHullComputer.cpp b/thirdparty/vhacd/src/btConvexHullComputer.cpp
index d3d749adb..8ab34af2a 100644
--- a/thirdparty/vhacd/src/btConvexHullComputer.cpp
+++ b/thirdparty/vhacd/src/btConvexHullComputer.cpp
@@ -49,6 +49,10 @@ typedef unsigned long long int32_t uint64_t;
#include <stdio.h>
#endif
+// -- GODOT start --
+namespace VHACD {
+// -- GODOT end --
+
// Convex hull implementation based on Preparata and Hong
// Ole Kniemeyer, MAXON Computer GmbH
class btConvexHullInternal {
@@ -2477,3 +2481,7 @@ btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, in
return shift;
}
+
+// -- GODOT start --
+}; // namespace VHACD
+// -- GODOT end --