godot/modules/gdscript/language_server
Rémi Verschelde 786f4ada35 GDScript LSP: Fix wrong error checks added in #39385
Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.

Fixes #39548.
2020-06-15 09:51:56 +02:00
..
gdscript_extend_parser.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_extend_parser.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
gdscript_language_protocol.cpp GDScript LSP: Fix wrong error checks added in #39385 2020-06-15 09:51:56 +02:00
gdscript_language_protocol.h GDScript LSP: Fix wrong error checks added in #39385 2020-06-15 09:51:56 +02:00
gdscript_language_server.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_language_server.h Allow enable/disable threading for LSP server 2020-01-11 23:50:32 +08:00
gdscript_text_document.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_text_document.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_workspace.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_workspace.h fix: Return only scenes for script owners on LSP completion 2020-03-07 09:17:25 -03:00
lsp.hpp Fix incorrect capabilities notification in LSP 2020-05-15 23:55:49 +02:00