godot/tools/editor/io_plugins/editor_mesh_import_plugin.cpp
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00

556 lines
14 KiB
C++

#include "editor_mesh_import_plugin.h"
#include "scene/gui/file_dialog.h"
#include "tools/editor/editor_dir_dialog.h"
#include "tools/editor/editor_node.h"
#include "tools/editor/property_editor.h"
#include "scene/resources/sample.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "io/marshalls.h"
#include "scene/resources/surface_tool.h"
class _EditorMeshImportOptions : public Object {
OBJ_TYPE(_EditorMeshImportOptions,Object);
public:
bool generate_tangents;
bool generate_normals;
bool flip_faces;
bool smooth_shading;
bool weld_vertices;
bool import_material;
bool import_textures;
float weld_tolerance;
bool _set(const StringName& p_name, const Variant& p_value) {
String n = p_name;
if (n=="generate/tangents")
generate_tangents=p_value;
else if (n=="generate/normals")
generate_normals=p_value;
else if (n=="import/materials")
import_material=p_value;
else if (n=="import/textures")
import_textures=p_value;
else if (n=="force/flip_faces")
flip_faces=p_value;
else if (n=="force/smooth_shading")
smooth_shading=p_value;
else if (n=="force/weld_vertices")
weld_vertices=p_value;
else if (n=="force/weld_tolerance")
weld_tolerance=p_value;
else
return false;
return true;
}
bool _get(const StringName& p_name,Variant &r_ret) const{
String n = p_name;
if (n=="generate/tangents")
r_ret=generate_tangents;
else if (n=="generate/normals")
r_ret=generate_normals;
else if (n=="import/materials")
r_ret=import_material;
else if (n=="import/textures")
r_ret=import_textures;
else if (n=="force/flip_faces")
r_ret=flip_faces;
else if (n=="force/smooth_shading")
r_ret=smooth_shading;
else if (n=="force/weld_vertices")
r_ret=weld_vertices;
else if (n=="force/weld_tolerance")
r_ret=weld_tolerance;
else
return false;
return true;
}
void _get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back(PropertyInfo(Variant::BOOL,"generate/tangents"));
p_list->push_back(PropertyInfo(Variant::BOOL,"generate/normals"));
//not for nowp
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/materials"));
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/textures"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/flip_faces"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/smooth_shading"));
p_list->push_back(PropertyInfo(Variant::BOOL,"force/weld_vertices"));
p_list->push_back(PropertyInfo(Variant::REAL,"force/weld_tolerance",PROPERTY_HINT_RANGE,"0.00001,16,0.00001"));
//p_list->push_back(PropertyInfo(Variant::BOOL,"compress/enable"));
//p_list->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192"));
}
static void _bind_methods() {
ADD_SIGNAL( MethodInfo("changed"));
}
_EditorMeshImportOptions() {
generate_tangents=true;
generate_normals=true;
flip_faces=false;
smooth_shading=false;
weld_vertices=true;
weld_tolerance=0.0001;
import_material=false;
import_textures=false;
}
};
class EditorMeshImportDialog : public ConfirmationDialog {
OBJ_TYPE(EditorMeshImportDialog,ConfirmationDialog);
EditorMeshImportPlugin *plugin;
LineEdit *import_path;
LineEdit *save_path;
FileDialog *file_select;
EditorDirDialog *save_select;
ConfirmationDialog *error_dialog;
PropertyEditor *option_editor;
_EditorMeshImportOptions *options;
public:
void _choose_files(const Vector<String>& p_path) {
String files;
for(int i=0;i<p_path.size();i++) {
if (i>0)
files+=",";
files+=p_path[i];
}
/*
if (p_path.size()) {
String srctex=p_path[0];
String ipath = EditorImportDB::get_singleton()->find_source_path(srctex);
if (ipath!="")
save_path->set_text(ipath.get_base_dir());
}*/
import_path->set_text(files);
}
void _choose_save_dir(const String& p_path) {
save_path->set_text(p_path);
}
void _browse() {
file_select->popup_centered_ratio();
}
void _browse_target() {
save_select->popup_centered_ratio();
}
void popup_import(const String& p_path) {
popup_centered(Size2(400,400));
if (p_path!="") {
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
ERR_FAIL_COND(!rimd.is_valid());
save_path->set_text(p_path.get_base_dir());
List<String> opts;
rimd->get_options(&opts);
for(List<String>::Element *E=opts.front();E;E=E->next()) {
options->_set(E->get(),rimd->get_option(E->get()));
}
String src = "";
for(int i=0;i<rimd->get_source_count();i++) {
if (i>0)
src+=",";
src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
}
import_path->set_text(src);
}
}
void _import() {
Vector<String> meshes = import_path->get_text().split(",");
if (meshes.size()==0) {
error_dialog->set_text("No meshes to import!");
error_dialog->popup_centered(Size2(200,100));
}
for(int i=0;i<meshes.size();i++) {
Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata );
List<PropertyInfo> pl;
options->_get_property_list(&pl);
for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
Variant v;
String opt=E->get().name;
options->_get(opt,v);
imd->set_option(opt,v);
}
imd->add_source(EditorImportPlugin::validate_source_path(meshes[i]));
String dst = save_path->get_text();
if (dst=="") {
error_dialog->set_text("Save path is empty!");
error_dialog->popup_centered(Size2(200,100));
}
dst = dst.plus_file(meshes[i].get_file().basename()+".msh");
Error err = plugin->import(dst,imd);
}
hide();
}
void _notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_SCENE) {
option_editor->edit(options);
}
}
static void _bind_methods() {
ObjectTypeDB::bind_method("_choose_files",&EditorMeshImportDialog::_choose_files);
ObjectTypeDB::bind_method("_choose_save_dir",&EditorMeshImportDialog::_choose_save_dir);
ObjectTypeDB::bind_method("_import",&EditorMeshImportDialog::_import);
ObjectTypeDB::bind_method("_browse",&EditorMeshImportDialog::_browse);
ObjectTypeDB::bind_method("_browse_target",&EditorMeshImportDialog::_browse_target);
// ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) );
}
EditorMeshImportDialog(EditorMeshImportPlugin *p_plugin) {
plugin=p_plugin;
set_title("Single Mesh Import");
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
vbc->add_margin_child("Source Mesh(es):",hbc);
import_path = memnew( LineEdit );
import_path->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(import_path);
Button * import_choose = memnew( Button );
import_choose->set_text(" .. ");
hbc->add_child(import_choose);
import_choose->connect("pressed", this,"_browse");
hbc = memnew( HBoxContainer );
vbc->add_margin_child("Target Path:",hbc);
save_path = memnew( LineEdit );
save_path->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(save_path);
Button * save_choose = memnew( Button );
save_choose->set_text(" .. ");
hbc->add_child(save_choose);
save_choose->connect("pressed", this,"_browse_target");
file_select = memnew(FileDialog);
file_select->set_access(FileDialog::ACCESS_FILESYSTEM);
add_child(file_select);
file_select->set_mode(FileDialog::MODE_OPEN_FILES);
file_select->connect("files_selected", this,"_choose_files");
file_select->add_filter("*.obj ; Wavefront OBJ");
save_select = memnew( EditorDirDialog );
add_child(save_select);
// save_select->set_mode(FileDialog::MODE_OPEN_DIR);
save_select->connect("dir_selected", this,"_choose_save_dir");
get_ok()->connect("pressed", this,"_import");
get_ok()->set_text("Import");
error_dialog = memnew ( ConfirmationDialog );
add_child(error_dialog);
error_dialog->get_ok()->set_text("Accept");
// error_dialog->get_cancel()->hide();
set_hide_on_ok(false);
options = memnew( _EditorMeshImportOptions );
option_editor = memnew( PropertyEditor );
option_editor->hide_top_label();
vbc->add_margin_child("Options:",option_editor,true);
}
~EditorMeshImportDialog() {
memdelete(options);
}
};
String EditorMeshImportPlugin::get_name() const {
return "mesh";
}
String EditorMeshImportPlugin::get_visible_name() const{
return "3D Mesh";
}
void EditorMeshImportPlugin::import_dialog(const String& p_from){
dialog->popup_import(p_from);
}
Error EditorMeshImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){
ERR_FAIL_COND_V(p_from->get_source_count()!=1,ERR_INVALID_PARAMETER);
Ref<ResourceImportMetadata> from=p_from;
String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0));
FileAccessRef f = FileAccess::open(src_path,FileAccess::READ);
ERR_FAIL_COND_V(!f,ERR_CANT_OPEN);
Ref<Mesh> mesh;
Map<String,Ref<Material> > name_map;
if (FileAccess::exists(p_path)) {
mesh=ResourceLoader::load(p_path,"Mesh");
if (mesh.is_valid()) {
for(int i=0;i<mesh->get_surface_count();i++) {
if (!mesh->surface_get_material(i).is_valid())
continue;
String name;
if (mesh->surface_get_name(i)!="")
name=mesh->surface_get_name(i);
else
name="Surface "+itos(i+1);
name_map[name]=mesh->surface_get_material(i);
}
while(mesh->get_surface_count()) {
mesh->surface_remove(0);
}
}
}
if (!mesh.is_valid())
mesh = Ref<Mesh>( memnew( Mesh ) );
bool generate_normals=from->get_option("generate/normals");
bool generate_tangents=from->get_option("generate/tangents");
bool flip_faces=from->get_option("force/flip_faces");
bool force_smooth=from->get_option("force/smooth_shading");
bool weld_vertices=from->get_option("force/weld_vertices");
float weld_tolerance=from->get_option("force/weld_tolerance");
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
String name;
Ref<SurfaceTool> surf_tool = memnew( SurfaceTool) ;
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
int has_index_data=false;
while(true) {
String l = f->get_line().strip_edges();
if (l.begins_with("v ")) {
//vertex
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
Vector3 vtx;
vtx.x=v[1].to_float();
vtx.y=v[2].to_float();
vtx.z=v[3].to_float();
vertices.push_back(vtx);
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<3,ERR_INVALID_DATA);
Vector2 uv;
uv.x=v[1].to_float();
uv.y=v[2].to_float();
uvs.push_back(uv);
} else if (l.begins_with("vn ")) {
//normal
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
Vector3 nrm;
nrm.x=v[1].to_float();
nrm.y=v[2].to_float();
nrm.z=v[3].to_float();
normals.push_back(nrm);
} if (l.begins_with("f ")) {
//vertex
has_index_data=true;
Vector<String> v = l.split(" ",false);
ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA);
//not very fast, could be sped up
Vector<String> face[3];
face[0] = v[1].split("/");
face[1] = v[2].split("/");
ERR_FAIL_COND_V(face[0].size()==0,ERR_PARSE_ERROR);
ERR_FAIL_COND_V(face[0].size()!=face[1].size(),ERR_PARSE_ERROR);
for(int i=2;i<v.size()-1;i++) {
face[2] = v[i+1].split("/");
ERR_FAIL_COND_V(face[0].size()!=face[2].size(),ERR_PARSE_ERROR);
for(int j=0;j<3;j++) {
int idx=j;
if (!flip_faces && idx<2) {
idx=1^idx;
}
if (face[idx].size()==3) {
int norm = face[idx][2].to_int()-1;
ERR_FAIL_INDEX_V(norm,normals.size(),ERR_PARSE_ERROR);
surf_tool->add_normal(normals[norm]);
}
if (face[idx].size()>=2 && face[idx][1]!=String()) {
int uv = face[idx][1].to_int()-1;
ERR_FAIL_INDEX_V(uv,uvs.size(),ERR_PARSE_ERROR);
surf_tool->add_uv(uvs[uv]);
}
int vtx = face[idx][0].to_int()-1;
print_line("vtx: "+itos(vtx)+"/"+itos(vertices.size()));
ERR_FAIL_INDEX_V(vtx,vertices.size(),ERR_PARSE_ERROR);
Vector3 vertex = vertices[vtx];
if (weld_vertices)
vertex=vertex.snapped(weld_tolerance);
surf_tool->add_vertex(vertex);
}
face[1]=face[2];
}
} else if (l.begins_with("s ") && !force_smooth) { //smoothing
String what = l.substr(2,l.length()).strip_edges();
if (what=="off")
surf_tool->add_smooth_group(false);
else
surf_tool->add_smooth_group(true);
} else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done
if (has_index_data) {
//new object/surface
if (generate_normals || force_smooth)
surf_tool->generate_normals();
if (uvs.size() && (normals.size() || generate_normals))
surf_tool->generate_tangents();
surf_tool->index();
mesh = surf_tool->commit(mesh);
if (name=="")
name="Surface "+itos(mesh->get_surface_count()-1);
mesh->surface_set_name(mesh->get_surface_count()-1,name);
name="";
surf_tool->clear();
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
has_index_data=false;
if (f->eof_reached())
break;
}
if (l.begins_with("o ")) //name
name=l.substr(2,l.length()).strip_edges();
}
}
from->set_source_md5(0,FileAccess::get_md5(src_path));
from->set_editor(get_name());
mesh->set_import_metadata(from);
//re-apply materials if exist
for(int i=0;i<mesh->get_surface_count();i++) {
String n = mesh->surface_get_name(i);
if (name_map.has(n))
mesh->surface_set_material(i,name_map[n]);
}
Error err = ResourceSaver::save(p_path,mesh);
return err;
}
EditorMeshImportPlugin::EditorMeshImportPlugin(EditorNode* p_editor) {
dialog = memnew( EditorMeshImportDialog(this));
p_editor->get_gui_base()->add_child(dialog);
}