godot/tools/editor/project_manager.h

91 lines
3.4 KiB
C++

/*************************************************************************/
/* project_manager.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/file_dialog.h"
class NewProjectDialog;
class ProjectManager : public Control {
OBJ_TYPE( ProjectManager, Control );
Button *erase_btn;
Button *open_btn;
Button *run_btn;
FileDialog *scan_dir;
ConfirmationDialog *erase_ask;
ConfirmationDialog *multi_open_ask;
ConfirmationDialog *multi_run_ask;
NewProjectDialog *npdialog;
ScrollContainer *scroll;
VBoxContainer *scroll_childs;
Map<String, String> selected_list; // name -> main_scene
String last_clicked;
String single_selected_main;
bool importing;
void _item_doubleclicked();
void _scan_projects();
void _run_project();
void _run_project_confirm();
void _open_project();
void _open_project_confirm();
void _import_project();
void _new_project();
void _erase_project();
void _erase_project_confirm();
void _exit_dialog();
void _scan_begin(const String& p_base);
void _load_recent_projects();
void _scan_dir(DirAccess *da,float pos, float total,List<String> *r_projects);
void _panel_draw(Node *p_hb);
void _panel_input(const InputEvent& p_ev,Node *p_hb);
void _favorite_pressed(Node *p_hb);
protected:
static void _bind_methods();
public:
ProjectManager();
~ProjectManager();
};
#endif // PROJECT_MANAGER_H