godot/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
2021-05-20 13:12:03 +02:00

140 lines
5.7 KiB
C++

/*************************************************************************/
/* tile_set_scenes_collection_source_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
#define TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
#include "editor/editor_node.h"
#include "scene/gui/box_container.h"
#include "scene/resources/tile_set.h"
class TileSetScenesCollectionSourceEditor : public HBoxContainer {
GDCLASS(TileSetScenesCollectionSourceEditor, HBoxContainer);
private:
// -- Proxy object for an atlas source, needed by the inspector --
class TileSetScenesCollectionProxyObject : public Object {
GDCLASS(TileSetScenesCollectionProxyObject, Object);
private:
Ref<TileSet> tile_set;
TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
int source_id = -1;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
static void _bind_methods();
public:
void set_id(int p_id);
int get_id();
void edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id);
};
// -- Proxy object for a tile, needed by the inspector --
class SceneTileProxyObject : public Object {
GDCLASS(SceneTileProxyObject, Object);
private:
TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor;
TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
int source_id;
int scene_id;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
// Update the proxyed object.
void edit(TileSetScenesCollectionSource *p_tile_set_atlas_source, int p_scene_id);
SceneTileProxyObject(TileSetScenesCollectionSourceEditor *p_tiles_set_scenes_collection_source_editor) {
tile_set_scenes_collection_source_editor = p_tiles_set_scenes_collection_source_editor;
}
};
private:
Ref<TileSet> tile_set;
TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
int tile_set_source_id = -1;
UndoRedo *undo_redo = EditorNode::get_undo_redo();
bool tile_set_scenes_collection_source_changed_needs_update = false;
// Source inspector.
TileSetScenesCollectionProxyObject *scenes_collection_source_proxy_object;
Label *scenes_collection_source_inspector_label;
EditorInspector *scenes_collection_source_inspector;
// Tile inspector.
SceneTileProxyObject *tile_proxy_object;
Label *tile_inspector_label;
EditorInspector *tile_inspector;
ItemList *scene_tiles_list;
Button *scene_tile_add_button;
Button *scene_tile_delete_button;
void _tile_set_scenes_collection_source_changed();
void _scenes_collection_source_proxy_object_changed(String p_what);
void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
void _scenes_list_item_activated(int p_index);
void _source_add_pressed();
void _source_delete_pressed();
// Update methods.
void _update_source_inspector();
void _update_tile_inspector();
void _update_scenes_list();
void _update_action_buttons();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id);
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
TileSetScenesCollectionSourceEditor();
~TileSetScenesCollectionSourceEditor();
};
#endif