godot/modules/csg/csg_gizmos.h
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00

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849 B
C++

#ifndef CSG_GIZMOS_H
#define CSG_GIZMOS_H
#include "csg_shape.h"
#include "editor/editor_plugin.h"
#include "editor/spatial_editor_gizmos.h"
class CSGShapeSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CSGShapeSpatialGizmo, EditorSpatialGizmo);
CSGShape *cs;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw();
CSGShapeSpatialGizmo(CSGShape *p_cs = NULL);
};
class EditorPluginCSG : public EditorPlugin {
GDCLASS(EditorPluginCSG, EditorPlugin)
public:
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
EditorPluginCSG(EditorNode *p_editor);
};
#endif // CSG_GIZMOS_H