- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
363 lines
12 KiB
XML
363 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileSet" inherits="Resource" version="4.0">
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<brief_description>
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Tile library for tilemaps.
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</brief_description>
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<description>
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A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
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Tiles are referenced by a unique integer ID.
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</description>
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<tutorials>
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<link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
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<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
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<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
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<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
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<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
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<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
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<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
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</tutorials>
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<methods>
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<method name="add_source">
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<return type="int">
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</return>
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<argument index="0" name="atlas_source_id_override" type="TileSetAtlasSource">
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</argument>
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<argument index="1" name="arg1" type="int" default="-1">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_navigation_layer_layers" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_next_source_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_occlusion_layer_light_mask" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="arg0" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_occlusion_layer_sdf_collision" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="arg0" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_physics_layer_collision_layer" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_physics_layer_collision_mask" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_physics_layer_physics_material" qualifiers="const">
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<return type="PhysicsMaterial">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_source" qualifiers="const">
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<return type="TileSetSource">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_source_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_source_id" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_terrain_color" qualifiers="const">
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<return type="Color">
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</return>
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<argument index="0" name="terrain_set" type="int">
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</argument>
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<argument index="1" name="terrain_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_terrain_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="terrain_set" type="int">
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</argument>
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<argument index="1" name="terrain_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_terrain_set_mode" qualifiers="const">
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<return type="int" enum="TileSet.TerrainMode">
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</return>
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<argument index="0" name="terrain_set" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_terrains_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="terrain_set" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="has_source" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_source">
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<return type="void">
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</return>
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<argument index="0" name="source_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_navigation_layer_layers">
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<return type="void">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<argument index="1" name="layers" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_occlusion_layer_light_mask">
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<return type="void">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<argument index="1" name="light_mask" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_occlusion_layer_sdf_collision">
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<return type="void">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<argument index="1" name="sdf_collision" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_physics_layer_collision_layer">
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<return type="void">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<argument index="1" name="layer" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_physics_layer_collision_mask">
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<return type="void">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<argument index="1" name="mask" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_physics_layer_physics_material">
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<return type="void">
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</return>
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<argument index="0" name="layer_index" type="int">
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</argument>
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<argument index="1" name="physics_material" type="PhysicsMaterial">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_source_id">
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<return type="void">
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</return>
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<argument index="0" name="source_id" type="int">
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</argument>
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<argument index="1" name="arg1" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_terrain_color">
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<return type="void">
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</return>
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<argument index="0" name="terrain_set" type="int">
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</argument>
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<argument index="1" name="terrain_index" type="int">
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</argument>
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<argument index="2" name="color" type="Color">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_terrain_name">
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<return type="void">
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</return>
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<argument index="0" name="terrain_set" type="int">
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</argument>
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<argument index="1" name="terrain_index" type="int">
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</argument>
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<argument index="2" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_terrain_set_mode">
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<return type="void">
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</return>
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<argument index="0" name="terrain_set" type="int">
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</argument>
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<argument index="1" name="mode" type="int" enum="TileSet.TerrainMode">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_terrains_count">
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<return type="void">
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</return>
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<argument index="0" name="terrain_set" type="int">
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</argument>
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<argument index="1" name="terrains_count" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="custom_data_layers_count" type="int" setter="set_custom_data_layers_count" getter="get_custom_data_layers_count" default="0">
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</member>
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<member name="navigation_layers_count" type="int" setter="set_navigation_layers_count" getter="get_navigation_layers_count" default="0">
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</member>
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<member name="occlusion_layers_count" type="int" setter="set_occlusion_layers_count" getter="get_occlusion_layers_count" default="0">
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</member>
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<member name="physics_layers_count" type="int" setter="set_physics_layers_count" getter="get_physics_layers_count" default="0">
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</member>
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<member name="terrains_sets_count" type="int" setter="set_terrain_sets_count" getter="get_terrain_sets_count" default="0">
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</member>
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<member name="tile_layout" type="int" setter="set_tile_layout" getter="get_tile_layout" enum="TileSet.TileLayout" default="0">
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</member>
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<member name="tile_offset_axis" type="int" setter="set_tile_offset_axis" getter="get_tile_offset_axis" enum="TileSet.TileOffsetAxis" default="0">
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</member>
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<member name="tile_shape" type="int" setter="set_tile_shape" getter="get_tile_shape" enum="TileSet.TileShape" default="0">
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</member>
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<member name="tile_size" type="Vector2i" setter="set_tile_size" getter="get_tile_size" default="Vector2i( 16, 16 )">
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</member>
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<member name="tile_skew" type="Vector2" setter="set_tile_skew" getter="get_tile_skew" default="Vector2( 0, 0 )">
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</member>
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<member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false">
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</member>
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<member name="y_sorting" type="bool" setter="set_y_sorting" getter="is_y_sorting" default="false">
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</member>
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</members>
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<constants>
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<constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
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</constant>
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<constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
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</constant>
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<constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
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</constant>
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<constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
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</constant>
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<constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
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</constant>
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<constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout">
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</constant>
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<constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout">
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</constant>
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<constant name="TILE_LAYOUT_STAIRS_DOWN" value="3" enum="TileLayout">
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</constant>
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<constant name="TILE_LAYOUT_DIAMOND_RIGHT" value="4" enum="TileLayout">
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</constant>
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<constant name="TILE_LAYOUT_DIAMOND_DOWN" value="5" enum="TileLayout">
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</constant>
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<constant name="TILE_OFFSET_AXIS_HORIZONTAL" value="0" enum="TileOffsetAxis">
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</constant>
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<constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
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</constant>
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<constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
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</constant>
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<constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode">
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</constant>
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<constant name="TERRAIN_MODE_MATCH_CORNERS" value="1" enum="TerrainMode">
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</constant>
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<constant name="TERRAIN_MODE_MATCH_SIDES" value="2" enum="TerrainMode">
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</constant>
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</constants>
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</class>
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