godot/scene/animation
2017-01-13 19:36:04 -03:00
..
animation_cache.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
animation_cache.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
animation_player.cpp renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
animation_player.h renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
animation_tree_player.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
animation_tree_player.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
tween.cpp renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
tween.h renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
tween_interpolaters.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00