godot/drivers/rtaudio/audio_driver_rtaudio.h
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

66 lines
2.9 KiB
C++

/*************************************************************************/
/* audio_driver_rtaudio.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_DRIVER_RTAUDIO_H
#define AUDIO_DRIVER_RTAUDIO_H
#ifdef RTAUDIO_ENABLED
#include "servers/audio_server.h"
#include <RtAudio.h>
class AudioDriverRtAudio : public AudioDriver {
static int callback(void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
double streamTime, RtAudioStreamStatus status, void *userData);
SpeakerMode speaker_mode;
Mutex *mutex;
RtAudio *dac;
int mix_rate;
bool active;
public:
virtual const char *get_name() const;
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverRtAudio();
};
#endif // AUDIO_DRIVER_RTAUDIO_H
#endif