godot/modules/mono/utils
Ignacio Etcheverry 23ae64b15e C#: Optimize struct marshalling
- We no longer box struct to return them from internal calls.
- Use reinterpret_cast if the managed struct layout is the same as the native struct.
2018-10-17 22:36:26 +02:00
..
macros.h C#: Optimize struct marshalling 2018-10-17 22:36:26 +02:00
mono_reg_utils.cpp Fix GCC compiler warning in mono module 2018-10-03 00:56:28 +02:00
mono_reg_utils.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
osx_utils.cpp Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
osx_utils.h Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
path_utils.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
path_utils.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
string_utils.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
string_utils.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
thread_local.cpp Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
thread_local.h Fix GCC compiler warning in mono module 2018-10-03 00:56:28 +02:00