godot/platform
Rémi Verschelde 5f4d64f4f3
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.
2020-09-18 10:27:55 +02:00
..
android Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
iphone [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
javascript Explicitly add implicitly added semicolons. 2020-09-09 15:30:57 +01:00
linuxbsd Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
osx Add window click-through support. 2020-09-17 12:36:18 +03:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
uwp Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
windows Add window click-through support. 2020-09-17 12:36:18 +03:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00